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|Armor Class||Heavy Armor|
A Madness Helmet can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one helmet from two pieces of madness ore. Providing a Madness Helmet Matrix will cause the helmet to be enchanted, as well.
The quality of the helmet and, if applicable, its enchantment is scaled to the Hero's level at the time when asking Cutter to make it.
|Level||Name||Base Value||Weight||Base Armor||Health||Enchantments||Armor ID||Enchanted ID|
|1-3||Impure Madness Helmet||35||6.5||4.25||200||Fortify Attributes: Willpower 2 pts||0009219D||00092577|
|4-7||Lesser Madness Helmet||80||7.5||4.75||325||Fortify Attribute: Willpower 4 pts||00092233||0009257E|
|8-11||Madness Helmet||190||8.5||5.25||500||Fortify Attribute: Willpower 6 pts||0001F43A||0001F469|
|12-17||Fine Madness Helmet||400||9.8||5.75||775||Fortify Attribute: Willpower 8 pts||0001F453||0001F468|
|18-22||Grand Madness Helmet||940||11.0||6.75||1150||Fortify Attribute: Willpower 10 pts||0001F454||0001F467|
|23+||Perfect Madness Helmet||1555||12.4||8.00||1450||Fortify Attribute: Willpower 12 pts||0001F455||0001F466|
- *The Enchantment column only applies when forging a helmet with a matrix.
- Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that an enchanted helmet will be worth more.
- Base Armor refers to the armor rating without factoring the effects of the Heavy Armor skill or the condition of the piece.