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MarkarthSide Markarth
Markarthmapkey 03
Hold The Reach
Jarl Jarl Igmund
LocationID MarkarthOrigin
"Nothing ever changes in the City of Stone, and that's just fine."
Amanda Alleia[src]

Markarth, also known as Markarth Side, is one of the major cities in Skyrim. It is known for its rich silver mines, which are mostly owned by the influential Silver-Bloods family. The cutthroat intrigue surrounding Markarth's silver producing industry popularized the local saying, "Blood and silver are what flows through Markarth...."[1] The city is located in the far west of Skyrim, in the mountains of The Reach, west of the Karth River. As a result the city has a good natural defense, even from the skies. Being a long distance from any other major city and with both main roads cutting through mountains, valleys and rugged terrain, traveling to and from Markarth is one of the most treacherous trips for travelers.

The city is split by a large running river and comprises two parts: Riverside, where the native Reachmen and the working district are found; and the Dryside, housing all the houses of Nord nobles and Silver-Blood ownership. The Jarl's palace, Understone Keep, is located at the top of the city and contains the Hall of the Dead, the Dwemer Museum, and the Nchuand-Zel Excavation Site where the internal part of the old Dwemer city remains in ruins. Most of the city's residents tend to be quite unfriendly to outsiders.



Markarth Seal

Markarth was the former city of Nchuand-Zel, belonging to the ancient Dwemer (also known as the Dwarves) who resided in Morrowind, Skyrim, Hammerfell and High Rock during the Merethic Era and First Era. Following the disappearance of the Dwemer from the face of Nirn after they attempted to control the power of the Numidium,[2][3][4] Markarth was abandoned until the natives of the Reach known as Reachmen, moved into the city. The rise of the Septim Empire however, saw Markarth conquered by the Imperials and thus ceasing the natives control over the city.


Emperor Tiber Septim established the Imperial College of the Voice in Markarth, which attracted the Nords who established it as one of the nine major cities of Skyrim.[5] Unlike the Dwemer cities and strongholds located in Morrowind, Hammerfell and High Rock, the city of Markarth was not constructed out of metal, but instead was built out of stone. According to Amanda Alleia, a mercenary in Markarth, Dwemer miners had cut out the city from the mountains, which probably means that the external part of the city that's outside of the mountains was built by the Dwemer themselves.[6]

The Forsworn Uprising

TESV Banner Markarth

The banner of Markarth.

In 4E 174, Markarth, and the Reach as a whole, were subjected to what is known today as the "Forsworn Uprising." While the Empire was beset by the Third Aldmeri Dominion in the Great War, the native people of the Reach, called the Reachmen, took this opportunity to seize control of the city.[7] This was only possible as the Imperial Legionnaires stationed in Markarth were recalled to fight, leaving the city highly vulnerable.[8]

Jarl Igmund's father, Hrolfdir, was Jarl at the time, but could not quell the uprising and was driven out of the city.[8] The rebellion was successful and the Reachmen ruled over Markarth and The Reach as an independent kingdom from Skyrim from 4E 174 - 4E 176. According to one Imperial source, the kingdom was relatively peaceful during this time; the Reachmen allegedly ruled their lands fairly, and even made overtures to be recognized by the Empire as a legitimate kingdom.[7] Others claimed that it was a chaotic uprising and that Markarth's nobles grew desperate when the Reachmen refused their offers of peace.[8]

Markarth Incident

Desperate to reclaim the Reach, Hrolfdir and his family enlisted the aid of Ulfric Stormcloak and his militia, promising them free worship of Talos in exchange for their assistance. Ulfric accepted, and his troops reconquered Markarth from the Reachmen soon after. The returning Legion, coming back to restore order in Skyrim after the Great War, was refused entry into Markarth until they granted free Talos worship. The Empire accepted, however, agents of the Aldmeri Dominion discovered the Empire was violating the terms of the White-Gold Concordat, and demanded the arrest of Ulfric and his men. The disillusionment of Ulfric and his men over what became known as the Markarth Incident would prove to become one of the direct causes of the Skyrim Civil War.

In the aftermath of the Markarth Incident, the Reachmen took on the name of the Forsworn and fled to the highlands to continue their insurrection against the Nord nobles' control over the Reach.


Vlindrel Hall
Main article: Vlindrel Hall

When the Jarl approves the Dragonborn after helping the people of Markarth, they become eligible to buy Vlindrel Hall for 8000 GoldIcon from his steward, Raerek. Vlindrel, like the rest of the houses of Markarth, is built in the Dwemer architectural style with a large golden door leading into the cliffside. The house is the highest of every residences of Markarth and gives a great view of the city's buildings, waterfalls, and mountains of The Reach.

Points of interest

MarkarthMarketplaceDay - BirdsEyeView

Markarth's market place.




Jarl's residence



Jarl Igmund

Jarl Igmund

Understone Keep


Cidhna Mine

Nearby points of interest

The following is a list of some surrounding points of interest:

Interactive map



This section contains bugs related to Markarth. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.



Start a Discussion Discussions about Markarth

  • Orc troubles

    6 messages
    • The Cursed Tribe isn't necessary for entry, but I suppose you could try it. It is one of the quests that grant you free passage into ...
    • <div class="quote"> Purrington wrote: The Cursed Tribe isn't necessary for entry, but I suppose you could try it. It is ...
  • I need help buying this house

    3 messages
    • I have not finished the Civil War quests so i think it might have something to do with the steward? can u guys explain plz.
    • <div class="quote"> wrote: I have not finished the Civil War quests so i think it might have something to do with ...

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