A Matrix is a miscellaneous item that allows qualified smiths to enchant Amber weapons, Amber armor, Madness weapons, or Madness armor during the creation process.
Use
Taking Amber or Madness Ore to Dumag gro-Bonk or Cutter, respectively, will allow them to forge leveled weapons and armor for the Hero. Giving them a matrix as well will give the forged item a leveled enchantment. To create a magical item, the appropriate matrix and amount of material are needed. Each matrix has a type of material and type of weapon or armor associated with it. Matrices are not interchangeable.
For example, an Amber Gauntlets Matrix and two pieces of amber will allow the Amber smith, Dumag gro-Bonk, to create a magical version of the gauntlets with Fortify Hand-to-Hand and Marksman enchantments
Quest
Finding a matrix begins The Antipodean Hammer quest.
Matrices
Amber
Weapons
Matrix | Amber Ore | ID |
---|---|---|
Amber Weapon Mold* | - | 00081A48 |
Amber Arrow Matrix | 1 | 00016CF1 |
Amber Bow Matrix | 2 | 00016CF2 |
Amber Hammer Matrix | 4 | 00016CF3 |
Amber Mace Matrix | 2 | 0001F3E8 |
Amber Sword Matrix | 3 | 00016CF4 |
Armor
Matrix | Amber Ore | ID |
---|---|---|
Amber Armor Mold* | - | 00081A4A |
Amber Boots Matrix | 2 | 00016561 |
Amber Cuirass Matrix | 5 | 00016562 |
Amber Gauntlets Matrix | 2 | 00016560 |
Amber Greaves Matrix | 3 | 0001657F |
Amber Helmet Matrix | 2 | 0001657E |
Amber Shield Matrix | 2 | 0001657D |
Madness
Weapons
Matrix | Madness Ore | ID |
---|---|---|
Madness Weapon Mold* | - | 000 |
Madness Arrow Matrix | 1 | 0001F3D5 |
Madness Bow Matrix | 2 | 0001F3D4 |
Madness Claymore Matrix | 4 | 0001F3DE |
Madness Sword Matrix | 3 | 0001F3CD |
Madness War Axe Matrix | 2 | 0001F3EE |
Armor
Matrix | Madness Ore | ID |
---|---|---|
Madness Armor Mold* | 8 | 00081A46 |
Madness Boots Matrix | 2 | 0001F3D6 |
Madness Cuirass Matrix | 5 | 0001F3D3 |
Madness Gauntlets Matrix | 2 | 0001F3D2 |
Madness Greaves Matrix | 3 | 0001F3D1 |
Madness Helmet Matrix | 2 | 0001F3CF |
Madness Shield Matrix | 2 | 0001F3CE |
* Items marked by an asterisk are not normally available in-game.
Locations
Some places to get started are listed here:
- Four in Duchess of Dementia Syl's bedroom, in the northwest corner,on the south side against the east wall.
- Two in the servant bedroom in the House of Dementia.
- And up to two under the bridge to Xedilian.
- Dunroot Burrow hollow tree stumps.
Bugs
This section contains bugs related to Matrix. Before adding a bug to this list, consider the following:
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- PS3 Rarely, turning in a matrix to either smith will remove said matrix, but the received gear will be non-magical. Loading an earlier save then turning it in again will cause the rewarded item to be magical as normal.