For other uses, see Races.

Races are different lineages hailing from all over Tamriel and even further.[1] There are 8 races available in The Elder Scrolls Travels: Shadowkey.



Argonians Shadowkey

A highly evolved reptilian race native to the Black Marsh region. Agile and cunning, Argonians make excellent thieves. Argonians also have Merchant Sense; they buy goods lower and sell higher than other races.


Bretons Shadowkey

Intermingling with Elven blood has given Bretons an affinity for magic but hardiness is also part of their heritage. Breton Hardiness quickens the pace at which Fatigue and Health are recovered.

Dark ElfEdit

Dark Elves Shadowkey

Tall, dark-skinned with glowing red eyes, Dark Elves aren't common outside their native province, Morrowind. Their Shadowed Path advantage increases their stealth and gives a small benefit to attacking.

High ElfEdit

High Elves Shadowkey

High Elves have the purist and longest of the Aldmeri bloodlines. Their Mystic Blood advantage increases maximum Magicka and Magicka recovery.


Khajiit Shadowkey

This agile cat races was native to Tamriel long before the arrival of humans and elves. The Khajiit Cat Quick advantage allows them to avoid blows which would otherwise hit.


Nord Shadowkey

A hardy race that favors giving better in battle than they take- and they are known to take quite a bit. Nord Resilience lowers physical damage done when an enemy lands a blow.


Redguard Shadowkey

Redguard, common for Ra' Gada, hail from the continent of Yakuda, more often called Yokuda. They have descended from a long-line of warriors and mystic seers. Ra' Gada Spirit reduced damage from a magical attack.

Wood ElfEdit

Wood Elves Shadowkey

The Wood Elves' lineage is less noble than that of the High Elves, but they have adapted well to Tamriel. Nature's Grace lets them recover Damage quicker while being more effective at casting healing and restoring spells.