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Quaranir

Quaranir, a member of the Psijic Order, standing in the Hall of the Elements in 4E 201.

"We once served as advisors and teachers to the greatest kings and emperors, but no longer. We retreated to our hidden isle of Artaeum, content to study in seclusion."
Lilatha[src]

The Psijic Order is an ancient order based on the island of Artaeum. From it, the Mages Guild would later begin and develop in 2E 230,[1] started by Vanus Galerion. The Psijic Order was believed to have originated in the Summerset Isles, and their headquarters was located on Artaeum.[2][3]

They were said to have been indirectly responsible for the development of Mysticism, long before there was a name for it.[4] Their counsel has been sought by some political leaders, but other leaders have treated the Order with suspicion.[3]

By game

History

Foundation and origins of the Order

When the Altmer began to settle more permanently on the Summerset Isles from their ancient home of Aldmeris, their culture began to change. They no longer worshipped the ancestor spirits, but several of those spirits such as Auri-El, Trinimac, Syrabane, and Phynaster became gods that the Altmer worshipped instead. Many elders, who called themselves the Psijics, rebelled against this trend, as they were the keepers of the Old Ways. They used their mystical powers to settle in Artaeum, away from the "corruption of their society." They frequently returned to the Summerset Isles to offer advice and guidance, however.[2]

First Era

The earliest known recorded instance of the Psijic Order was in 1E 20, when the renowned Breton sage Voernet met with Iachesis.[3] Around the end of the first Era, around the time of the founding of the Mages Guild, Artaeum mysteriously disappeared, only to reappear exactly 500 years later, during the Interregnum. Most of the people who lived on Artaeum, including the members of the Psijic Order who were thought to have died when Artaeum vanished, also reappeared as well. The members of the Order refused to reveal where Artaeum had been during its time away.[OOG 1]

Second Era

Oriandra, a member of the Order during the Second Era, states that the Psijic Order sent Artaeum away from Tamriel to "better promote meditative study and contemplation."[5] Tendinwe, another member, notes that the Order is even capable of making the island "intangible."[6]

Third Era

In 3E 110, the Psijic Order is rumored to have created a storm that destroyed a fleet of Pyandoneans.[3][7]

Fourth Era

"One of the guards said he saw a mage appear out of thin air. Claimed it was one of those Psijic monks. Man's been hitting the Skooma, I say."
Hold Guard[src]

In 4E 101, about 100 years before the Civil War takes place in Skyrim, the Psijic Order disappeared yet again.[8]

In 4E 201, Nerien, a member from the Order, informs the Dragonborn that their actions will "trigger a chain of events that cannot be stopped," and that judgement will be passed on their actions to come and how they deal with those dangers. Tolfdir informs the Dragonborn that the Order disappeared over a hundred years prior, and that it is a great compliment to be contacted by one of the Order, as "they have only ever dealt with those they felt worthy."

After defeating Ancano, the Dragonborn becomes Arch-Mage of the college, replacing the deceased Savos Aren. The Psijic Order removes the Eye of Magnus from the Hall of the Elements, promising to safeguard the Eye from those who may abuse its power. Quaranir subsequently reveals that the installation of the Dragonborn as Arch-Mage had been the Order's intent from the start.

Organization

Structure

Positions

  • Relicmaster
  • Ritemaster
  • Loremaster[9]
  • Chief Proctor[10]

Philosophy, beliefs and practices

The Psijic Order is a powerful group that possesses immense amounts of knowledge and power. The Psijic Order was notable for indirect development of Mysticism long before there was a name for it.[4] For the Psijic Order, the Old Ways, or the Elder Way, was the name for their practice; however, the term becomes mixed in "semantic quagmire" because the Old Ways was also referred to the Psijic Orders' religion, philosophy and beliefs, which may or may not be related to Mysticism.[11] The Old Way, or the Elder Way, was a philosophy of meditation and study that could bind the forces of nature to an individual's will. It differed from magicka in terms of their origins, but the effects were the same.[3]

The Psijic Order was notable for developing the Cloven Duality.[12] The Order also developed the Psijic Compensation, which was an attempt to explain the basics of Aldmeri religion to Emperor Uriel V.[13] There were two rites the Psijic Order was known to practice. One was Vigyld, which took place on the 1st of Second Seed. The other was called Moawita, and was held on the 2nd of Hearth Fire.[9]

The Psijic Order outlawed the use and practice of Conjuration within the order. They believed that Conjuration was dangerous, but the main reason was that they felt it ridiculed the ancestor spirits.[14] It was rumored that members of the Psijic Order possessed an ability known as "The Calling." This was thought to be a magical telepathic ability used to communicate silently.[15]

Inductions into the Psijic Order

The Psijic Order chooses its members through a complex and ritualized method not well understood by outsiders.[16] The Pocket Guide to the Empire, Third Edition notes how in roughly 1,000 years, up to the year 3E 430, only seventeen new members were added to the order. This fits with the history of the order, which is heavily steeped in tradition. However, from 3E 430 until the time of publication, two years later, in 3E 432, they suddenly accepted over thirty new members.[2]

Relationship to the Psijic Endeavor

The Psijic Endeavor[17] is a method of achieving divinity, and what to do after; it has no relationship to the Psijic Order.

Notable members

There are very few known members of the Psijic Order since its foundation:

Trivia

  • It is stated in the fourth book in The Wolf Queen series and Mannimarco, King of Worms that the Psijic Order's robes are grey, though the robes they are seen wearing in Skyrim are yellow and red. The reason for the change between the time periods is unexplained.

Appearances

External links

Sources

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
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