Room with levers
|Quests||The Man Who Cried Wolf|
The Wolf Queen Awakened
When you first enter the door to Potema's Refuge, proceed down the corridor. When you come to the end there will be a Draugr to your left, waiting. Kill him and proceed down the winding hallway and up the stairs and when you reach the top there will be a vampire waiting for you. In the middle of the room there are three levers, and beyond that three revolving doors.
Each lever controls the corresponding door wheel; the levers move back and forth between "rotate clockwise", "stop", and "rotate counterclockwise". Align them all to their open position (this will take patience as they spin pretty slowly, but they don't need to be perfect, just enough space for your character to proceed through).
After setting the levers so there is an opening, you can walk through the doors into the next room. Directly in front of you, you'll be able to see through another window to a room with a chest and other lootable items in it; you'll be able to get to this by activating the lever behind the coffin in the preceding room.
You will want to be very careful in this room as fireballs will begin shooting out of the walls once you pass the pillar in the middle of the room. One technique is to use the Whirlwind Sprint shout to effectively navigate the room and remove the soul gems. Another method of getting past the fire defenses is to stand out of range, and dislodge the gems with arrows.
Move through the next two hallways and proceed through the door at the end. Be ready for combat because there is a vampire fledgling (easy to kill) and a Draugr Deathlord (very, very difficult to kill unless you have higher skills) on the other side. The vampire fledgling holds the key to Potema's Sanctum. Loot him for the key and you'll be able to proceed through the door to Potema's Sanctum. There is also a key on the throne the Draugr Deathlord sits on.
It is not necessary to kill the Draugr Deathlord in this room, as draugr cannot open doors; kill the vampire (it is possible to do this before the draugr engages), loot the key, proceed through the door - using your Shout to keep the draugr at bay - and close it behind you. (Enter Sneak once the door is closed to leave combat with the draugr; this is necessary because if you are still engaged, the draugr may spawn with you once you enter Potema's Sanctum!)
This section contains bugs related to Potema's Refuge. Before adding a bug to this list, consider the following:
- Potema's Sanctum, the three rotating portals are askew and rotating, making it impossible to return to Solitude through the dungeon. Even when stopping them from the lever side, they still continue to slowly rotate. Upon returning to Potema's Refuge from