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Elder Scrolls
For other uses, see Race.

Races Oblivion

Race is a classification used to categorize beings with similar phenotypical traits. Some races are more similar than others, while some are vastly different. Each race falls into three different subcategories: beastfolk, human, and mer. Of all the races in The Elder Scrolls IV: Oblivion, there are ten playable races open to the Hero of Kvatch, the game's protagonist. Most characters fall into one of these races. Dremora are abundant in Oblivion, although almost entirely hostile. Several extinct races are mentioned in Oblivion's lore.

Comparisons with other games[]

There have been 10 playable races in every Elder Scrolls game except The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall, where Imperials and Orcs were not a playable race. Because Oblivion is partially set in the realms of Oblivion, more Dremora are encountered than in previous titles, where they are merely summoned by Conjuration magic. Oblivion is also the first title to depict female Dremora. Unlike The Elder Scrolls III: Morrowind and like The Elder Scrolls V: Skyrim, beastfolk may wear boots and helmets.

Impact on character creation[]

Main article: Character Creation (Oblivion)

Upon selecting a race, certain bonuses and impediments are immediately counted toward the Hero's attributes and skills. For example, Mer, or elves, excel at magic while Nords, Redguards, and Orsimer excel at combat-oriented abilities. Each race is better suited for a different class, although Oblivion allows for enough customization to make any race work with any class, depending on player preference. In the Imperial City Sewers, Baurus offers his opinion of the player's class depending on their race and the skills used during the tutorial. Each race has one or more resistances and unique powers as well. All members of all races have a +5 disposition bonus to members of their own race.

Playable races[]

Tamriel is the home of all the ten main races, each occupying a different portion of the continent. The races are:

Race Native land
Argonian Black Marsh
Khajiit Elsweyr
Redguard Hammerfell
Nord Skyrim
Breton High Rock
Imperial Cyrodiil
Orsimer (Orc) Orsinium
Bosmer (Wood Elf) Valenwood
Altmer (High Elf) Summerset Isles
Dunmer (Dark Elf) Morrowind

Racial attribute modifiers[]

Race Gender Height Weight Strength Intelligence Willpower Agility Speed Endurance Personality Luck
Altmer M 1.1 1.0 30 50 40 40 30 40 40 50
F 40 30
Argonian M 1.03 1.05 40 40 30 50 50 30 30
F 1.0 1.0 50 40 40 40
Bosmer M 0.9 0.95 30 40 30 50 50 40 30
F 1.0 0.9 30 40
Breton M 1.0 1.0 40 50 50 30 30 30 40
F 0.95 0.9 30 40
Dunmer M 1.0 0.95 40 40 30 40 50 40 30
F 0.9 30 40
Imperial M 1.0 1.0 40 40 30 30 40 40 50
F 40 30 30
Khajiit M 1.0 1.0 40 40 30 50 40 30 40
F 0.95 0.95 30 40
Nord M 1.06 1.1 50 30 30 40 40 50 30
F 1.06 40 40
Orsimer M 1.06 1.1 45 30 50 35 30 50 30
F 1.0 40 45 25
Redguard M 1.03 1.03 50 30 30 40 40 50 30
F 1.0 1.0 40 40

Racial skill bonuses[]

Skills Altmer Argonian Bosmer Breton Dunmer Imperial Khajiit Nord Orsimer Redguard
Acrobatics +5 +10
Alchemy +5 +5 +10 +5
Alteration +10 +5 +5
Armorer +5 +10
Athletics +10 +5 +5 +10
Blade +5 +10 +5 +5 +10 +10
Block +5 +10
Blunt +5 +5 +10 +10 +10
Conjuration +5 +10
Destruction +10 +10
Hand-to-Hand +5 +5 +10 +5
Heavy Armor +10 +10 +10 +5
Illusion +5 +5 +5
Light Armor +5 +5 +5 +5
Marksman +10 +5
Mercantile +10 +5
Mysticism +10 +5 +10 +5
Restoration +10 +5
Security +10 +5
Sneak +10 +5
Speechcraft +10

Racial powers[]

Race First Power Second Power
Altmer Fortify Magicka 100
Argonian Water Breathing
Bosmer Beast Tongue
Breton Fortify Magicka 50 Dragonskin
Dunmer Ancestor Guardian
Imperial Star of the West Voice of the Emperor
Khajiit Eye of Night Eye of Fear
Nord Nordic Frost Woad
Orsimer Berserk
Redguard Adrenaline Rush

Racial resistances and weaknesses[]

For conciseness, weaknesses are listed as a negative number, e.g., a -25 under Fire represents 25 points of Weakness to Fire. Imperials and Khajiit have no special resistances or weaknesses.

Race Disease Fire Frost Magic Poison Shock
Altmer 75 -25 -25 -25
Argonian 75 100
Bosmer 75
Breton 50
Dunmer 75
Nord 50
Orsimer 50
Redguard 75 75

Recognizing races[]

The race of most characters in Cyrodiil can be recognized by physical appearance. However, some characters, especially those of Breton or Imperial ancestry, are more difficult to distinguish. A character's race can be identified using console commands: Enter the console by pressing tilde (~), click on the target character, and type: GetIsRace {RaceID} using one of the following RaceIDs.

Race RaceID
Altmer 00019204
Argonian 00023FE9
Bosmer 000223C8
Breton 000224FC
Dunmer 000191C1
Imperial 00000907
Khajiit 000223C7
Nord 000224FD
Orsimer 000191C0
Redguard 00000D43

See also[]

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