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Quests (Skyrim)

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For quests in other games, see Quest.

Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various persons can initiate quests, allowing for rewards to be gained by completing them. Sometimes, rewards are monetary or come in the form of items. Other times, quests increase skill levels or open opportunities to recruit followers or make marriage proposals.

The "main quest" denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines.

As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the Radiant Story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay.

Two separate questlines were added to the game with the official plug-ins, Dawnguard and Dragonborn. For coverage of these quests, see Quests (Dawnguard) and Quests (Dragonborn).

Contents

InterfaceEdit

Quests (Skyrim) Interface
The list of active and completed quests can be viewed through the journal in the menu.

The interface listing all quests can be activated through the map menu or by accessing the journal directly. PC versions of the game allow the journal (pressing "J") to be accessed directly, while consoles open the journal, game settings, etc through the same button. Quests are listed by faction and relevance to the main quest first, and alphabetically second. Thus, quests in the main quest appear first, but quests involving the Thieves Guild appear later. Miscellaneous quests are grouped together on a separate menu, accessible from the very bottom of the list of quests.

Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed lists are listed at the bottom of the quest menu, below a divider. The names are greyed out, and the bullets next to the objectives are filled, indicating completion. In the menu, quests that are partially completed also have their objectives greyed out or ticked off. Optional tasks within the quest are labeled as such in the list as well.

Main questEdit

Main
Main article: Main Quest (Skyrim)

The main quest of The Elder Scrolls V: Skyrim involves the investigation and resolution of the Dragon Crisis, as foretold by the Elder Scrolls. Two factions must be joined in order to progress the main quest, the Blades and the College of Winterhold. "Paarthurnax" is completely optional and can be completed after the main quest. "Season Unending" operates under special conditions; completing it halts the Civil War questline, while completing the Civil War questline causes this quest not to appear, since it is no longer necessary.

Act I Edit

Act IIEdit

Act IIIEdit

Faction questsEdit

Quests performed for the various factions are not considered part of the main questline. Choices made during faction quests are non-canonical, lore-wise. Each faction contains several Radiant Quests which can be completed an innumerable amount of times.

Dark BrotherhoodEdit

Darkbrotherhood

ContractsEdit

Side questsEdit

Other questsEdit

The College of WinterholdEdit

College

Side questsEdit

Radiant questsEdit

Given by Urag gro-Shub

Given by Tolfdir

Given by Sergius Turrianus

Broken questsEdit

Master-level spell questsEdit

The CompanionsEdit

Companion

Side questsEdit

Thieves GuildEdit

Thieves

Side questsEdit

The BladesEdit

Bards CollegeEdit

DawnguardEdit

Vampire QuestsEdit

Dawnguard QuestsEdit

Civil War questsEdit

Civilwar

The brewing Civil War in Skyrim is between two main factions, the Legion and the Stormcloaks. Both sides have the same tasks, with plenty of individuals throughout the region relaying the deeds of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Siding with either side impacts gameplay.

Imperial LegionEdit

StormcloaksEdit

Daedric questsEdit

Daedric
Main article: Daedric Quests (Skyrim)
Prince Quest
Azura The Black Star
Boethiah Boethiah's Calling
Clavicus Vile A Daedra's Best Friend
Hermaeus Mora Discerning the Transmundane
Hircine Ill Met by Moonlight
Malacath The Cursed Tribe
Mehrunes Dagon Pieces of the Past
Mephala The Whispering Door
Meridia The Break of Dawn
Molag Bal The House of Horrors
Namira The Taste of Death
Peryite The Only Cure
Sanguine A Night to Remember
Sheogorath The Mind of Madness
Vaermina Waking Nightmare
Nocturnal Thieves Guild*

To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.

* Does not count towards Oblivion Walker achievement.

Dungeon questsEdit

The following 24 quests relate to specific dungeons and maps. Quests listed with "*" appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide.[1]

Quest name Location
Medresi Dran and the Wandering Dead Angarvunde
A Love Beyond Death Ansilvund
Composure, Speed, and Precision Angi's Camp
Leap Before You Look Bard's Leap Summit
Melka and Petra Blind Cliff Cave
Repentance Darklight Tower
Siege on the Dragon Cult Forelhost
What Lies Beneath Frostflow Lighthouse
The Pale Lady Frostmere Crypt
A Scroll for Anska High Gate Ruins
Ancestral Worship Hillgrund's Tomb
Forgetting about Fjola Mistwatch
Hunter and Hunted Moss Mother Cavern
The Lost Expedition Nchuand-Zel
The Nilheim Scam Nilheim
Otar's Mad Guardians Ragnvald
The Legend of Red Eagle (Quest) Rebel's Cairn
Wilhelm's Spectre Shroud Hearth Barrow
Ysolda's Shipment Sleeping Tree Camp
The Savior of Selveni Nethri Southfringe Sanctum
Infiltration Treva's Watch
Evil in Waiting Valthume
Silenced Tongues Volunruud
Ashore in a Sea of Ghosts Yngol Barrow

Miscellaneous questsEdit

Misc

Sorted by place of acquisition: hold, city, or place. Some are actual Side quests and have their own quest lines which count towards the "Sideways" achievement. Others are miscellaneous objective and count toward the "Hero of the People" trophy and achievement.

EastmarchEdit

WindhelmEdit

NarzulburEdit

KynesgroveEdit

Darkwater CrossingEdit

Falkreath HoldEdit

FalkreathEdit

OtherEdit

HaafingarEdit

SolitudeEdit

Dragon BridgeEdit

Old Hroldan InnEdit

HjaalmarchEdit

MorthalEdit

SaarthalEdit

Kjenstag RuinsEdit

The PaleEdit

DawnstarEdit

The ReachEdit

Soljund's SinkholeEdit

Left-Hand MineEdit

MarkarthEdit

ForswornEdit

Salvius FarmEdit

The RiftEdit

Froki's ShackEdit

Heartwood MillEdit

IvarsteadEdit

RiftenEdit

Whiterun HoldEdit

WhiterunEdit

RiverwoodEdit

Winterhold HoldEdit

WinterholdEdit

The College of WinterholdEdit

Septimus Signus' OutpostEdit

BlackreachEdit

Bounty QuestsEdit

These can be given by innkeepers when asked about work or rumors. Any of the Jarls or stewards can give these when asked for work. The Bounty Note identifies the type and location of the bounty.

ForswornEdit

BanditsEdit

GiantEdit

DragonsEdit

GlobalEdit

See alsoEdit

ReferencesEdit

  1. The Elder Scrolls V: Skyrim Game Guide

Start a Discussion Discussions about Quests (Skyrim)

  • Off the beaten path....

    • A while ago i thought i'd done all the quest's out there but i search the wiki and found some i had never come across, now i'm back to that po...
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