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Manirai

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Not to be confused with Manirai Mirshamammu.
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"I am of the peace-loving Erabenimsun. We only wish to live and hunt as we have in the past, and do not wish to anger our neighbors by raiding and warfare."
―Manirai[src]

Manirai is a Dunmer living in Erabenimsun Camp, in Morrowind. She is the Wise Woman of her Ashlander clan and can be found in her yurt. She plays an important role during the main quest of The Elder Scrolls III: Morrowind, helping the Nerevarine with her counsel, and is thus tagged as an essential character.

PersonalityEdit

Manirai's Ashlander clan, the Erabenimsun, have grown cruel in the past years. But Manirai describes herself as belonging to the peace-loving Erabenimsun and works against her own Ashkhan Ulath-Pal, who is too proud to take any counsel from her. Nibani Maesa, the Zainab tribe's Wise Woman, describes Manirai as "cautious and reasonable" and advises the Nerevarine to seek her counsel.

InteractionsEdit

Erabenimsun NerevarineEdit

During their quest to be named "Nerevarine" by all Ashlander tribes, the Nerevarine seeks the counsel of the Erabenimsun's Wise Woman Manirai. She advises them to eliminate the war-loving Ashkhan Ulath-Pal and his supporters in order to be named "Erabenimsun Nerevarine." After installing Han-Ammu as new Ashkhan, she gives them The Seizing of the Erabenimsun as a token of their new status.

Meeting with a Wise WomanEdit

Skink-in-Tree's-Shade seeks a meeting with a Wise Woman of one of the Ashlander tribes. However, Manirai is not willing to meet the Argonian.

EquipmentEdit

AlchemyEdit

ClothingEdit

ConversationsEdit

GeneralEdit

Show: General dialogue

Greeting' "I am Manirai, wise woman of the Erabenimsun. Do you need my services? Or do you seek my counsel?"

Greeting "Yes, outlander? Do you need my services? Or do you seek my counsel?"
Counsel "I warn you. Be wary of Ashkhan Ulath-Pal and his supporters. They all hate Outlanders, and love nothing more than to kill them and loot them. They do not respect custom or hospitality, and they think nothing of killing unarmed men, women, or children. They are bad men, and bad leaders, and you should fear them."

Greeting (having killed one of the peace-loving Erabenimsun) "You have slain one of the peace-loving Erabenimsun. You deserve to die. Though we have no champion to bring us justice, we still have our pride. We will not treat with you, even though you threaten to murder us, too."

Erabenimsun NerevarineEdit

Show: Quest dialogue

Greeting (after the quest "The Path of the Incarnate") "I am Manirai, wise woman of the Erabenimsun. You are the outlander who claims to fulfill the Nerevarine prophecies. Do you need my services? Or do you seek my counsel?"

Greeting "Yes, outlander? Do you need my services? Or do you seek my counsel?"

Nerevarine "Many of our tribe believe these prophecies to be no more than foolish superstition. I do not know myself what to think."

Nerevarine prophecies "You wish to be named Erabenimsun Nerevarine? Never. Not while Ashkhan Ulath-Pal and his war-loving Erabenimsun live. They all hate Outlanders, and are proud and haughty, and will never suffer an Outlander to rule them. If you would be Nerevarine of the Erabenimsun, you must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then you must help me make peace-loving Erabenimsun Gulakhan Han-Ammu our ashkhan. Ashkhan Han-Ammu could then name you Nerevarine Erabenimsun."

"But before anything else can be done, you must first eliminate Ulath-Pal and his supporters. Then you should come speak with me, and we will discuss further how you might be named Erabenimsun Nerevarine."

Ahaz "Ahaz is Ulath-Pal's faithful bodyguard. He is not so strong or skilled as Ashu-Ahhe. But wherever you see Ulath-Pal, you will also see Ahaz. If you fight Ulath-Pal, you must also fight Ahaz."
Ashu-Ahhe "Ashu-Ahhe is a great fighter -- the most strong and experienced of the Erabenimsun. He wears enchanted armor, and boasts that none of the Erabenimsun can defeat him -- not even Ulath-Pal."
Counsel (level < 10) "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranab], and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and more experienced than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."
Counsel (low Strength) "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun, and much stronger than you. Unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat them."
Counsel (level < 15) "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. Perhaps you could defeat Ranabi and Ashu-Ahhe in single combat. But, unless you have hidden skills and resources, or you are a mighty sorcerer or enchanter, I don't know how you could defeat Ulath-Pal and his bodyguard, Ahaz."
Counsel (level > 15) "If you would fight Ashkhan Ulath-Pal and his supporters, know your enemy, and come prepared. His supporters are the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. They are the strongest of the fighting Erabenimsun. I think you will defeat Ranabi and Ashu-Ahhe in single combat. But if you stand alone against Ulath-Pal and his bodyguard, Ahaz, you may not prevail. If you have hidden skills and resources, or you are a mighty sorcerer or enchanter, perhaps you may defeat them."
Han-Ammu "Han-Ammu is the son of our former chief, Airan-Ammu, but he is nothing like his father. His birth gives him a strong claim to lead the tribe, but of the many virtues required by an ashkhan, he lacks only three things: strength, courage, and wisdom."
peace-loving Erabenimsun "I am of the peace-loving Erabenimsun. We only wish to live and hunt as we have in the past, and do not wish to anger our neighbors by raiding and warfare. But Ashkhan Ulath-Pal and his supporters are strong and sure of themselves. They have grown rich by raiding and fighting, and they will not be ruled by the counsel of their wise woman."
Ranabi "Ranabi is mean and solitary. He is cunning, but he relies too much on the power of his ancestor's enchantments. He is not so strong, but beware -- he bears a poisoned blade."
Ulath-Pal "Ulath-Pal is always in his yurt, protected by his bodyguard, Gulakhan Ahaz. I am just a weak woman, and I am sure you would know best, but I would kill Ahaz first, the weaker of the two, and if I had secret magics and powers, I would use them to preserve me while I defend against two enemies at once."
war-loving Erabenimsun "Under the previous ashkhan, Han-Ammu's father, Airan-Ammu, the Erabenimsun grew bold and arrogant, confident in their strength of arms. Now Ashkhan Ulath-Pal and his champions have become cruel and violent, and our people live in fear. I am of the peace-loving Erabenimsun, and I wish that Airan-Ammu's son, Han Ammu, might become our new ashkhan. But we are weak, and Han-Ammu could never challenge Ulath-Pal, let alone all his supporters."
Counsel (if Ahaz, Ashu-Ahhe, Ranabi, and Ulath-Pal are dead) "Now, with Ashkhan Ulath-Pal and his supporters dead, we may consider the Nerevarine prophecies and how you might be named Erabenimsun Nerevarine."
Nerevarine prophecies (if Ahaz, Ashu-Ahhe, Ranabi, and Ulath-Pal are dead) "Now, with Ulath-Pal and his supporters out of the way, it is a simple matter to be named Nerevarine of the Erabenimsun. All you need to do is persuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. Seek him out in his gulakyurt. Be prepared, however. Han-Ammu is not the material one would choose when looking to make an ashkhan. He may be difficult to persuade."
Counsel "If you hope to persuade Han-Ammu to become ashkhan, you must find some way to give him strength, willpower, and intelligence. Han-Ammu is unpopular with the tribe, and he knows it. But if he bore tokens recognized by all the tribe as conferring strength, willpower, and intelligence, it would give him the confidence to accept the responsibilities of tribe leadership."
tokens "By tokens, I mean well-known tribal heirlooms, objects of power handed down through the generations by gulakhans and ashkhans. Such tokens are marks of power and distinction, and might give Han-Ammu the abilities and confidence he needs."
tokens (bearing the War Axe of Airan Ammu) "The War Axe of Airan-Ammu that you have, that is an example of a token recognized by all the tribes. It was the axe that Han-Ammu's father carried when he was ashkhan, and Ulath-Pal wore it, too. Perhaps if you gave that axe to Han-Ammu, it would give him the confidence of a fighter."
tokens (bearing the Sanit-Kil's Heart of Fire) "You carry Sanit-Kil's Heart of Fire. That is an example of a token recognized by all the tribes. It was the power amulet of Sanit-Kil, a witch-warrior in service to the legendary wise woman Kinitu Nila, and Ahaz's father had it from Kinitu Nila. Perhaps if you gave that amulet to Han-Ammu, it would give him the courage of a witch-warrior."
tokens (bearing the Robe of Erur-Dan the Wise) "You have the Robe of Erur-Dan the Wise. An object of power like that is the sort of token recognized by all the tribes. Erur-Dan the Wise was a wizard and counselor of Ashkhan Assur-Abanba, a legendary Erabenimsun leader of long ago. It was handed down to Ranabi through his family. Perhaps if you gave that robe to Han-Ammu, it would give him the wisdom of an ashkhan's counselor."
peace-loving Erabenimsun "You have defeated the war-loving Erabenimsun, and the peace-loving Erabenimsun rule our tribe. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."
war-loving Erabenimsun "You have defeated the war-loving Erabenimsun. But now we have no ashkhan, and I fear we will suffer from the attacks of outcast Ashlanders. You must persuade Han-Ammu to become our ashkhan."
Greeting (after persuading Han-Ammu to be Ashkhan) "You have persuaded Han-Ammu to be our ashkhan? And to name you Erabenimsun Nerevarine? Then I must give you the Seizing of the Erabenimsun."
Counsel "I have no counsel, Nerevarine. We are both traveling in the dark."
Han Ammu "You have persuaded him to accept his responsibilities. Now we will see if he grows in wisdom, and becomes a good and wise chief like his father."
Nerevarine "Well. Now you are the Erabenimsun Nerevarine. Now perhaps we shall see what that means."
Nerevarine prophecies "So Han-Ammu has accepted his responsibilities as ashkhan, and has named you Erabenimsun Nerevarine. Congratulations. And I must also give you the Seizing of the Erabenimsun, a tribal heirloom that ought to be held by our chosen champion as a token that we have named you Nerevarine."
peace-loving Erabenimsun "Now that we have an ashkhan, perhaps the peace-loving Erabenimsun can grow to be a prosperous tribe again. With my counsel, perhaps Han-Ammu will grow to be a strong, wise leader like his father."
Seizing of the Erabenimsun "Here. Take this enchanted token of the Erabenimsun, that all may know that we have named you Nerevarine and Champion."
Greeting "Yes, Nerevarine? Do you need my services? Or do you seek my counsel?"
Nerevarine (after finnishing the Main Quest) "You have proven to all the truth of the prophecies. Give thanks to Azura for guiding your way. The Devil is dead, and the Blight is gone. Thank you, Nerevarine, and may Azura's blessings bring you peace."
Nerevarine prophecies "You are Erabenimsun Nerevarine, and you bear the Seizing of the Erabenimsun, and so you shall be known to all the tribes."
Seizing of the Erabenimsun "Yes. I have given you the Seizing, an enchanted token of the Erabenimsun, that all may know that we have named you Nerevarine and Champion."

Meeting with a Wise WomanEdit

Show: Quest dialogue

arrange a meeting "I am too busy to meet with animals."

arrange a meeting (as an Argonian) "I am too busy to meet this Argonian."

Unused dialogueEdit

Show: Quest dialogue

Karpal "Karpal is very stupid, but very strong. I have seen him slay a beast with a single blow. Keep him at a distance, or he will crush you. He is always at Ulath-Pal's side."

AppearancesEdit

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