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Mzulft (Skyrim)

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For other uses, see Mzulft.
Mzulft location
Hold Eastmarch
Location North of Riften
Sublocations Mzulft Aedrome
Mzulft Boilery
Quests Revealing the Unseen
Lost to the Ages
Characters Paratus Decimius
Enemies Dwarven Automatons
Chaurus Hunter

Mzulft is an ancient Dwemer ruin in The Elder Scrolls V: Skyrim. Mzulft is found along the western side of the mountains of Eastmarch; it is quite a distance southeast of Windhelm, and a short distance directly north of Cragslane Cavern.

This ruin cannot be explored unless the Dragonborn has been sent here by Mirabelle Ervine to retrieve the Staff of Magnus as part of the quest "Revealing the Unseen", because the key required to unlock the inner door after entering Mzulft is found on the body of Gavros Plinius, as he only spawns when the aforementioned quest has been started.


At some point in time, Herbane came to Mzulft in search of adventure and to find a worthy foe that could defeat him. However, every time Herbane encountered an Automaton he would defeat it, including a Dwarven Centurion. He decided to not collect the Dwemer artifacts and Dwemer-based metal, because he would not hex his journey with possessions of dead men.[1]

Notable itemsEdit

Many gems can be looted from Dwarven spider workers.

Scrap metalEdit

This location is a great resource for Dwemer parts to make Dwarven metal ingots. 400-450 Dwarven metal ingots can be smelted from the various scraps found throughout the dungeon. There are also a few Dwarven metal ingots scattered around the rooms.


The place also contains 7 moonstone ore veins.

Alchemical ingredientsEdit


  • Very close to Mzulft, just to the south, is the Dwarven Storeroom.
  • The key to the oculory resides in a chest in a locked room in the easternmost room, go directly east from the locked door leading to the oculory and follow that path until you see the chest. There will be a leveled Animunculus in the same room.
  • Inside the room with a Master-locked door a chest filled with random loot and a Moonstone Ore Vein is found. The chest may contain 20-50 gold pieces, various armor types, a Skill Book, Jewelry, and/or various Gems.
  • Outside the ruin, a hidden chest exists on the roof, near the arches. A perilous jump must be made to uncover it. Using the Whirlwind Sprint may make obtaining the chest easier. It can also be gotten to by inching down the rocks of the mountain above, and then dropping a safe distance down to the level with the chest.
  • There are many trip wires and traps. Some doors have dangerous spike traps which are activated when the door is opened.

Points of interestEdit

  • Mzulft houses the Oculory, a large, stationary device created by the Dwemer. In the Fourth Era, The Synod came to Mzulft to study the lost Dwemer and their technology, and the Oculory is experimented on by their members. The Oculory was designed to collect starlight and split it. When calibrated correctly with a focusing crystal, it can project the starlight onto a surface to reveal a map of Tamriel, then harness the latent energies to overlay the locations of great sources of magical power. The Orrery in the Imperial City was the inspiration for this system.
  • In the quest "Revealing the Unseen," the Dragonborn is required to calibrate the Oculory using a combination of magic and Dwemer technology.




  • The top of Mzulft, presumably under the Oculory, houses an odd form of orb.
  • Unlike most of the Dwarven ruins, Mzulft does not respawn enemies and loot after being entered the first time. This means that one cannot enter after a certain amount of in-game time has passed and harvest the loot again.


This section contains bugs related to Mzulft (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Gavros Plinius may not spawn.
  • Gavros Plinius may not die.



Start a Discussion Discussions about Mzulft (Skyrim)

  • Gavros doesn't have key.

    2 messages
    • After I walked into Mzulft, Gavros started talking, and died, as usual, but he didn't have the key to get into the next room. I am playing...
    • If he doesn't have the key, make sure to check around, in case the game randomly gave a falmer the key (wierd glitch that's happened...
  • Quest glitch?

    5 messages
    • Ah the Dwarven Storeroom or the "why can't i hold all t...
    • Thank you guys, I found that last shard in the storehouse just now, and now I can finish Lost to the Ages.  As for Revealing the Unseen, I th...

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