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Partners in Crime is a quest available in The Elder Scrolls Online: Thieves Guild.

Quick walkthroughEdit

  1. Talk to the Guildmaster Zeira in the Thieves Den located at Abah's Landing.

WalkthroughEdit

Unique itemsEdit

  • Giovessen Skull - Plated in gold, this humaniod skull has large emeralds fitted into its eye sockets.

RewardEdit

  • 73–302 GoldIcon

JournalEdit

Journal Entry
A thief named Quen needs a partner for a difficult job. I look her up on the offer.
Quen arranged transportation to the job, but wasn't keen to share the particulars until she knew I was committed. She'll tell me the details when I meet her at the docks in Windhelm.
  • Objective: Meet Quen at the Windhelm Docks
Quen revealed our target is the Giovessen Skull, a treasure held in the frigid Fulstrom Homestead. When I'm ready, we should take the boat at the docks in Windhelm.
  • Objective: Travel to Fulstrom Homestead
Quen and I arrived at the shores of Fulstrom Homestead. We should make our approach and find our way past the main gates.
  • Objective: Approach Fulstrom Homestead
Quen and I made it past a portcullis. We should make our way past the guards and find a way inside the manor.
  • Objective: Enter Fulstrom Manor
Now that Quen and I are inside the manor, we should search for a way into the treasury.
  • Objective: Enter the Treasury
Quen and I made it into the treasury. The Giovessen Skull is in here - all we need to do is steal it.
  • Objective: Steal the Giovessen Skull
Quen and I were set up! I should follow her lead.
  • Objective: Follow Quen's Lead
Quen and I were set up! Chief Inspector Rhanbiq and his "Iron Wheel" demand I return the Giovessen Skull and surrender. But if I wanted, I could fight them off and steal the treasure. Quen will follow my lead, whatever I decide

Complete one:

  • Objective: Return the Giovessen Skull
  • Objective: Fight the Iron Wheel
I need to figure out what's going on. I should speak with Quen - maybe she has answers.
  • Objective: Talk to Quen in the Cellar
It seems Quen and I have some unexpected aid. I should listen to what this Argonian has to say.
  • Objective: Listen to Walks-Softly
Walks-Softly helped Quen escape the manor with a guard uniform. But to evade the Iron Wheel, he and I must flee through the catacombs. Quen will steal a boat and meet us at the exit.

HINT: Walks-Softly may have insight into what's happening. I should speak with him before we enter the catacombs.

  • Objective: Enter the Catacombs
Walks-Softly and I should find a way to escape the catacombs below Fulstrom Homestead. Quen will steal a boat and meet us at the exit.
  • Objective: Escape From the Catacombs
Walks-Softly found an exit! I should follow him to the surface.
  • Objective: Follow Walks-Softly
I should speak with the guildmaster of the Abah's Landing Thieves Guild. Perhaps I can get some answers. Walks-Softly mentioned "a Thieves Den."
  • Objective: Talk to the Guildmaster in the Thieves Den
  • Quest complete