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Mehra Milo and the Lost Prophecies

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Main article: Main Quest (Morrowind)

Mehra Milo and the Lost Prophecies is part of the main quest in The Elder Scrolls III: Morrowind.

BackgroundEdit

Quotebg
"Caius Cosades was recalled to the Imperial City. He says he believes I am really the Nerevarine. He wants me to find the lost prophecies and deliver them to Nibani Maesa. His parting orders are to go to the Hall of Wisdom and Justice where Mehra Milo will tell me how to get the lost prophecies. He says that she's being watched, and if something has gone wrong, she will leave me a message under the code word 'amaya'."
―Nerevarine's journal[src]

ObjectivesEdit

WalkthroughEdit

The Nerevarine must return to Caius Cosades after they have been cured of Corprus, whom reveals that he is being recalled to Imperial City in Cyrodiil. He gives the Nerevarine a promotion to Operative of the Blades (which effectively means the Nerevarine becomes the leader of the Blades in Vvardenfell) as well as final task to complete, find the Lost Prophecies. Caius reveals a contact by the name of a Mehra Milo whom may be able to help the Nerevarine to obtain the prophecies, which, once recovered, should be taken to Nibani Maesa of the Urshilaku Camp.

Finding Mehra MiloEdit

The Nerevarine first travels to the Temple Canton in Vivec City to speak with Mehra Milo. However, after speaking with members of the Temple it is revealed that Mehra has not been seen since she last went to her office. Yet, once the Nerevarine has forced their way into her office, they discover that the only evidence that Milo has been in the room is a note with the code word Amaya. The note reveals that she has been taken to the Ministry of Truth and that the Nerevarine may be able to rescue her, requiring two Divine Intervention scrolls and a method of levitation.

The Ministry of TruthEdit

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The Ministry of Truth

The Ministry of Truth is found on the Moonlet suspended above the Temple Canton in Vivec. The Nerevarine must levitate up to it in order to gain acess to its cells. On the ledges of the Ministry the Nerevarine may speak to Alvela Saram, a guard whom is in league with Milo. She will give the Nerevarine a key to gain entrance into the Ministry, although she also warns that the Nerevarine will be attacked on site (and that the inside doors each have separate keys).

Milo can be found within the rightmost cell within the Prison Keep at the top of the Ministry. The Prison Keep is guarded by many Ordinators, all of whom will attack the Nerevarine on sight. If the Hero is not a beast race, has a rank of adept or above in the Tribunal Temple, and is wearing Indoril helmet, cuirass, and pauldrons. The Nerevarine can speak to the Grand Inquisitor, providing his disposition is above 70, and talk about "proper authorization".

Once Milo's cell has been reached she will ask for the Divine Intervention Scroll to fulfill her plan for escape. She then agrees to meet with the Nerevarine at Holamayan once they have escaped. She gives advice and a password to reach the Holamayan Monastery. Milo will then use the Divine Intervention Scroll to escape, leaving the Nerevarine to do likewise.

HolamayanEdit

Having made their escape, the Hero must go to Ebonheart. Once there, the Nerevarine will speak with Blatta Hateria in the East Docks, whom will ask the Nerevarine if she "knows you". The Nerevarine uses the password given by Milo, and ask if Hateria would "go fishing"? She, then, provides the means to travel to Holamayan.

Holamayan at Night

The monastery of Holamayan

Holamayan, itself, is a hidden monastery that houses the Dissident Priests. The monastery, however, cannot be entered at any other time than Dawn or Dusk, the rock that blocks the entrance only opens from 6 AM to 8 AM or 6 PM to 8 PM. Once the Nerevaine enters Holamayan they can speak with Gilvas Barelo about the lost prophecies. He will give the Nerevarine three papers: Kagrenac's Tools, The Lost Prophecy and The Seven Curses, and informs the Nerevarine more about the prophecies about the Nerevarine.

The Nerevarine may then travel to the Urshilaku Camp in the north of Vvardenfell and speak with Nibani Maesa.

JournalEdit

Mehra Milo and the Lost Prophecies – A2_4_MiloGone
IDJournal Entry
1Caius Cosades was recalled to the Imperial City. He says he believes I am really the Nerevarine. He wants me to find the lost prophecies and deliver them to Nibani Maesa. His parting orders are to go to the Hall of Wisdom and Justice, where Mehra Milo will tell me how to get the lost prophecies. He says she's being watched, and if something has gone wrong, she will leave me a message under the code word 'amaya.'
  • Quest accepted
10I found a note addressed to 'Amaya' in Mehra Milo's room. I think it means she's in trouble, probably imprisoned in the Ministry of Truth. I'm to tell the guard at the entrance, Alvela Saram, that I'm looking for Mehra Milo, and she'll let me in. Milo wants me to bring her two Divine Intervention scrolls. For an escape plan? She also left me two Levitation potions.
15Alvela Saram gave me a key to the entrance to the Ministry of Truth. I'll need keys for other doors inside; look for them in desks. She said there's sympathy for the Dissident priests among the Ordinators, but if anyone gets killed getting her out, we'll lose that sympathy.
20I gave Mehra Milo a Divine Intervention scroll. She'll meet me at Holamayan, a Dissident priest monastery, and we'll get the lost prophecies. I'll go to the East Docks in Ebonheart, find Blatta Hateria, tell her that Mehra Milo sent me, and that I want to 'go fishing.' She'll bring me to Holamayan by boat. I must speak to Vevrana Aryon, a monk at the dock at Holamayan, about Holamayan's magically hidden entrance.
22Vevrana Aryon, a monk of Holamayan, says I will find Mehra Milo in the monastery here, on this island. A stone pathway north from the docks leads uphill to the entrance to Holamayan, but the portal opens only at dusk and dawn, the magical twilight hours sacred to Azura. I will find Mehra Milo in the library with Master Barelo. Later, Vevrana Aryon can arrange for my return to Vivec whenever I am ready.
25Here's Gilvas Barelo's short interpretation of 'The Lost Prophecy'. 'An outlander -- foreign-born, but welcomed as a guest -- confronts seven curses beneath Red Mountain. His hand, blessed by Azura, uses a cursed blade to bring justice to House Dagoth, or House Dwemer, or both.' Maybe the prophecy was lost because Ashlanders didn't like the idea of an outlander Nerevarine.
30Here's Gilvas Barelo's short interpretation of 'The Seven Curses'. 'Seven curses come from House Dagoth, or House Dwemer, or both. Fire and ash come from Red Mountain. Flesh is corprus. Ghosts, Seed, and Despair are unclear, but Curse-of-Dreams seems to refer to recent cases of soul sickness and Sleeper attacks in the towns.'
40Gilvas Barelo says that Dagoth Ur grows stronger while the Tribunal grows weaker. He sees the return of Saint Nerevar, even if it is only the 'spirit' of Saint Nerevar, as the best hope for salvation from Dagoth Ur's menace.
42The Temple might not be so intolerant of differences in opinion, Gilvas Barelo says, but the Ordinators under Berel Sala claim that the threat from Red Mountain and Dagoth Ur can only be resisted with a unified, resolute faith. If the Dissident priests could show they can confront Dagoth Ur more effectively than the Ordinators, the Temple and people might support the Dissident priests.
44Gilvas Barelo says that faith in the Temple's protective power was strong as long as the Ordinators, Buoyant Armigers, and Tribunal could contain the blight and Dagoth Ur's creatures within the Ghostfence. But now travelers and settlements suffer from blight storms and marauding monsters, and the people fear the Temple is losing its ages-old battle with the Devil Dagoth Ur.
46The appearance of the Sixth House is clearly a sign of a coming crisis, according to Gilvas Barelo. In such troubled times, the Dunmer may turn to the ancient pillars of faith, the ancestors and the Daedra, and the prophetic visions granted by Lord Azura. Then they may look to the Nerevarine, Saint Nerevar Reborn, to lead them against the grim armies of Dagoth Ur.
48The Heirographa are the collected priestly writings of the Temple. The Apographa are the 'hidden writings' -- secrets known only at the highest levels of priesthood and inquisition. The Dissident priests have gathered much of the Apographa in Holamayan. One of the chief disputes between the Temple and the Dissident priests is that the Temple hides the truth from its followers.
49From the Apographa, Gilvas Barelo gave me a document called 'Kagrenac's Tools'. This document describes the terrible secret that the Temple conceals about the true history of the Tribunal and the corrupt nature of their divine powers. To hide this secret, the Temple persecutes the Nerevarine and the Dissident Priests. Barelo says the persecution must stop, and we must unite against the true enemy, Dagoth Ur.
 50 Gilvas Barelo gave me 'The Lost Prophecy' and 'The Seven Curses'. 'The Lost Prophecy' says the Nerevarine is an outlander. That may surprise the Ashlanders, but it suggest that I might really be the Nerevarine. He also gave me a document based on the Apographa called 'Kagrenac's Tools' which reveals the guilty secret behind the Tribunal's divine powers. I must bring these lost prophecies to Nibani Maesa as soon as I can.
  • Quest complete
Mehra Milo and the Lost Prophecies – A2_4_Milo_hola_go
1Blatta Hateria is ready to take me to Holamayan any time I'm ready to travel. And she'll offer that service any time I need it.
  • Quest complete
Mehra Milo and the Lost Prophecies – A2_4_MiloCaiusGone
5Caius gave me some gold and a few things that 'might come in handy.' And I can use his house while he's gone.
  • Quest complete
Mehra Milo and the Lost Prophecies – A2_4_MiloGone_books
1Gilvas Barelo gave me several books about Nerevar.
  • Quest complete
Mehra Milo and the Lost Prophecies – A2_4_MiloPrisonSafe
100I spoke to the officer in charge in the Ministry of Truth Prison Keep, and I believe he is going to let me proceed without interference.
  • Quest complete

TriviaEdit

  • Once Caius Cosades leaves at the beginning of the quest he will not be seen in the game again.
    • This gives the Nerevarine the use of his house as a storage and bedding area, as well as several of Cosades' possessions.
    • This also removes Cosades as a trainer.
  • Should the Nerevarine be Patriarch of the Temple then the Ordinators within the Ministry of Truth will not attack. They will even reveal the location of the keys to each door within the Ministry.
    • If the Nerevarine is a not a member of the Temple, they may be able to obtain the key from the Grand Inquisitor provided that his disposition towards them is above 70, they are wearing Indoril helmet, cuirass and pauldrons and they are a non-beast race.
    • If the Nerevarine is a low ranking Temple member, they may speak to Duldrar Saren to stop the Guard's attacks.
  • Mehra Milo's disposition towards the Nerevarine increases by 60 during the quest (20 after the beginning, 40 after giving her the Divine Intervention Scroll).
  • The times that Holamayan opens are a reference to the Daedric Prince Azura.


TESMorrowindIcon
Main Quest (The Elder Scrolls III: Morrowind)
TESMorrowindIcon
Caius Cosades' Quests Report to Caius CosadesAntabolis InformantGra-Muzgob InformantVivec InformantsZainsubani InformantMeet Sul-MatuulSixth House BaseCorprus CureMehra Milo and the Lost Prophecies
Third, Forth, and Fifth Trial Quests The Path of the IncarnateRedoran HortatorHlaalu HortatorTelvanni HortatorUrshilaku NerevarineAhemmusa NerevarineZainab NerevarineErabenimsun Nerevarine
End Game Quests Hortator and NerevarineThe Citadels of the Sixth House
Optional Sleepers AwakeYagrum Bagarn and Wraithguard

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