Meridia is a quest in The Elder Scrolls IV: Oblivion. Upon offering up a sample of undead corpse matter, Meridia will awaken and speak to the Hero. They learn that, unlike other Daedric Princes, Meridia loathes undead and makes it the charge of her followers to destroy them whenever possible.
At the rear of the cave, guarded by two level-appropriate undead, is a false rock which hides a door that leads deeper into the cave. Inside are the five necromancers as well as an assortment of level-appropriate undead that they have to kill. The compass should point to each of the necromancers, who at high levels may have made the transition to lich.
They all are standing in different rooms but may come forward as soon as the first necromancer is attacked. Even at a high level they can be hard to kill. After killing them if chosen, loot all the dead for leveled weapons, potions and scrolls. Each necromancer carry a large amount of restore health potions.
Back at the shrineEdit
Return to Meridia and she will be pleased for the killed necromancers and will give the Hero their reward, the Ring of Khajiiti.
One of Meridia's followers has told me that the Daedra can be summoned if something from the corpse of an undead creature is left as an offering at the statue. [You must be level 10 to begin this quest.]
After I made the correct offering, Meridia appeared and spoke to me. The Daedra told me of a cult of necromancers in the Howling Cave who have been stealing from graves in order to raise an undead army. Meridia wants the necromancers killed. I can reach them from a secret door in the back of the cave.
I have killed the necromancers in Howling Cave. I should return to the Shrine of Meridia.
Meridia was gratified that I had performed the task assigned to me. As a reward, I have been given the Ring of Khajiiti.
|Daedric Quests (The Elder Scrolls IV: Oblivion)|
|Azura • Boethia • Clavicus Vile • Hermaeus Mora • Hircine • Malacath • Mephala • Meridia • Molag Bal • Namira • Nocturnal • Peryite • Sanguine • Sheogorath • Vaermina|