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Reachcliff Cave is a cave located in The Reach. It is a small cave system, located south of Reachwater Rock, that leads to a Nordic burial chamber. Upon first entering there are two draugr.

The path splits when entering the burial area, both lead to the same spot, the left goes to a trap rigged chest containing leveled loot. An Iron Ore vein is along the right hand path.

The remaining chamber leads to a dining hall style room with three more draugr. This cave is very sparse on loot with only the one ore vein in it.

QuestsEdit

The Taste of DeathEdit

[?]

Notable itemsEdit

TriviaEdit

  • This burial site is missing the traps, trip wires, pressure plates commonly found in Nordic burial chambers.
    • There is a trap wire on a chest which can only be reached by jumping the gap (or using whirlwind sprint) in between the two pillars.
  • The quest "The Taste of Death" must be active in order to finish the ruin.
  • At higher levels, an unnamed dragon priest will be in the final chamber, lying down on a chair seat.
  • After clearing the cave in the quest "The Taste of Death," it will be possible to fast travel to the secret entrance. The secret entrance is north of Dushnikh Yal, by the bridge and it counts towards the achievement Explorer.
  • At least 4 chests are located within Reachcliff Cave.
  • When using the Aura Whisper shout, another body can be found behind a wall in the dining hall that is not accessible.

BugsEdit

This section contains bugs related to Reachcliff Cave. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • The path to the dining area may not always open.

AppearancesEdit

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