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Mor Khazgur is a historically Orcish stronghold found deep within the Reach of the province of Skyrim. Mor Khazgur has been the epicenter of Orcish culture since the Merethic Era, but similar to the Kingdom of Orsinium, it has been sacked constantly by their neighbors.

By gameEdit

DescriptionEdit

GeographyEdit

Mor Khazgur is situated along the northern border of the Reach, near the region of Haafingar in Skyrim, and somewhat close to the provincial border towards High Rock and Wrothgar. The entrance to the Khazgur stronghold is to the north, with a path leading into Haafingar and the western woodlands. In the middle of the stronghold is the Chieftain's Longhouse, where the local Orcs had lived in Mor Khazgur. All along the wooden walls were different towers that overlook the Reach countryside, and another overlooking the stronghold. Continuing the path in Mor Khazgur leads into the Orichalcum mineshaft, to which the Orcs used as their primary source of income. The entrance to the mine is located above and behind the Longhouse.[note 1]

HistoryEdit

Merethic EraEdit

The original Mor Khazgur was built during the Merethic Era, deep within the Druadach Mountains of the Reach. This city-state has preceded the original Orsinium by several years before the Orcs were driven out of Hammerfell. However, Mor Khazgur would be sacked by their neighbors countless times, re-surfacing ever single time only to be destroyed every single time. The history of Mor Khazgur is largely unknown, but it was a significant settlement, likely connecting the Orcs of Ancient Skyrim and the Orcs of the Wrothgarian Mountains.[OOG 1]

Second EraEdit

Main article: Mor Khazgur (Online)

During the Interregnum in 2E 583, Mor Khazgur was abandoned by the Orcs and claimed by the Circle of Champions, an enclave of gladiators that utilized ruins throughout Tamriel as their personal battleground. Mor Khazgur had already been the sight of various battles during the Second Era, which prompted its abandonment. Many gladiators had traveled to the ruins of Mor Khazgur to partake in battles such as Capture the Flag and Deathmatches. This would remain for several years until the settlement was until abandoned, along with the Circle of Champions and the Battlegrounds.[OOG 1][1]

Fourth EraEdit

Main article: Mor Khazgur (Skyrim)

During the Skyrim Civil War in 4E 201, Mor Khazgur had been ruled by Chief Larak, where the stronghold was primarily used to mine Orichalcum in the nearby mining site. With the Sack of Orsinium during the early fourth era, many Orcish Clans were forced to migrate to the east and south, where many clans established newer settlements. The Fourth Orsinium was built somewhere in Hammerfell, while other strongholds such as Largashbur and Dushnikh Yal were built in Skyrim. Mor Khazgur was rebuilt once again with the arrival of the Orcs, though it had lost the significance it had once held during the Merethic and Second Eras. The settlement had thrived amidst the Reach.[2][OOG 2]

GalleryEdit

AppearancesEdit

NotesEdit

  1. This is a description of Mor Khazgur in The Elder Scrolls V: Skyrim, which is the more current (in terms of lore) rendition of the settlement. The original Mor Khazgur is largely unknown, with only the arena appearing in ESO.

References

Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.0 1.1 Dragon Bones and Update 17
  2. An Elder Scrolls Novel: Lord of Souls (Part 1, Chapter Six)