Equipment and combatEdit
Necromancers wear robes that increase the regeneration of magicka by 75%; when disenchanted, these robes allow the Dragonborn to learn the Fortify Magicka regeneration enchantment. When forced into close-combat, or when their magicka pool is completely drained, they will use an Iron Daggers or Iron Maces. At higher levels, they will use a steel dagger or a steel mace, instead. At the highest levels, they will move on to orcish weapons.
During combat, Necromancers immediately reanimate any corpses nearby, then flee from melee range and use Sparks, Flames, or Frostbite. They may also cast Conjure Flame Atronach instead of reanimating the dead, if there are not any corpses within the area.
- Sild the Warlock
- Vals Veran
- Lu'ah Al-Skaven
- Naris the Wicked
- Potema Septim
- Phinis Gestor
This table depicts the different types of necromancers, as well as their combat styles.
|Novice Necromancer||130||Frostbite, Reanimate Corpse, Healing|
|Apprentice Necromancer||185||Frostbite, Ice Spike, Reanimate Corpse, Fast Healing, Steadfast Ward|
|Adept Necromancer||230||Frostbite, Ice Spike, Revenant, Fast Healing, Steadfast Ward|
|Expert Necromancer||290||Ice Spike, Revenant, Fast Healing, Greater Ward, Ironflesh|
|Master Necromancer||360||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh|
|Arch Necromancer||?||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh|
|Ascendant Necromancer||?||Ice Spike, Ice Storm, Dread Zombie, Close Wounds, Greater Ward, Turn Greater Undead, Ebonyflesh, Chain Lightning|
- Unlike their equivalent in Oblivion, they do not conjure skeletons from thin air.
- Creation Kit: if a Necromancer is being summoned via Conjuration spells, they can also reanimate other entities despite being a summoned entity themselves. However, they cannot conjure other entities. Tested with