|No Stone Unturned|
|Prerequisite||Taking Care of Business|
- Find an Unusual Gem.
- Bring the gem to Maul.
- If already a member of the Thieves Guild, skip to Step 3.
- The Dragonborn must bring an Unusual Gem to Vex in the Thieves Guild, who will explain that it is one of the Stones of Barenziah. She will also say that it is not worth much by itself, and that there are twenty-four of these stones.
- Collect any remaining stones and return to Vex.
- After the Dragonborn returns with the gems, Vex will ask for the recovery of the Crown of Barenziah from Tolvald's Cave.
Find an Unusual GemEdit
Unusual Gems can be found all over Skyrim. Once at least one is found, the quest will begin.
Bring the Gem to an AppraiserEdit
Not a Thieves' Guild MemberEdit
Once a gem is found, travel to Riften. There, the Nord thief Maul can be found. After speaking to him, he will tell you what he knows of the gem and ask for you to speak to Vex to find out what the gem is worth. He will also say that Vex can only be spoken to if one is a member of the Thieves' Guild. If you ask him for more information on the guild, he will direct you to Brynjolf in the Riften Marketplace or at the The Bee and Barb at night. Speaking to him will start "A Chance Arrangement". Once access to The Ragged Flagon has been gained, Vex can be spoken to. She will tell you that it is one of 24 stones that were pried from the crown of Queen Barenziah by a thief in an attempt to cover his tracks, and that only the complete set of the 24 stones would be worth anything. This begins the objective to seek out the rest.
Already a Thieves' Guild MemberEdit
If one is already a member of the Thieves' Guild, Vex can be spoken to immediately. She can be found in The Ragged Flagon and will tell you that it is one of 24 stones that were pried from the crown of Queen Barenziah by a thief in an attempt to cover his tracks, and that only the complete set of the 24 stones would be worth anything. This begins the objective to seek out the rest.
Finding the rest of the StonesEdit
The following are locations for every Stone of Barenziah:
|1||Eastmarch||Enter Ansilvund Excavation and complete objective in the cave and it will be on the table in the back of the final room. Near the Ghostblade and Fjori's ghost.|
|2||Eastmarch||Stony Creek Cave||Going off the main corridor, follow a path on the right (Before entering the large pool of water with one Bandit), inside the bandit wizard's cavern, on a table.|
|3||Eastmarch||Windhelm - House of Clan Shatter-Shield||Upstairs and in the first bedroom on the left, on the bookshelf.|
|4||Eastmarch||Windhelm - Palace of the Kings||When entering the palace take the first door to the left (upstairs) and follow the hall to the end, it sits on a table in Wuunferth the Unliving's quarters at the end of the hall.|
|5||Falkreath||On the dresser in Astrid's room during the quest "With Friends Like These..." or "Destroy the Dark Brotherhood!"|
Pinewatch - Bandit's Sanctuary
|7||Falkreath||Sunderstone Gorge||On the altar in front of the Word Wall. Note that, because of its placement on the altar, the Stone can be difficult to spot if you aren't facing the Word Wall from the opposite side of the table.|
Take the stairs to the bottom level, take the stairs up (opposite the ones you have just come down.) at the end of the room you will find the stone on the table.
In the alcove with the dead conjurer near the road entrance.
|10||Haafingar||Solitude - Blue Palace||On the bedside table in Jarl Elisif's quarters.|
|11||Haafingar||Solitude - Proudspire Manor||
Sitting on a chest of drawers on the lefthand side of the upstairs master bedroom. (Must own Proudspire Manor to get this Stone. Requires becoming Thane and paying 25,000 to own the home, or pickpocket the key from the steward.)
On a table just to the right of the prison's exit gate. The prison is entered via a trapdoor in front of the chest at the Word Wall, or long way through tunnels.
|13||The Reach||Dead Crone Rock||On a makeshift altar in front of the Word Wall at the top of the final tower.|
|14||The Reach||Markarth - Treasury House||Next to the bed in the master bedroom.|
|15||The Reach||Understone Keep - Dwemer Museum||Behind a locked gate on left of the museum on a table in the right hand corner.|
|16||The Rift||Black-Briar Lodge||On the left end table in the upstairs master bedroom.|
|17||The Rift||Mistveil Keep - Jarl's Quarters||In the Jarl's chambers, on the end table to the left of the bed in the master bedroom.|
|18||Whiterun||Dragonsreach Jarl's Quarters||In the Jarl's chambers, on the end table to the right of the bed.|
|19||Whiterun||Fellglow Keep||On a counter in the workshop at the top of the front foyer - between the arcane enchanter and the alchemy lab.|
|20||Whiterun||Jorrvaskr Living Quarters||In Kodlak Whitemane's bedroom.|
|21||Whiterun||Whiterun Hall of the Dead - Whiterun Catacombs||Found in a crypt. From the entrance make the first left, then right, down the ramp. From here it's on the immediate left.|
|22||Winterhold||College of Winterhold - Arch-Mage's Quarters||On a shelf in the Arch-Mage's Quarters. To the left of the bed, under a wolf's head mounted on the wall. Becomes accessible during "Under Saarthal" when Tolfdir asks one to speak to the Arch-mage.|
|23||Winterhold||Hob's Fall Cave||Just after crossing the bridge, before an area with a sacrificial table and an Arcane Enchanter, take the path to the left and down into an area with an alchemy bench. The stone is on a shelf.|
|24||Winterhold||Yngvild - Yngvild Throne Room||Found on the desk in the last room, next to the final journal of Arondil.|
Recover the Crown of BarenziahEdit
Once Vex is shown the full set of the 24 stones, she tasks you with traveling to Tolvald's Cave to retrieve the Crown of Barenziah. The cave has three levels and is filled with many Falmer and various fungi. Upon entering the cave, there is a Frost Troll and an apprentice level chest behind the pillar to the left. You will go down the cave and face another two Frost Trolls. Go through the door at the end of the path. There is a trapped chest, coin purse, and gold ore on the table directly ahead, and then three Falmer will appear. Follow the path to the right or left, and once you get to the top there will be another two Falmer in the room with an Alchemy Lab. Continue down the path until you reach three Falmer and a chest to the left of the shelters. You will procede to fight a Frostbite Spider. Keep left to unlock an Adept Chest. You will then encounter another two Falmer near the fire. Open the gate to the hut to search another chest. Continue down the path to Tolvald's Gap.
Upon entering you will face several Falmer and Skeevers. Take the bridge to the right and inside a hut is another chest and within the room is a bounty of fungi. Exit the room and follow the stream to the south. There will be a couple Frostbite Spiders and Falmer. Follow the stream to the left and take a right up the path. If you open the gate to the right there will be a few Chaurus Hunters. Head up the left side of the next room to unlock an Adept Chest and continue down the path. Kill the Falmer and upon reaching the next room, don't jump down. You've already been there. Guide to the right, down the tunnel, and upstream to Tolvald's Crossing.
Once entering, there is a Falmer Warmonger on the bridge. Upon crossing the bridge, continuing forward will lead you to a chest and to the crown. Turn back and take the first path to the right which equipped with a Trip Wire. There is a chest ahead on the right, a coin purse directly ahead with a bunch of books, and a few Falmer up the path to the left. Make a u-turn up the path to get to a Master Chest. Turn back and follow the path to a hut with a chest inside, and then continue through the gate. The next room will have a table with bones and random loot on it. As you continue upward, kill the Falmer and search the Chest to the right. The next room has a Chaurus Hunters and Falmer Warmongers. You will open the gate on the other side of the bridge and continue forward. Keep left and cross the pipes to reach Tolvald's Cave (If you did not get the crown, you can drop down the falls cautiously and head left).
Down the pathway, there will be a Pull Chain to the left that will open the stone wall. Continue straight ahead and exit to Skyrim.
I've found an unusual gem which seems to exhibit magical properties. I should bring it to Vex at the Thieves Guild for an appraisal.
The unusual gem has turned out to be one of twenty-four "Stones of Barenziah." According to Vex, they have little value unless the set is complete.
Vex has revealed to me that the Crown of Barenziah is actually a paragon for the Thieves Guild. If I can recover the crown from Tolvald's Cave, she should be able to restore our paragon to its full strength.
I've brought the Crown of Barenziah to Vex, who has restored it to its original condition where it now serves as a paragon for the Thieves Guild.
This section contains bugs related to No Stone Unturned (Skyrim). Before adding a bug to this list, consider the following:
- If the Dragonborn is already a member of the Thieves Guild and has shown the gem to Vex, and then talks to Maul in Riften about the stone, he will suggest becoming a member of the Thieves Guild, adding a quest objective to join the Thieves Guild. While this objective cannot be cleared, it will not prevent the quest from being completed.
- If the Dragonborn already possesses all twenty-four gems when talking to Vex for the first time, the game will not recognize them, and the quest will be incompletable. Collect twenty-three or fewer gems before talking to her to prevent this bug.
- This bug has reportedly been fixed by patch 1.9.
- Sometimes the quest objective will count extra stones that have not been collected (i.e., saying 10/24 Stones have been collected when the Dragonborn only has 8). The quest can be completed when the objective says 24/24, even if some stones have not been collected yet.
- If the Dragonborn starts the Dark Brotherhood quests and does not pick up the stone after the sanctuary burns, the stone will still be available if they return to the Dark Brotherhood Sanctuary.
- Fixes for this quest if it becomes bugged or incompletable. Note that these may not update the journal, but will unlock the appropriate responses from Vex. On the console type the following commands:
- To initiate the search for the crown (if stones are missing)
set TGCrownGemsFound to 24 set TGCrownGemsTotal to 24 setstage TGCrown 30
- If Vex won't talk despite having all the stones:
setobjectivecompleted TGCrown 20 1 setstage TGCrown 30
- If the Crown is missing:
player.additem 0009dff5 setstage TGCrown 50
- To remove the quest from the journal:
setstage TGCrown 200