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Elder Scrolls

For Meridia as she appears in Online, see Meridia (Online).
For the quest in Oblivion, see Meridia (Quest).

The Daedric Prince of Life and Lady of Infinite Energies, Meridia (in Daedric script, Daedric MDaedric EDaedric RDaedric IDaedric DDaedric IDaedric A), once known as Merid-Nunda,[1] is one of the Princes whose obscurity renders her incomprehensible to most mortals, but is associated with the energy of living things.[2] The invocation for Meridia is 13th of Morning Star.[source?] Meridia can also be summoned at her shrine, if the summoner offers something from the corpse of an undead creature at the statue. Meridia's holdings in Oblivion are collectively known as the "Colored Rooms."[1]

By Game

Appearance and personality

Meridia - Dream Bridge (Daggerfall)

Meridia, as summoned in The Elder Scrolls II: Daggerfall.

She almost always comes in the form of a beautiful woman. Meridia has always had a hatred for all things undead. She takes great joy in rewarding mortals who purge the realms of the wretched walking-corpses, along with any necromancers who have tampered with Meridia's life-giving energies. Meridia is one of the few Daedric Princes considered to be benevolent by mortals. This is attributable to her originally being a Magne-Ge, thus her interests are aligned with what would become the mortal races enough to (at least initially) agree to help create Nirn.

History

Dawn Era

During the Dawn Era, Meridia was known as Merid-Nunda, an Et'Adaconfirmation needed. After Lorkhan's true intentions were discovered, Merid-Nunda fled Mundus along with Magnus and became one of the Magna Ge. After consorting with Daedra, Merid-Nunda was cast down, and in turn became the Daedric Prince Meridia.[1][UL 1] According to Khajiit mythology, Merid-Nunda is the daughter of Magrus, the Khajiiti equivalent of Magnus, but he didn't love her as he only loved his own creations. She was supposedly created out of aether.[3]

First Era

Meridia's Shrine

Meridia's Statue in Cyrodiil.

In the First Era, during Alessia's rebellion, the Ayleids made a pact with Meridia and her minions the Aurorans, to help the Ayleids against the human rebellion.[4] The Ayleids' champion, Umaril the Unfeathered, bound his life force in the realm of Meridia. This made him have Daedra-like immortality. When he is slain in the Mundus, his spirit will float in the Water of Oblivion and eventually return to Meridia's realm.[5]

Third Era

Sometime in 3E 433, Meridia was summoned by the Champion of Cyrodiil. Meridia solicited the champion to cleanse a certain cave of Necromancers and their undead. She rewarded the champion with her Ring of Khajiiti.[6] The same artifact was given by Meridia to the Hero of Daggerfall 28 years earlier after they killed a sorcerer for her.[7]

Fourth Era

Some two hundred years later, in the midst of the Stormcloak Rebellion, the necromancer Malkoran broke into a temple to Meridia situated near Mount Kilkreath in Skyrim, and proceeded to perform experiments on the casualties of the civil war, Stormcloak and Imperial alike. Meridia, infuriated, commissioned the Last Dragonborn with destroying Malkoran and his creations. Upon the necromancer's death, Meridia presented the Dragonborn with the legendary sword Dawnbreaker.[8]

Artifacts

Meridia's Shrine

Concept art of Meridia in Skyrim.

Ring of the Khajiit

The Ring of Khajiit is an ancient relic, and was stolen by a thief named Rajhin, who made it famous. He used the powers of the ring to make himself invisible and move quickly. With it, he became the most successful burglar in Elsweyr. His fate became a mystery, though it is said that the Ring betrayed him to his enemies. [9]

Dawnbreaker

Dawnbreaker is a sword given to Meridia's champion. It is a powerful weapon against the undead, sometimes releasing a blast of explosive energy that destroys all undead near it, and sends the more powerful enemies retreating in fear.

Trivia

Appearances

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.


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