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- Permanently increases Alteration skill
- Shelf on the second floor of Southern Books in Leyawiin. The shelf is in the section of the room to the right as the Hero of Kvatch enters the second floor. It is the shelf on the left of the pillar. The book is on the top shelf, lying horizontally. It is likely the Hero will have to jump to see/access it.
- Bookshelf in the basement of Snow-Shod Farm, southwest of Riften.
- In the Red Eagle ascent, below Sundered Towers.
- In the throne room of Yngvild.
- On a barrel in a Forsworn tent between Sundered Towers and Red Eagle Redoubt.
- After defeating Orchendor in The Only Cure quest.
- In Marise Aravel's House, go to the fireplace, face left. on top of shelves under the basket. One should jump on one of the two barrels in order to get a good look at the book.
It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion's reality is only in the mind of the caster and the target.
To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, other that they are something beyond the gods. For the wizard, it doesn't really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.
To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.
- One part of the book leans on the fourth wall. "Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, other that they are something beyond the gods." This may poke at the fact that Bethesda are the people who made the world of Tamriel and its entities, and players are only playing the game for fun.