Elder Scrolls


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Forticon  Morvunskar
Hold Eastmarch
Location Southwest of Windhelm
Type Fort
Sublocations Morvunskar - Interior
Quests A Night to Remember
Characters Sanguine
Enemies Conjurers, Mage
Location ID Morvunskar01

Morvunskar is a fort located southwest of Windhelm. Morvunskar is home to a large number of conjurers, as well as a variety of fire, ice, and storm mages. There is a Shrine of Dibella located in the lower section past the fire mage in a room, guarded by a few mages.


Notable lootEdit



This section contains bugs related to Morvunskar. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , or  PC   to clarify which system the bug appears on.
  •  PC   360   PS3  The gate to Misty Grove does not respect the floor barrier and blocks access to the chest and lock-box beneath where it is created. However, both the lock-box and chest may still be obtained if the player carefully moves atop the barrels while sneaking, and remain on top of the barrels.
    • This can be avoided by looting both before going up the steps and triggering the portal. It also can be dealt with by simply fast-travelling back to the (now cleared) Morvunskar after the quest completes. The portal will be gone.
  • The gate to Misty Grove remains open even after the quest is completed. If the gate is reentered, it is impossible to exit, and thus one gets stuck within. (Fixed with update 1.4)
    •  PC(Fix)   To exit Misty Grove use the command coc whiterun which will teleport you to Whiterun.
  • It is possible to get stuck under the stairs near the left side under the stone above after entering the gate.
  • After the completion of A Night to Remember, Sanguine may permanently end up in the Morvunskar basement. He has only generic NPC dialog and cannot be pickpocketed or killed. He may be found fighting the mages later, during radiant quests.



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