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Miraak's Sword

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Miraak's Sword
Miraaksword
Base Damage:
16 DamageIcon
Weight:
3 WeightIcon
Base Value:
427 GoldIcon
Additional Effects:
Absorb 15 points of stamina.
Class: One Handed, Sword
Upgrade Material: Ebony Ingot, Daedra Heart
Perk: Dwarven Smithing
FormID: xx039FB4

Miraak's Sword is a unique, leveled One-Handed sword found in The Elder Scrolls V: Dragonborn. It has the second lightest weight and the highest base damage of any one-handed sword available, more powerful than both Chillrend and the Dragonbone Sword by one point.

When the weapon is swung, the blade takes the shape of a tentacle and appears to grow in length, however this effect is purely cosmetic and does not appear when the weapon runs out of charge. Regardless if charged or not, the tentacles on the sword will constantly writhe around the blade, while it glitters in a dampened green shine. An orange/green eye is found at the base, near the hilt.

AcquisitionEdit

Miraak's Sword can be looted from the skeletal remains of Miraak, along with his staff and clothes, upon his death at the conclusion of the quest "At the Summit of Apocrypha".

EnchantmentEdit

The weapon bears the following enchantment:

When this weapon runs out of charges, the tentacle effect will stop working. The charge of Miraak's Sword is incredibly small as even a petty soul gem is enough to charge it completely. Soul Siphon on the Enchanting skill tree fully recharges the enchantment, even from a fully depleted state, with souls Common and higher. Petty and Lesser soul enemies recharge the sword to half.

SmithingEdit

Miraak's Sword can be upgraded at a grindstone with an ebony ingot, a Daedra heart and the Arcane Blacksmith perk. It also benefits from the Dwarven Smithing perk, which doubles the improvement.

LevelsEdit

Level DamageIcon WeightIcon GoldIcon Enchantment ID
1-44 12 3 427 Absorb 15 points of stamina. xx0397F6
45-59 14 3 737 xx039FB1
60+ 16 3 1267 xx039FB4

BugsEdit

This section contains bugs related to Miraak's Sword. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  •  360   PS3   When hitting an enemy which would not normally bleed, i.e. Animunculi, blood may still appear.
  •  PC   Sometimes, the tentacle animation effect will stop working after an attack, even though the enchantment is still charged. Sheathing and unsheathing fixes this, until it happens again.

AppearancesEdit

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