|Loot||Necromancer Robes |
Iron Dagger or higher levels can have a Steel Dagger
|Base ID||0009655b (Wolfskull Breton) |
000e1036 (Dunmer or Nord)
000e1037 (Nord or Altmer)
000e1049 (Nord Man)
Equipment and combatEdit
Necromancers wear robes that increase the regeneration of magicka by 75%; when disenchanted these robes allow the Dragonborn to learn the Fortify Magicka regeneration enchantment. When forced into close-combat, or when their magicka pool is completely drained, they use Iron Daggers or Iron Maces. Sometimes they will use a steel dagger or a steel mace but this is normally at higher levels. At highest levels, they will move on to orcish weapons.
When brought to battle, Necromancers immediately reanimate the corpses nearby, then flee from melee range and use Sparks, Flames, or Frostbite. They may also cast Conjure Flame Atronach instead of reanimating the dead, if there aren't any on the area. A minor note, unlike their equivalent in Oblivion, they do not conjure skeletons from nowhere.
- Sild the Warlock
- Vals Veran
- Lu'ah Al-Skaven
- Naris the Wicked
- Potema Septim
- Phinis Gestor
This table depicts the different types of necromancers, as well as their combat styles.
|Novice Necromancer||130||Frostbite, Reanimate Corpse, Healing|
|Apprentice Necromancer||185||Frostbite, Ice Spike, Reanimate Corpse, Fast Healing, Steadfast Ward|
|Adept Necromancer||230||Frostbite, Ice Spike, Revenant, Fast Healing, Steadfast Ward|
|Expert Necromancer||290||Ice Spike, Revenant, Fast Healing, Greater Ward, Ironflesh|
|Master Necromancer||360||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh|
|Arch Necromancer||?||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh|
|Ascendant Necromancer||?||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh|