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Quests (Skyrim)

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For quests in other games, see Quest.

Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various people can initiate quests, allowing for rewards to be gained by completing them.  Rewards vary from money to items or potentially other things. Other times, quests increase skill levels or open opportunities to recruit followers or make marriage proposals.

The "main quest" denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines.

As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes of Tamriel, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the Radiant Story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay.

Two separate questlines were added to the game with the official plug-ins, Dawnguard and Dragonborn. For coverage of these quests, see Quests (Dawnguard) and Quests (Dragonborn).

Interface

Quests (Skyrim) Interface

The list of active and completed quests can be viewed through the journal in the menu.

The interface listing all quests can be activated through the map menu or by accessing the journal directly.  The PC versions of the game allow the journal (pressing "J") to be accessed directly, while consoles open the journal, game settings, etc. through the same button. Quests are listed by faction and relevance to the main quest first, and alphabetically second. Thus, quests in the main quest appear first, but quests involving the Thieves Guild appear later. Miscellaneous quests are grouped together on a separate menu, accessible from the very bottom of the list of quests.

Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed lists are listed at the bottom of the quest menu, below a divider. The names are greyed out, and the bullets next to the objectives are filled, indicating completion. In the menu, quests that are partially completed also have their objectives greyed out or ticked off. Optional tasks within the quest are labeled as such in the list as well.

Main quest

Main
Main article: Main Quest (Skyrim)

The main quest of The Elder Scrolls V: Skyrim involves the investigation and resolution of the Dragon Crisis, as foretold by the Elder Scrolls. Two factions must be joined in order to progress the main quest, the Blades and the College of Winterhold. "Paarthurnax" is completely optional and can be completed after the main quest. "Season Unending" operates under special conditions; completing it halts the Civil War questline, while completing the Civil War questline causes this quest not to appear, since it is no longer necessary.

Act I

Act II

Act III

Faction quests

Quests performed for the various factions are not considered part of the main questline. Choices made during faction quests are non-canonical, lore-wise. Each faction contains several Radiant Quests which can be completed an innumerable amount of times.

Dark Brotherhood

Darkbrotherhood

Contracts

Side quests

Other quests

The College of Winterhold

College

Side quests

Radiant quests

Given by Urag gro-Shub

Given by Tolfdir

Given by Sergius Turrianus

Broken quests

Master-level spell quests

The Companions

Companion

Side quests

Thieves Guild

Thieves

Side quests

The Blades

Bards College

Dawnguard

Vampire Quests

Dawnguard Quests

Civil War quests

Civilwar

The brewing Civil War in Skyrim is between two main factions, the Imperial Legion and the Stormcloaks. Both sides have the same tasks, with plenty of individuals throughout the region relaying the deeds of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Siding with either side impacts gameplay.

Imperial Legion

Stormcloaks

Daedric quests

Daedric
Main article: Daedric Quests (Skyrim)
Prince Quest
Azura The Black Star
Boethiah Boethiah's Calling
Clavicus Vile A Daedra's Best Friend
Hermaeus Mora Discerning the Transmundane
Hircine Ill Met by Moonlight
Malacath The Cursed Tribe
Mehrunes Dagon Pieces of the Past
Mephala The Whispering Door
Meridia The Break of Dawn
Molag Bal The House of Horrors
Namira The Taste of Death
Peryite The Only Cure
Sanguine A Night to Remember
Sheogorath The Mind of Madness
Vaermina Waking Nightmare
Nocturnal Thieves Guild*

To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.

* Does not count towards Oblivion Walker achievement.

Dungeon quests

The following 24 quests relate to specific dungeons and maps. Quests listed with "*" appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide.[1]

Quest name Location
Medresi Dran and the Wandering Dead Angarvunde
A Love Beyond Death Ansilvund
Composure, Speed, and Precision Angi's Camp
Melka and Petra Blind Cliff Cave
Repentance Darklight Tower
Siege on the Dragon Cult Forelhost
Frostflow Abyss Frostflow Lighthouse
The Pale Lady Frostmere Crypt
A Scroll For Anska High Gate Ruins
Ancestral Worship Hillgrund's Tomb
Forgetting about Fjola Mistwatch
Hunter and Hunted Moss Mother Cavern
The Lost Expedition Nchuand-Zel
The Nilheim Scam Nilheim
The Legend of Red Eagle Rebel's Cairn
Wilhelm's Spectre Shroud Hearth Barrow
Ysolda's Shipment Sleeping Tree Camp
The Savior of Selveni Nethri Southfringe Sanctum
Infiltration Treva's Watch
Evil in Waiting Valthume
Silenced Tongues Volunruud
Ashore in a Sea of Ghosts Yngol Barrow

Miscellaneous quests

Misc

Sorted by place of acquisition: hold, city, or place. Some are actual Side quests and have their own quest lines which count towards the "Sideways" achievement. Others are miscellaneous objective and count toward the "Hero of the People" trophy and achievement.

Eastmarch

Windhelm

Narzulbur

Kynesgrove

Darkwater Crossing

Falkreath Hold

Falkreath

Other

Haafingar

Solitude

Dragon Bridge

Hjaalmarch

Morthal

Saarthal

Kjenstag Ruins

The Pale

Dawnstar

The Reach

Soljund's Sinkhole

Left-Hand Mine

Markarth

Forsworn

Salvius Farm

Old Hroldan Inn

The Rift

Froki's Shack

Heartwood Mill

Ivarstead

Riften

Whiterun Hold

Whiterun

Riverwood

Winterhold Hold

Winterhold

The College of Winterhold

Septimus Signus' Outpost

Blackreach

Bounty Quests

These can be given by innkeepers when asked about work or rumors. Any of the Jarls or stewards can give these when asked for work. The Bounty Note identifies the type and location of the bounty.

Forsworn

Bandits

Giant

Dragons

Global

See also

References

 

Start a Discussion Discussions about Quests (Skyrim)

  • Quests you refuse to do?

    72 messages
    • I don't do anything for the Thief Guild, and I'm pretty pissed at the fact that you can't do anything against them. I don't do anything for ...
    • 1) Never fight for the imperials, 2) never kill Paarthie, 3) never kill Verulus (for Namira), 4) never kill the other girl for Muiri, 5) ne...
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    • Does it strike any of you as unusual that Urag sends you to find a book which he already owns (on the wiki's page for "Fetch Me that Book!"...
    • I had a quest for the Last King of the Ayelids and can't finish it because the person that gave it (the quest) to me won't take the book. I h...

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