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Elder Scrolls

Rebuilding the Blades is a quest available in The Elder Scrolls V: Skyrim. This will not appear by this name in the journal. Instead, there will be a miscellaneous quest to "Bring a follower to Delphine." Delphine has requested the Dragonborn to bring her three followers who will then take an oath and be inducted into the Blades.

Objectives[]

  1. Bring a follower to Delphine (three times)
  2. Ask Esbern about dragon lairs

Walkthrough[]

"If you find anyone you think would make a good recruit, I can certainly take a look at them. Remember, though, being a Blade is a lifelong commitment. Their loyalty has to be with us once they're in."
Delphine[src]

After completing the main quest Alduin's Wall, the Dragonborn can talk to Delphine and ask "So this is all the Blades? Two people?", at which point Delphine will say that eventually the Blades will be rebuilt. The Dragonborn can offer to bring new recruits to the Blades. Talking to Delphine while having a follower will allow that follower to be inducted into the Blades.

Miscellaneous followers (except Serana), mercenaries, housecarls, Companions, college students, and Dawnguard members can join the Blades. Non-humanoid followers, quest-exclusive followers, Dark Brotherhood members, and Serana cannot join the Blades. A maximum of three followers can be recruited.

Once a follower becomes a Blade, they will move to Sky Haven Temple and are no longer found at their original location when dismissed. The only exception is Derkeethus, who will be at his original location due to a bug.

Once three followers are sworn in to become Blades, the "Dragon Hunting" quest becomes available which involves slaying a dragon at a random dragon lair with the new recruits.

Should a Blade recruit die, they cannot be replaced by inducting another follower. As such, choosing an essential character (such as Erandur, Frea or Mjoll the Lioness) to become one of the three Blade recruits is a strong strategic choice.

A Blade member's combat morale depends on the character's faction and/or class. Some characters will fight until defeated while others will flee from battle when their health is low.

Recruitable followers[]

List of recruitable followers
Name Location Prerequisite Race Essential
Argis the Bulwark Vlindrel Hall, Markarth Become Thane of Markarth Nord No
Calder Hjerim, Windhelm Become Thane of Eastmarch Nord No
Gregor HF The White Hall, Dawnstar Become Thane of the Pale Nord No
Iona Honeyside, Riften Become Thane of The Rift Nord No
Jordis the Sword-Maiden Proudspire Manor, Solitude Become Thane of Haafingar Nord No
Lydia Breezehome, Whiterun Become Thane of Whiterun Nord No
Rayya HF Jarl's Longhouse, Falkreath Become Thane of Falkreath Redguard No
Valdimar HF Highmoon Hall, Morthal Become Thane of Hjaalmarch Nord No

College of Winterhold[]

Name Class Location Quest Race Essential
Brelyna Maryon Mystic Hall of Attainment Brelyna's Practice Dunmer No
J'zargo Sorcerer Hall of Attainment J'zargo's Experiment Khajiit No
Onmund Sorcerer Hall of Attainment Onmund's Request Nord No

The Companions[]

Name Class Location Quest Race Essential
Aela the Huntress Thief Jorrvaskr Glory of the Dead Nord Until the questline is complete
Athis Warrior Jorrvaskr Glory of the Dead Dunmer No
Farkas Blacksmith Jorrvaskr Glory of the Dead Nord Until the questline is complete
Njada Stonearm Warrior Jorrvaskr Glory of the Dead Nord No
Ria Warrior Jorrvaskr Glory of the Dead Imperial No
Torvar Warrior Jorrvaskr Glory of the Dead Nord No
Vilkas Warrior Jorrvaskr Glory of the Dead Nord Until the questline is complete

Dawnguard[]

Name Class Location Prerequisite Race Essential
Ingjard Warrior Fort Dawnguard Complete A New Order Nord No
Durak Ranger Fort Dawnguard Complete A New Order Orc No
Agmaer Bandit Fort Dawnguard Complete A New Order Nord No
Beleval Bandit Fort Dawnguard Complete A New Order Bosmer No
Celann Warrior Fort Dawnguard Complete A New Order Breton No

Mercenaries[]

Name Class Location Race Essential
Belrand Spellsword The Winking Skeever, Solitude Nord No
Jenassa Ranger The Drunken Huntsman, Whiterun Dunmer No
Marcurio Mage Bee and Barb, Riften Imperial No
Stenvar Warrior Candlehearth Hall, Windhelm Nord No
Teldryn Sero DR Spellsword The Retching Netch, Raven Rock Dunmer No
Vorstag Warrior Silver-Blood Inn, Markarth Nord No

Quest reward followers[]

These followers typically have a quest attached to them and it must be completed in order to gain them as a follower.

Name Class Location Prerequisite Race Essential
Adelaisa Vendicci Citizen East Empire Company Rise in the East Imperial No
Ahtar Warrior Castle Dour Complete Kill the Bandit Leader. Redguard Always
Annekke Crag-Jumper Ranger Darkwater Crossing Complete Kill the Bandit Leader. Nord No
Aranea Ienith Mage Shrine of Azura Side with her during The Black Star. Dunmer No
Eola Nightblade Hall of the Dead, Markarth Help her in The Taste of Death Breton No
Erandur Priest Windpeak Inn, Dawnstar Help him in Waking Nightmare Dunmer Always, if he is spared
Erik the Slayer Barbarian Frostfruit Inn, Rorikstead Complete his favor Nord No
Faendal Thief Riverwood Help him in A Lovely Letter Bosmer No
Frea DR Warrior Skaal Village Complete The Fate of the Skaal Nord Always
Golldir Warrior Hillgrund's Tomb Help him in Ancestral Worship Nord No
Illia Mage Darklight Tower Help her in Repentance Imperial No
Kharjo Warrior Ahkari's Khajiit Caravan Retrieve his Moon Amulet Khajiit No
Lob Ranger Largashbur Complete The Cursed Tribe Orc No
Mjoll the Lioness Warrior Riften Complete Retrieve Grimsever Nord Always
Ogol Warrior Largashbur Complete The Cursed Tribe Orc No
Ralis Sedarys DR Rogue Kolbjorn Barrow Spare him at the end of Unearthed Dunmer No
Roggi Knot-Beard Miner Kynesgrove Find his family's ancestral shield Nord No
Sven Lumberjack Riverwood Help him in A Lovely Letter Nord No
Talvas Fathryon DR Conjurer Tel Mithryn Complete From the Ashes Dunmer No
Ugor Ranger Largashbur Complete The Cursed Tribe Orc No

Miscellaneous followers[]

These followers have no specific quest attached to them. Gaining them as a follower may sometimes be a trivial affair, such as brawling against them and winning the match.

Name Class Location Prerequisite Race Essential
Benor Warrior Morthal Beat him in a brawl Nord No
Borgakh the Steel Heart Warrior Mor Khazgur Pay her dowry or persuade her Orc No
Cosnach Warrior Silver-Blood Inn, Markarth Beat him in a brawl or give him a drink Breton No
Derkeethus Ranger Darkwater Pass Free him from captivity Argonian Always (due to a bug)
Ghorbash the Iron Hand Ranger Dushnikh Yal Convince him to travel with the Dragonborn Orc No
Uthgerd the Unbroken Warrior The Bannered Mare, Whiterun Beat her in a brawl Nord No

Journal[]

Rebuilding the Blades – FreeformSkyhavenTempleA
ID Journal Entry
10
  • Objective 10: Bring a follower to Delphine
20
  • Objective 20: Bring a follower to Delphine
30
  • Objective 30: Bring a follower to Delphine
40
  • Objective 40: Ask Esbern about dragon lairs

Trivia[]

  • It is possible to begin this quest without killing Paarthurnax by talking to Delphine after the completion of "Alduin's Wall."
  • Mercenaries can follow the Dragonborn for no charge if recruited into the faction.
  • Recruits who die by any means cannot be replaced by inducting new members.
  • Since all Blades recruits are given the heavy armor set of the Blades along with the shield and the one-handed weapon Blades Sword, followers that are skilled in Heavy Armor, One-Handed, and Block will benefit most from the new gear, while followers without these skills may be handicapped.

Bugs[]

This section contains bugs related to Rebuilding the Blades. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Armor given to Blades inductees prior to their induction may be removed from their inventory.
  • Housecarls who are chosen to become Blades will say "I will be back at your house if you need me, Thane.", though they will return to Sky Haven Temple.
  • Occasionally, Blades inductees will return to the place they where recruited despite Delphine having accepted them.
    • Loading a save game before recruiting the previous Blade follower, which is only possible if the inductee if not the first to be recruited, will fix the issue.
  • Esbern may not respond properly to the Dragonborn's attempts to interact, and instead only say "Did you say something?"
  • When recruiting Mjoll the Lioness, Aerin can still follow her around, keeping him at Sky Haven Temple for the rest of the game.
    • He will also follow Mjoll when sent by Esbern to slay a dragon.
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