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Pocket Guide to the Empire, Third Edition: Void

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Pocket Guide to the Empire, Third Edition

Author: Imperial Geographic Society

ContentEdit

Oblivion is the most dangerous of outer realms, home to the powerful spirits of darkness called the Daedra. Everyone on Tamriel has had some brush with the Capricious Powers, whether it be in dream, or war, or at festival. Indeed, simply staring into the night sky is enough to visit Oblivion, for it begins where Mundus ends and surrounds those terminals on every side. Its rulers are the immortal Princes of Void, whose names are many and whose natures are inextricably tied to our own. In the same way mortals are infused with the Nine Divines and other aetherial spirits through virtue and creation, we also share a relationship with the Royalty of our baser vagaries.

Since Oblivion is coterminous with the plane of Nirn, travel there has happened since time immemorial. Because of this, its quarters are the most mapped and charted of all the outer realms, though there is still much more mystery than understanding. While it is easiest to think of a Void being exactly that, Oblivion is anything but, and while it is true that much of it is black and empty sea, through every era magicians and emperors and villains have all visited its borders and returned with tales of countless isles of wonder and cosmic whimsy. The Daedra Lords, here from the start, have through long eons hoarded so much surplus of existence that they have built not only their own domains, but much more besides.

It is beyond the scope of this pamphlet to describe the Daedra Principalities in any detail. Interested readers are encouraged to seek the works of Master Zenas of the Mages Guild or the Imperial Geographic Society's own Census of Daedra Lords.



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