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Pinewatch

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Shacksicon  Pinewatch
TESV Pinewatch
Map
Skyrim map Pinewatch
Hold Falkreath Hold
Location North-east of Falkreath
Type Shack
Sublocations Pinewatch Bandit's Sanctuary
Quests Silver Lining

No Stone Unturned

Characters Rhorlak, Rigel Strong Arm
Enemies Bandits

Pinewatch is northeast of Falkreath, about half way between Falkreath and the Guardian Stones along the main road. An easy way to get to Pinewatch is to head directly west from Helgen. There is a bandit watchtower with a double rock fall trap just to the south of the house. It is also near Lakeview Manor HF.

PinewatchEdit

On first inspection, Pinewatch appears to be an ordinary farmhouse with crops growing out back. The door is locked and, surprisingly, it is untouched by all the bandit activity in the area. The house itself is typical Nordic style, with a single large room and stairs leading to the basement. There is a secret passage in the basement that is opened by pressing a button to the right of the empty bookshelf on the lower level of the building. If the Dragonborn bribes Rhorlak in this farmhouse during the Silver Lining quest, he will reveal the location of the button.

Secret passageEdit

TESV Pinewatch Button

The button to open the entry to the secret passage

The secret passageway opens into a tunnel leading to a series of connected caverns. The cave system is comprised of ancient Nordic tombs and what appears to be an excavation site. Close to a dozen bandits inhabit this area in a series of chambers. It seems that a crew of bandits have slain a family of woodcutters and are using their home to ambush Khajiit caravans (their corpses can be found in a corner on the bottom level of the first cavern laying atop a trap door/disposal chute). The first few chambers are piled high with crates, barrels and boxes from the caravans the bandits have robbed.

There are several locked doors with potions and other items behind them and chests (some locked) to open. The first is on the upper level of the first cavern. The Dragonborn will find several notes mentioning "Rigel's" well-protected treasure room.

Pinewatch Bandit's SanctuaryEdit

Pinewatch Bandit Sactuary

Inside the Pinewatch Bandit's Sanctuary

The sanctuary is the living quarters of the bandits. There are more tombs and caverns that have been converted into a sleeping area, kitchen/dining area and the bandit leader's room. The bandits have cleared this portion of the tomb by killing the draugr, the remains of which litter the area. One of the locked doors here guards an unusual gem and a trapped chest (novice).

In the hall leading to the dining area, a warning note is stuck to the wall. The note warns the bandits to not try to sneak into the treasure room and is signed Rigel Strong Arm.

Rigel's roomEdit

After clearing the area of more bandits the Dragonborn will make their way into Rigel's room. There are multiple bone alarms hanging around the room to alert the leader of any intrusion. The bandit leader will come out to attack, the infamous Rigel Strong-Arm, who cracks some good one-liners while she fights. Be sure to loot her for the Pinewatch Key and Pinewatch Treasure Room Key. There is also a workbench here.

One can also sneak past her entirely and pick the master-level lock to the treasure room.

Treasure roomEdit

Skyrim Pinewatch treasure room

Pinewatch Treasure Room

The treasure room is guarded by a master-locked door (which can be opened using Rigel's key). The next few areas are filled with multiple traps prepared for an unwary thief. The "bridge" has a dart trap, followed by a hallway with a swinging blades trap, then a battering ram trap to catch anyone running through the swing blades. Further down the hall is the treasure room door which is protected by a flail trap. In front of the treasure is a less-than-subtle pressure plate, which will trigger a spear trap for those not careful. The treasure room contains an altar loaded with jewels, ingots, valuable ore, coins, two silver candlesticks and the silver mold. There is also a chest with random leveled loot nearby.

Notable itemsEdit

  • Curious Silver Mold - Quest item found during the Thieves' Guild quest Silver Lining.
  • Two Silver Candlesticks - Found next to the silver mold at the end. It is presumed that these are the only two in the game, as the Curious Silver Mold can't be used to make any more.
  • Stone of Barenziah - Behind a novice-locked door to the northwest side of the room with the dead draugrs.
  • The Red Kitchen Reader Sneak Skill book.
    • Randomly located. Possible locations may include the house or the sanctuary's kitchen.

FacilitiesEdit

QuestsEdit

TriviaEdit

  • If Rhorlak is unsuccessfully bribed during the quest, "Silver Lining", it is possible to pickpocket the GoldIcon back from him, as well as a few extra GoldIcon that he may have already been carrying.
  • The bandit name mentioned in Roras's Letter is "Roras;" however, the name in the Warning written by Rigel Strong-Arm is "Roars." This is possibly due to Rigel being, according to Roras's Letter, "as dumb as a mammoth".
  • The quest Silver Lining does not need to have begun in order to obtain the silver mold. It can be handed to Delvin Mallory right after accepting the quest. However, since the silver mold is a quest item it cannot be sold or dropped. As a quest item, it is weightless, despite what the inventory indicates.
  • This is a good place to harvest Altmer blood for the quest Discerning the Transmundane. Immediately after entering the secret cavern, turn left, and there will be a dead female High Elf on the ground.
  • Everything in this area will be reset after one or both of the quests related to its location have been completed.
  • This dungeon contains possibly the only instances of a locked chest that also has a trap trigger attached to it (in this case, it activates a spike trap on the wall above the chest). It is located behind a locked door to the right of the room with several dead draugr near their respective sarcophagi.

BugsEdit

This section contains bugs related to Pinewatch. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  • There is a texture glitch in the tunnel behind the shelf that causes a plummet into the great void. It may be prudent to save before trying to leave.
  •  PC   360   PS3  There is a glitched pressure plate on the upper bridge in the main room of the bandit sanctuary that activates even if the Dragonborn has the Light Foot perk in the Sneak skill tree.
  • There is a gap in the first room near the exiting door under the cottage that the Dragonborn can get stuck in.
  • The Khajit corpses may have tails that swish and sway idly as if they were alive, despite being murdered and ostensibly dead for some time.
  • Potions in the first door with an expert lock, potions turn invisible.

AppearancesEdit

Start a Discussion Discussions about Pinewatch

  • Pinewatch bug

    2 messages
    • I've arrived at Pinewatch and the door doesn't seem to be openable. It just doesn't give me the option to open it. Has anyone encountered this?
    • You need to lockpick it. If your out of lockpicks or you're not a high enough level for an adept lock, get the TARDIS mod from the steam worksh...

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