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Quests (Skyrim)

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Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various persons can initiate quests, allowing for rewards to be gained by completing them. Sometimes, rewards are monetary or come in the form of items. Other times, quests increase skill levels or open opportunities to recruit followers or make marriage proposals.

The "main quest" denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines.

As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the Radiant Story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay.

An entirely separate questline was added to the game with the official plug-in, Dawnguard.

Contents

Main quest

Main
Main article: Main Quest (Skyrim)

Act I

Act II

Act III

Special conditions

  • Paarthurnax is completely optional and can be completed after the main quest; but then albeit harder since he isn't stationary and on his designated post.
  • Season Unending will not be given if the Civil War is already complete.

Faction quests

Dark Brotherhood

Darkbrotherhood

Contracts

Side Quests

The College of Winterhold

College

Side Quests

Master-level training quests

The Companions

Companion

Side Quests

Thieves Guild

Thieves

Side Quests

The Blades

Bards College

Dawnguard

Vampire Quests

Dawnguard Quests

Civil War quests

Civilwar

The brewing Civil War in Skyrim is between two main factions, the Imperials and the Stormcloaks. Both sides are essentially the same, with plenty of actors throughout the region relaying the evils of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Should you decide to officially take sides, killing one or the other may affect your gameplay.

Imperial Legion

Stormcloaks

Daedric quests

Daedric
Main article: Daedric Quests (Skyrim)
Prince Quest
Azura The Black Star
Boethiah Boethiah's Calling
Clavicus Vile A Daedra's Best Friend
Hermaeus Mora Discerning the Transmundane
Hircine Ill Met by Moonlight
Malacath The Cursed Tribe
Mehrunes Dagon Pieces of the Past
Mephala The Whispering Door
Meridia The Break of Dawn
Molag Bal The House of Horrors
Namira The Taste of Death
Peryite The Only Cure
Sanguine A Night to Remember
Sheogorath The Mind of Madness
Vaermina Waking Nightmare
Nocturnal Thieves Guild*

To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.

* - Does not count towards Oblivion Walker achievement.

Dungeon quests

The following 24 quests relate to specific dungeons and maps. Quests listed with "*" appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide [1]

Quest name Location
Medresi Dran and the Wandering Dead Angarvunde
A Love Beyond Death Ansilvund
Composure, Speed, and Precision Angi's Camp
Leap Before You Look Bard's Leap Summit
Melka and Petra Blind Cliff Cave
Repentance Darklight Tower
Siege on the Dragon Cult Forelhost
What Lies Beneath Frostflow Lighthouse
The Pale Lady Frostmere Crypt
A Scroll for Anska High Gate Ruins
Ancestral Worship Hillgrund's Tomb
Forgetting about Fjola Mistwatch
Hunter and Hunted Moss Mother Cavern
The Lost Expedition Nchuand-Zel
The Nilheim Scam Nilheim
Otar's Mad Guardians Ragnvald
The Legend of Red Eagle (Quest) Rebel's Cairn
Wilhelm's Spectre Shroud Hearth Barrow
The Secret at the Sleeping Tree Sleeping Tree Camp
The Savior of Selveni Nethri Southfringe Sanctum
Infiltration Treva's Watch
Evil in Waiting Valthume
Silenced Tongues Volunruud
Ashore in a Sea of Ghosts Yngol Barrow

Miscellaneous quests

Misc

Sorted by place of acquisition: hold/town, city or place. Some are actual Side Quests and have their own quest lines which count towards the Sideways Trophy/Achievement, others are miscellaneous objectives and count towards Hero of the People trophy/achievements.

Eastmarch

Windhelm

Narzulbur

Kynesgrove

Darkwater Crossing

Falkreath Hold

Falkreath

Other

Haafingar

Solitude

Dragon Bridge

Old Hroldan Inn

Hjaalmarch

Morthal

Saarthal

Kjenstag Ruins

The Pale

Dawnstar

The Reach

Soljund's Sinkhole

Left-Hand Mine

Markarth (City)

Forsworn

Salvius Farm

The Rift

Froki's Shack

Heartwood Mill

Ivarstead

Riften

Whiterun Hold

Whiterun

Riverwood

Winterhold

Winterhold

College of Winterhold

Septimus Signus' Outpost

Blackreach

Bounty Quests

These can be given by innkeepers when asked about work/rumors. Any of the Jarls or their steward/stewardess can give these when asked for work. A Bounty Note will be given to the Dragonborn identifying the type and location of the bounty.

Forsworn

Bandits

Giant

Dragons

Global

See also

References

  1. The Elder Scrolls V: Official Skyrim Game Guide

Start a Discussion Discussions about Quests (Skyrim)

  • Off the beaten path....

    • A while ago i thought i'd done all the quest's out there but i search the wiki and found some i had never come across, now i'm back to that po...
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