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Morthal (Skyrim)

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Morthal is a small city in Skyrim located in the dense marshes of Hjaalmarch. Its ruling Jarl is Idgrod Ravencrone.

Overview

Morthal, said to be named after the great Atmoran hero Morihaus,[1] lies deep in the marsh, a foreboding area of Hjaalmarch isolated from other villages and shrouded by a constant and ominous fog.

Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years.[1] The citizens of Morthal appear reclusive and cautious of outsiders. They are quite vocal about removing the town's more recent settler, a wizard by the name of Falion. They fear he might upset the balance of their quiet and peaceful existence.

Due to their distrust of magic, the Jarl does not have an acting court wizard. She remains neutral on the presence of a wizard in her town and allows him to practice magic and sell his supplies in the privacy of his own home.

Due to its isolation and lagging economy, Morthal remains of little strategic importance in the war. The city's lumber mill appears to be its only source of trade, a point which the citizens show concern for. To the east of Morthal lies Stonehills, which supports Rockwallow Mine, but it is owned by Bryling, one of the Thanes of Solitude, and the ore is used to support the Imperial war effort.

There are few points of interest: nothing in the way of a market, no general goods stores; armorers, stables, farms and shrines are also notably absent from Morthal. However, there is an inn where travelers passing through can look for work, rest and hear the latest rumors. The citizens will often speak of strange sounds, lights and shadows in the shrouded fog of the marshes at night. The city also contains an alchemy shop, and visitors may purchase spell tomes and enchanting supplies out of the home of a wizard recently making his home in Morthal. The town also houses a guardhouse for an Imperial Legate stationed within; Hjaalmarch and its capital are under Imperial control.

MorthalDocks

Morthal's docks.

There's not much to do in Morthal, but herbalists and alchemists will find a bounty of deathbell, swamp fungal pods, Mudcrab Chitin, and giant lichen in the vast expanses of swamp and marsh immediately surrounding Morthal. First time visitors to the town may notice an untended, burnt-down house on one edge of the town collecting fresh snowfall. Many of Morthal's residents can be overheard gossiping about the wife and child burned alive in their home, and suspect foul play after noting the husband immediately moved in with another woman the following night. Behind the burned down house there exists a small cemetery.

Residents

TESV Banner Morthal

The banner of Morthal.

Points of interest

Morthal Seal

Inns

Shops

Houses

Jarl's residence

Other

Related quests

Miscellaneous quests

Trivia

  • The Seal of Morthal bears a strong resemblance to the Triskele design commonly found in Celtic artwork. This ties into the fact that many other aspects of Skyrim also have a strong Celtic resemblance.
  • Outside in the marsh, there is a summoning circle which Falion uses to cure vampirism.
  • Chaurus and Frostbite Spiders may spawn near Morthal.
  • Land to build Windstad Manor may be purchased here from the steward if Hearthfire is installed, after completion of Laid to Rest. The location is northeast of Morthal, east of Solitude and immediately north of Ustengrav in the northern part of Hjaalmarch.
  • If the Dragonborn stands on top of one of Morthal's buildings, they can see Solitude and the rocky peninsula it stands on. This is the only Hold Capital in which another can be seen, as Morthal is somewhat close to Solitude.
  • The waterwheel on the mill by the lake rotates clockwise, but seems to be doing so incorrectly, against the current. The current on the lake flows eastwards, but a small section by the bottom of the wheel is forced to flow westwards due to the direction of the wheel's rotation. It can be assumed that it changes direction and flows with the rest of the lake, but it is unknown where or when. It can be seen to disappear directly south of the ramp entrance to the mill.
  • If the letters that spell "Morthal" are rearranged correctly, they will spell "Thalmor".
  • Morthal is also the only Hold Capital not to play music outdoors. Music will still play inside buildings and surrounding exterior areas, but it will not play outdoors within Morthal boundaries, however.

Bugs

This section contains bugs related to Morthal (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   The mill's waterwheel appears to be working, despite it turning against the current.

References


Start a Discussion Discussions about Morthal (Skyrim)

  • Somehow i haven't gotten credit for helping the people of haaljmarch

    2 messages
    • yet i have had the fist fight, brought the song of the aclhemist to that lady, discovered the source of the fire, stoped alva, and defeated ...
    • [http://elderscrolls.wikia.com/wiki/Thane_of_Hjaalmarch#Walkthrough Here] is your answer, there is not a lot but you can do other things. Maybe...
  • Steward not appearing

    • I have completed all of the quests required for plot purchase, but i have finished the stormcloak missions and now there is a different jarl w...