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"Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years."
―Morthal Loading Screen[src]

Morthal is one of the nine major cities of the province of Skyrim, being the capital of the hold of Hjaalmarch. Morthal is a remote, fishing town found on the riverbanks of the Hjaal River. It was supposedly named after the Cyro-Nordic Demigod, Morihaus. Who consorted with Saint Alessia of the First Empire.

By game

Description

Geography

Despite being the capital of a regional hold, Morthal is situated off the main road that runs throughout Hjaalmarch, being found between the fort-town of Snowhawk, and the mining village of Stonehills. Morthal is a gateway to the Drajkmyr Marsh, which takes a large portion of Hjaalmarch. Much of the marsh is nothing but uninhabitable land, consisting of sunken ruins and caves. To the south of town lies the ancient city, currently known as the Labyrinthian, which looks over the majority of North-Central Skyrim. As mentioned before, the region surrounding Morthal is uninhabitable, except for settlements found on the road between Dragon Bridge and Dawnstar. But ruins are found around Drajkmyr, such as the tombs of Folgunthur and Ustengrav.

Morthal itself is a medium-sized town, built at the end of a small mountain pass that connects it to the road. The dirt road that runs through town leads into a stone bridge that leads to the lumber mill and the Drajkmyr Marsh. But fortunately, Morthal is situated on an off-path river from the River Hjaal, which starts from the Whiterun Hold and ends around the Karth River, where it meets the Sea of Ghosts. Along the primary path is the seat of power, the Highmoon Hall, a typical Nordic Longhouse for the Jarl. Roads that go off the main street are wooden boardwalks where fishermen lay their boats, or just fish right there. Most homes are built on small plots of land that is connected to the sidewalk. Most of this is found in the east of town, while a minor is found in the westside, where the residential inn, the Moorside Inn is found.

Traditions

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  • The Nords of Morthal celebrate the New Life Festival on the 1st of Morning Star. It is a day of celebration where the drinks are free and people party in the streets all day. It truly is, a day of merriment.[1]
  • The Nords of Morthal celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest, and it is for citizens who cannot afford to heal from the local temple to get healed from an ailment.[1]
  • The Nords of Morthal celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[1]
  • The Nords of Morthal celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[1]
  • The Nords of Morthal celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[1]
  • The Nords of Morthal celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[1]
  • The Nords of Morthal celebrate the Merchant's Festival on the 10th of Sun's Height. It is a day that benefits the consumer in the market. Traders and Gypsies drop the prices on their stock. The only place that does not celebrate it is the Mages Guild. This is the same day as the Summoning of Boethiah.[1]
  • The Nords of Morthal celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[1]
  • The Nords of Morthal celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest, and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[1]
  • The Nords of Morthal celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[1]
  • The Nords of Morthal celebrate the Witches' Festival on the 13th of Frostfall. A day when Lord Hollowjack of Detritus spreads his influence across Tamriel. Monsters and Ghouls swarm across Tamriel, terrorizing the innocent. Many people do not dare to leave their home, in fear of being nabbed by these creatures.[1][2]
  • The Nords of Morthal celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers buy weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[1]
  • The Nords of Morthal celebrate the North Wind's Prayer on the 15th of Evening Star. It serves as a thanksgiving to the Gods for the year's harvest. It is a day when the local temples heal and bless anyone for a lower price.[1]
  • The Nords of Morthal celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[1]
  • The story of the Pale Lady has been passed around for generations in Morthal. The story goes that the Pale Lady was a ghostly woman who roams the northern marshes to find her lost daughter. She would kidnap children that wander off alone.[3]

History

Second Era

The Kingdom of Western Skyrim

During the reign of the Akaviri Potentate, the province of Skyrim was ruled by High King Logrolf, who was a close ally to Versidue Shaie but was assassinated in 2E 431, along with the decline of the Second Empire. But the process for the next High King would bring controversy. Naturally, Queen Freydis of Windhelm, Logrolf's daughter is to be named the High Queen, but even then, people were skeptical about this, with Jarl Svartr of Solitude claiming that she is an illegitimate heir to the throne, and that a Moot must be called to determine another High King. In the end, the Moot had chosen Svartr as their High King, even though the Crown of Verity, the deciding factor for High Kings since Olaf One-Eye, had chosen Freydis. This caused a Schism in Skyrim, splitting it into an Eastern and Western Kingdom, with Svartr as the High King in the West, and Freydis as the High Queen in the East. The city-state of Morthal and the entirety of Hjaalmarch Hold join Svartr in the Western Kingdom.[4][UL 1]

Fourth Era

Main article: Morthal (Skyrim)

The Clan Axe-Bearer; the Keepers of the Razor

The Clan Axe-Bearer from Morthal were among the original members of the Keepers of the Razor, one of the militia groups that were created in the aftermath of the Oblivion Crisis, in the effort to destroy the Mythic Dawn. The group came into possession of Mehrunes' Razor sometime after the failed expedition to Varsa Baalim conducted by Frathen Drothan. The three broke the enchanted dagger into three pieces, given to the highest members of the group, one of them being Lenne Axe-Bearer. For roughly eight generations, the pieces of the Razor were up in the air, essentially lost to time. Clan Axe-Bearer was given the Hilt of Mehrunes' Razor. Ever since then, the Keepers of the Razor disbanded, as the wielders of the razor pieces went their separate ways, disappearing all throughout West Skyrim.[5]

Morthal during the Skyrim Civil War

During the Skyrim Civil War in 4E 201, the city-state of Morthal was ruled by Jarl Idgrod Ravencrone, who was a Nordic mystic that was said to have visions granted to her by the Eight Divines, regardless of whether it was true or not, she was a very spiritual woman. With the Imperial Legion waging war with the Stormcloaks, Jarl Ravencrone, and by extension, the city-state of Morthal allied with General Tullius at Solitude. Idgrod was, however, uninterested in the Civil War, instead, she was focused on what the world has to offer, much to the dismay of the people. Many citizens of Morthal were worried about the Civil War. The Imperial Legion of Morthal was under the command of Legate Taurinus Duilis, who ruled out of Highmoon Hall, and was a member of the Court of Morthal. Fort Snowhawk was their regional bulwark.[6]

The Case of Hroggar & the House Fire

In the same year, tragedy struck when the house of Hroggar was burned to the ground, leaving his wife and child amidst the fire. Many were speculative to the incident, implying there was a motive to it since Hroggar stayed with Alva, another woman in Morthal, which he had an affair with. A traveler had arrived into Morthal on the night after the fire, and undergone an investigation. It was revealed that Alva was a Vampire, from the hidden Coven controlled by Movarth Piquine in the Marsh. Movarth attempted to enslave the entirety of Morthal, to which the people took to arms until they wimped out. In the end, the Vampire Coven was killed by the traveler, ending the threat that would have plagued Morthal.[7][8]

Minor Events

  • 4E 201 – The eighth generation of Clan Axe-Bearer, Jorgen had owned the Hilt of Mehrunes' Razor. Until one day, Jorgen Axe-Bearer had relinquished ownership of the Hilt to an unknown traveler, who went on to reforge Mehrunes' Razor, by order of Silus Vesuius, a descendant from members of the Mythic Dawn. The blade had since disappeared.[9]

Gallery

Appearances

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. ESO-RP Interviews Phrastus of Elinhir