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Otar the Mad

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Otar the Mad
Otar the Mad Skyrim
Otar Mask
Level 50
Priest Type Shock
Health Health-icon 1490
Magic MagickaIcon 545
Stamina 0
Spells/Abilities Conjure Storm Atronach
Chain Lightning
Command Daedra
Greater Ward
Resistance Immune to poison
Loot Otar Mask
Staff of Chain Lightning
Soul Grand
Ref ID 0008767A
Base ID 0003763A
Main article: Dragon Priest
For the dragon priest mask, see Otar (Mask).
"Otar! once our chieftain
Glorious in battle
Fair in judgment
Those days ended in pain

Dark voices whispered
into Otar's mind
nobility shouted down
Once good now craven Priest"
The Secrets of Ragnvald[src]

Otar (Dovahzul: OTAR Otar), also known as Otar the Mad, is one of the named dragon priests in The Elder Scrolls V: Skyrim.


Otar was an ancient Nordic chieftain who ruled over the city of Ragnvald in the Merethic Era. Initially, he was believed to have been a fair ruler and successful in battle, but his mind was corrupted by unknown forces that drove him to insanity. Otar became a Dragon Priest and subjected his people to great cruelty until two Nordic heroes named Saerek and Torsten were sent to stop his tyranny.[1]

Both heroes were unable to defeat Otar, so instead they sealed him in a large sarcophagus in Ragnvald and locked it with two skull keys that each of them kept. They pledged to guard the keys so that Otar may never escape his imprisonment. The city of Ragnvald was eventually abandoned, but Saerek and Torsten remained as his guardians.[1]


Otar can be encountered within the Nordic ruin of Ragnvald in The Reach. He is sealed in a large, locked sarcophagus in the main chamber of the ruin. Opening the sarcophagus is only possible by defeating the guardians, Torsten and Saerek, who each hold a Skull Key. Both skull keys are required to open the lock.

Notable itemsEdit

Upon his defeat, Otar the Mad drops the Otar mask - one of the eight mysterious dragon priest masks located throughout Skyrim. Collecting all eight masks is a requirement for the unmarked quest to restore the dragon priest shrine.


  • If translated to the dragon tongue, his title "the Mad" would be FAaLVOROHAh (Faal-Vorohah, "The-Mad").


This section contains bugs related to Otar the Mad. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Otar can be awakened by placing a rune next to the sarcophagus. This will not open the locks over the sarcophagus, but he will appear and begin attacking.
  •  360   If Otar falls into the waters of the canals, he will be pushed by the current, which can result in severe FPS drops.
  •  PC   360   PS3   Otar may not spawn if the Dragonborn places the two keys into the sarcophagus before accepting the quest. One solution is to drop both keys, interact with the sarcophagus, pick up the keys, and then unlock it.



Start a Discussion Discussions about Otar the Mad

  • Ragnvald, Otar Cheat

    6 messages
    • You can't still reach the word wall then?
    • Yea this also wroks for the runes eg fire rune. I still got the skull keys and it dose work for ps3 i put the skull keys i a cabinet they l...
  • Was sheogorath the one that drove Otar mad?

    4 messages
    • It's fairly possible, though I'm sure there are some madnesses that Sheogorath doesn't cause directly. He only torments those t...
    • It could have been Hermaous mora, after all the dragon priests were scholars and he probably wanted the secrets of apochrpha and in turn it dr...

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