Because they tend to be ready for a fight, it is best to attack them one at a time. Be sure to loot their bodies, since many marauders have fairly good equipment. More often than not, Marauders will carry repair hammers that can be looted off their dead bodies. They are generally outfitted with leveled heavy armor. They will always wear at least a heavy armor cuirass and boots. Common marauders will never wear a helmet. Marauder warlords will usually have an enchanted weapon and wear a helmet, along with enchanted armor.
Melee Marauders are the most commonly found variety, and are armed with leveled swords, generally longswords or claymores, as well as several pieces of heavy armor. All of these low-ranking marauders are either Nords or Orcs.
The equivalent of Bandit Hedge Wizards, Marauder Battlemages are armed with heavy Armor, light boots, daggers and a potent variety of Destruction, Conjuration and Restoration spells. The ranks of the Marauder Battlemages are filled exclusively by Altmer born under the sign of the Mage.
Marauder Warlords are typically found at the end of elven ruins, forts and caves. They will most often have the most complete set of heavy armor. They are the only marauder that will have a helmet. At higher levels, some of their armor pieces will be enchanted, along with their weapon.
A list of locations where Marauders can be encountered.
- Dasek Moor*
- Fort Alessia*
- Fort Blueblood*
- Fort Cedrian*
- Fort Homestead*
- Fort Nikel (Fighting Bandits)
- Fort Ontus (exterior)
- Fort Scinia
- Fort Strand*
- Fort Urasek
- Fort Wariel*
- Fort Wooden Hand*
- Greyland (one)
- Infested Mine*
- Rockmilk Cave (in combat with the Black Bow bandits)
- Sercen (exterior)
An asterisk (*) next to a location's name indicates that a Marauder warlord may be found in one of this location's zones