Potions are drinkable items that can be made through Alchemy. Mixing certain ingredients together can produce either beneficial or harmful potions that imbue a temporary boost or loss to the drinker's stats. Potions come in a variety of magnitudes. Default potion magnitudes exists and are given special level-based names. For example, a Weak Potion of Healing would heal less than a standard Potion of Healing.
Effect and magnitudeEdit
The number of effects alchemists can add to a potion depends on the alchemy skill level. The total amount of potions that can be used at any one time is four. The number of potions a consumer can have in effect at one time is not influenced by other effects from spells or enchantments. Only four potions can be consumed within one minute.
Potion effects stack (add up on top of one another), but only up the amount of potions consumed.
In the inventory, potions become one of two colors: pink or green. Pink potions are benefit the drinker when consumed. Such potions include those which Restore Health or Fortify Attributes. Green poisons are elixirs with harmful effects. These cannot be consumed directly, but can be applied to weapons for use against hostiles.
- Main article: Beverages (Oblivion)
Alcoholic drinks such as ale, beer, and wine are potions as well, but provide mostly negative effects.