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For powers in Oblivion, see Greater Power.

Powers in The Elder Scrolls V: Skyrim are defined by their unique nature. They are essentially magic spells, but are unique in that they have zero magicka cost, are not learned from spell tomes, and can only be used once a day.

Each race is granted a unique greater power upon character creation, and additional powers may be acquired over the course of the game. These powers include Vampire and Werewolf powers, as well as those granted by Guardian Stones and through membership of various factions. These powers can only be used once a day.

Powers are considered separate from abilities, as they are active rather than passive in nature.

Contents

Greater racial powers

These powers can be used only once per day.

Race Name Description
Altmer Highborn Regenerate 25% of your magicka each second for 60 seconds.
Argonian Histskin Invoke the power of the Hist to recover health 10 times faster for 60 seconds.
Bosmer Command Animal Make an animal an ally for 60 seconds.
Breton Dragonskin Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer Ancestor's Wrath Opponents that get too close take 8 points per second of fire damage for 60 seconds.
Imperial Voice of the Emperor Nearby people are Calmed for 60 seconds.
Nord Battle Cry Nearby enemies are Afraid for 30 seconds.
Orc Beserker Rage Take half damage and deal double damage for 60 seconds.
Redguard Adrenaline Rush Stamina Regenerates 10 times faster for 60 seconds.
Vampire Embrace of Shadows Vampire is invisible and has improved night vision for 180 seconds.
Vampire Vampire's Seduction Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding.
Vampire Vampire's Servant Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak", to "more powerful", to "powerful", and finally to "very powerful" after three full days of not feeding.
Werewolf Beast Form

Take on the Form of the Wolf.

Werewolf Ring of Hircine

Also allows you to take on the Form of the Wolf except can be used multiple times a day; only active when you're wearing the Ring of Hircine.

Lesser racial powers

These powers can be used multiple times per day.

Race Name Description
Khajiit Night-Eye Allows the Dragonborn to see in the dark for 60 seconds.
Vampire Vampire's Sight Gain improved night vision for 60 seconds.
Vampire Vampiric Drain Absorb an amount of health per second from the target. The health absorbed increases each day the Vampire goes without feeding, starting at 2 and ending at 5 after three full days of not feeding. Vampiric Drain is actually a Novice-level Destruction spell, and is listed there as opposed to under Powers. However, no spell tome for it exists: it can only be acquired through Vampirism.
Werewolf Totem of Brotherhood Summons two Wolf Spirits.
Werewolf Totem of Fear Causes Fear.
Werewolf Totem of the Hunt Grants Detect Life.

Faction powers

These powers can be used only once per day.

Name Description Faction
Nightingale Strife Absorb 100 health from the target. The Nightingales
Nightingale Subterfuge Enemies in the spell's area of effect attack anyone nearby for 30 seconds. The Nightingales
Shadowcloak of Nocturnal Renders the Dragonborn invisible when sneaking for 120 seconds. The Nightingales
Summon Arniel's Shade Summon the ghost of Arniel Gane. The College of Winterhold
Summon Spectral Assassin Summon the ghost of the legendary assassin Lucien Lachance. The Dark Brotherhood

Guardian Stone powers

Only one of the following Guardian Stone powers can be active at a time. They can each be used only once per day.

Name Description Location
The Ritual Stone Raise all nearby dead enemies to fight for you. East of Whiterun
The Serpent Stone Paralyze target for 5 seconds.

+25 points damage.

North of Windhelm and east of Winterhold, on a floating iceberg
The Shadow Stone Become invisible for 60 seconds. In a small mountain range South of Riften.
The Tower Stone Unlock any Expert- or lower-level lock. On a mountain, directly west of the The College of Winterhold

See also

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