Elder Scrolls
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Elder Scrolls

Prisoners of the Sphinx is a quest available in The Elder Scrolls Online.

Background[]

Within Fort Sphinxmoth I encountered one of the chapel guards. She believes more of her companions were still alive elsewhere in the complex.

Objectives[]

  1. Talk to Eliana
  2. Rescue Eliana
  3. Rescue Decanus Vulso
  4. Rescue Veranus Macatus
  5. Leave Fort Sphinxmoth
  6. Talk to Eliana Salvius

Walkthrough[]

Within Fort Sphinxmoth, in the first big room, you will find two captured soldiers, Talania Priscus and Eliana Salvius. Talking to either one will reveal to you that a grand total of four soldiers were captured by the bandits. If you spoke to Talania first, she will tell you that she will not be long for this world, and that Eliana is here in the same room. Find Eliana in the northwest, and she will confirm that the other two guards are also still alive. Free Eliana, then start looking for the others.

You will find Veranus in a small room along the hallway to the southeast. He will be trapped in a magical force field; he will speculate that lighting the braziers around the room will dispel the barrier. There are three braziers, but they will only stay on for a limited time, so take care not to be slowed down too much by the bear traps in the room. Once they are all lit, Veranus will be able to escape.

Proceed ahead into the storage vaults. You will hear Decanus's voice coming from a pit below the path. Head down and you will find yourself in a crocodile lair; Decanius has managed to stay away from the beasts by getting the high ground. Speak with him and he will tell you about the birthsign panels on the walls ahead. They are the key to getting out of here; there is a book on the ground there next to a skeleton that will give you the right combinations. The right order to press the panels is Thief - Tower - Mage. After entering the combination, use the lever to escape the room, then head out of Fort Sphinxmoth. Talk to Eliana outside to finish the quest.

Reward[]

  • Sphinxblade Hatchet
  • 73–302 Gold

Journal[]

QuestMapMarker01 This section is missing a journal entry.

Appearances[]

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