|Type of deity||
Darkness and shadow
|Chronological and political information|
Namira (Daedric: ), whose sphere is the ancient darkness, is the Daedric Prince of sundry dark and shadowy spirits. She is associated with spiders, insects, slugs and other repulsive creatures which inspire mortals with an instinctive revulsion. She is also known as the Mistress of Decay, the Devourer of the Dead, and the Spirit Daedra.
One of the first recorded encounters with Namira is of a tale about a person who had dealt with the Prince sometime in the First Era. The person, known as Wheedle, was the 13th child of a king in Valenwood. As such Wheedle was in no position to take the throne or even inherit much property or wealth.
While searching for fortune and fame, he met and saved a vagabond who was actually Namira. Recognizing her, he begged to be her apprentice for power and glory. He followed her for 33 days and nights begging at her feet; on the 33rd day Namira revealed that by doing so he had completed the apprenticeship, and thus gave him her power.
She gave him three "blessings": disease, pity, and disregard. With those "blessings," his name became legendary among the beggars. First, he could choose to have any disease with visible symptoms, but he needed to always have one. He then became a beggar: a terrible beggar who could evoke pity from any passers-by. Finally, Wheedle discovered that the power of disregard gave great access to spoken secrets: people unknowingly said important things where Wheedle could hear them. Wheedle grew to know the comings and goings of every citizen in the city. To this day, it is said that if one really wants to know something, one should ask the beggars, for they have eyes and ears throughout the cities and know all the little secrets of the daily lives of its citizens.
When summoned by the Champion of Cyrodiil at her shrine, Namira spoke to the champion about the Forgotten Ones, a group of fanatical worshippers that lived in the darkness of the ruin Anga. Some priests of Arkay were planning to bring light to Anga and "save" the Forgotten Ones. The champion was asked by Namira to use Namira's spell on the priests and let the Forgotten Ones finish them off. When the priests of Arkay were slain, Namira rewarded the champion her ring. The Ring of Namira reflects both spell damage and physical damage.
During the Fourth Era, the Dragonborn encountered a group of cannibals who worshiped Namira. The cannibals wished to kill and eat a priest of Arkay, and after doing so, the Dragonborn was rewarded with the Ring of Namira. While the ring is worn, stamina is increased and the wearer can feast on the dead, which provides increased health and stamina regeneration.
Namira's artifact is the aptly named Ring of Namira. To acquire it in Oblivion, the Hero must complete the Shrine of Namira quest. In Skyrim, the Dragonborn must complete The Taste of Death quest, and side with Eola. The rings in each game have different enchantments, however.
|Princes||Azura • Boethiah • Clavicus Vile • Hermaeus Mora • Hircine • Jyggalag • Malacath • Mehrunes Dagon|
Mephala • Meridia • Molag Bal • Namira • Nocturnal • Peryite • Sanguine • Sheogorath • Vaermina
|Related topics||Deities • Daedric Artifacts • Daedric Shrines • Daedric Quests|