Relics of the Crusader
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The Relics of the Crusader are a complete set of leveled heavy armor or light armor as well as a mace and sword that are received during the Knights of the Nine quest. They can be placed on the armor stand in the Priory of the Nine undercroft for display or storage.
Each piece has an enchantment and in addition grants an Ability or Spell while it is equipped.
There are light and heavy versions of the armor, which set is rewarded depends on which skill is higher, heavy or light armor, similar to the Imperial Dragon Armor. Both versions have the same enchantment effects and appearance.
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Infamy
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As the armor and weapons are imbued with the powers of the Nine Divines, if infamy rises above two, they will become unequipable until a pilgrimage is made to the wayshrines to make amends.
Armor stand
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If you place the Relics of the Crusader on the Armor Stand upon removing the Relics they will be re-Leveled to your current level, repaired, recharged, and will change to light armor or heavy armor from the previous version respective to your highest armor rating, be it heavy or light armor.
Armor of the Crusader
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| It has been suggested that this article or section be merged with Armor of the Crusader, because: (Discuss) |
The Armor of the Crusader is the armor set obtained from the Knights of the Nine quest line.
Holy aura
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Holy Aura is an ability granted when wearing the full set of armor, it gives a 5% Shield, and reduces damage received from Umaril's attacks. (Full set means all six armor pieces; weapon is optional. A two handed weapon can be used, but the shield must be selected).
Heavy Armor
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Helm of the Crusader
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When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds. The Helm is the artifact of Dibella.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 2800 | 0 | 4 | 300 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 2 pts | xx 000ECB* |
| 7-10 | 2900 | 8 | 5 | 600 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 3 pts | xx000EC3* |
| 11-15 | 3000 | 9 | 5.5 | 900 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 4 pts | xx000EBD* |
| 16-20 | 3050 | 10.5 | 6 | 1375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 5 pts | xx000EB7* |
| 21+ | 3200 | 12 | 7.5 | 2000 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 6 pts | xx000EB1* |
Cuirass of the Crusader
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| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 7050 | 30 | 10 | 600 | Fortify
Health 15 pts | xx000ECE* |
| 7-10 | 7600 | 40 | 12.5 | 1200 | Fortify Health 18 pts Fortify Skill: Restoration 3 pts Resist Normal Weapons 15% | xx000EC6* |
| 11-15 | 8150 | 45 | 13.75 | 1800 | Fortify Health 21 pts Fortify Skill: Restoration 4 pts Resist Normal Weapons 15% | xx000EC0* |
| 16-20 | 8700 | 52.8 | 15 | 2700 | Fortify Health 24 pts Fortify Skill: Restoration 5 pts Resist Normal Weapons 15% | xx000EBA* |
| 21+ | 9250 | 60 | 18.75 | 4000 | Fortify Health 27 pts Fortify Skill: Restoration 6 pts Resist Normal Weapons 15% | xx000EB4* |
Gauntlets of the Crusader
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When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which Heals on touch 50 points. The gauntlets is the artifact of Stendarr.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 1350 | 6 | 4 | 300 | Fortify Skill: Restoration 5 pts Resist Disease 50% | xx000ECD* |
| 7-10 | 1450 | 8 | 5 | 600 | Fortify Skill: Restoration 6 pts Resist Disease 50% | xx000EC5* |
| 11-15 | 1550 | 9 | 5.5 | 900 | Fortify Skill: Restoration 7 pts Resist Disease 50% | xx000ECF* |
| 16-20 | 1650 | 10.5 | 6 | 1375 | Fortify Skill: Restoration 8 pts Resist Disease 50% | xx000EC9* |
| 21+ | 1750 | 12 | 7.5 | 2000 | Fortify Skill: Restoration 9 pts Resist Disease 50% | xx000EC3* |
Boots of the Crusader
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When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows travel through the wilderness without creatures (except mud crabs and rats) attacking. However, it may not take effect if riding a horse. The boots is an artifact of Kynareth.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 300 | 9 | 4 | 300 | Fortify Skill: Restoration 2 pts | xx000ECF* |
| 7-10 | 400 | 12 | 5 | 800 | Fortify Skill: Restoration 3 pts | xx000EC7* |
| 11-15 | 450 | 13.5 | 5.5 | 900 | Fortify Skill: Restoration 4 pts | xx000EC1* |
| 16-20 | 550 | 15.75 | 6 | 1375 | Fortify Skill: Restoration 5 pts | xx000ECB* |
| 21+ | 700 | 18 | 7.5 | 1650 | Fortify Skill: Restoration 6 pts | xx000EC5* |
Greaves of the Crusader
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When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 800 | 18 | 6 | 450 | Fortify Skill: Restoration 2 pts Fortify Skill: Destruction 5 pts | xx000ECC* |
| 7-10 | 1000 | 24 | 7.5 | 600 | Fortify Skill: Restoration 3 pts Fortify Skill: Destruction 6 pts | xx000EC4* |
| 11-15 | 1200 | 27 | 8.25 | 1350 | Fortify Skill: Restoration 4 pts Fortify Skill: Destruction 7 pts | xx000EBE* |
| 16-20 | 1400 | 31.5 | 9 | 2125 | Fortify Skill: Restoration 5 pts Fortify Skill: Destruction 8 pts | xx000EB8* |
| 21+ | 1600 | 36 | 11 | 3025 | Fortify Skill: Restoration 6 pts Fortify Skill: Destruction 9 pts | xx000EB2* |
Shield of the Crusader
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The shield is the artifact of Julianos.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 4100 | 12 | 12 | 450 | Reflect Spell 10% | xx000ECA* |
| 7-10 | 4900 | 16 | 15 | 900 | Reflect Spell 12% | xx000EC2* |
| 11-15 | 5700 | 18 | 16.5 | 1350 | Reflect Spell 14% | xx000EBC* |
| 16-20 | 6500 | 31.5 | 21 | 2200 | Reflect Spell 16% | xx000EB6* |
| 21+ | 7300 | 24 | 22.5 | 3025 | Reflect Spell 18% | xx000EB0* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
Light Armor
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Helm of the Crusader
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When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 2800 | 7 | 2.5 | 160 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 2 pts | xx 000ECB* |
| 7-10 | 2900 | 1.8 | 3 | 205 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 3 pts | xx000EC3* |
| 11-15 | 3000 | 2.2 | 3.5 | 375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 4 pts | xx000EBD* |
| 16-20 | 3100 | 2.6 | 4 | 660 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 5 pts | xx000EB7* |
| 21+ | 3200 | 3 | 5 | 1375 | Fortify Attribute: Personality 25 pts Fortify Skill: Restoration 6 pts | xx000EB1* |
Cuirass of the Crusader
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Obtaining the cuirass light armor version between levels 1-6 will give a cuirass with a weight of 35, while the obtaining it at later levels will have less weight.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 7050 | 35 | 6.25 | 320 | Fortify Health 15 pts Fortify Skill: Restoration 2 pts Resist Normal Weapons 15% | xx000EAE* |
| 7-10 | 7600 | 9 | 8 | 305 | Fortify Health 18 pts Fortify Skill: Restoration 3 pts Resist Normal Weapons 15% | xx000EA8* |
| 11-15 | 8150 | 11 | 8.75 | 720 | Fortify Health 21 pts Fortify Skill: Restoration 4 pts Resist Normal Weapons 15% | xx000EA2* |
| 16-20 | 8700 | 13 | 10 | 2700 | Fortify Health 24 pts Fortify Skill: Restoration 5 pts Resist Normal Weapons 15% | xx000E9C* |
| 21+ | 9250 | 15 | 12.5 | 4000 | Fortify Health 27 pts Fortify Skill: Restoration 6 pts Resist Normal Weapons 15% | xx000E96* |
Gauntlets of the Crusader
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When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which Heals on touch 50 points.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 1350 | 1.5 | 2.5 | 160 | Fortify Skill: Restoration 5 pts Resist Disease 50% | xx000EAD* |
| 7-10 | 1450 | 1.8 | 3 | 205 | Fortify Skill: Restoration 6 pts Resist Disease 50% | xx000EA7* |
| 11-15 | 1550 | 2.2 | 3.5 | 360 | Fortify Skill: Restoration 7 pts Resist Disease 50% | xx000EA1* |
| 16-20 | 1650 | 2.6 | 4 | 660 | Fortify Skill: Restoration 8 pts Resist Disease 50% | xx000E9B* |
| 21+ | 1750 | 3 | 5 | 1000 | Fortify Skill: Restoration 9 pts Resist Disease 50% | xx000E95* |
Boots of the Crusader
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When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows travel through the wilderness without creatures (except mud crabs and rats) attacking. However, it may not take effect if riding a horse.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 300 | 1.5 | 2.5 | 160 | Fortify Skill: Restoration 2 pts | xx000EAF* |
| 7-10 | 400 | 2 | 3 | 205 | Fortify Skill: Restoration 3 pts | xx000EA9* |
| 11-15 | 500 | 3.3 | 3.5 | 360 | Fortify Skill: Restoration 4 pts | xx000EA3* |
| 16-20 | 600 | 3.9 | 4 | 660 | Fortify Skill: Restoration 5 pts | xx000E9D* |
| 21+ | 700 | 4.5 | 5 | 975 | Fortify Skill: Restoration 6 pts | xx000E97* |
Greaves of the Crusader
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When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.
- Note:The Greaves of the Crusader levels 16-20 possess the enchantment for the Cuirass of the Crusader for the same level. This does not occur for the heavy version of the Greaves.
| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 800 | 4.5 | 3.75 | 240 | Fortify Skill: Restoration 2 pts Fortify Skill: Destruction 5 pts | xx000EAC* |
| 7-10 | 1000 | 5.4 | 4 | 300 | Fortify Skill: Restoration 3 pts Fortify Skill: Destruction 6 pts | xx000EA6* |
| 11-15 | 1200 | 6.6 | 5.25 | 360 | Fortify Skill: Restoration 4 pts Fortify Skill: Destruction 7 pts | xx000EA0* |
| 16-20 | 8700 | 7.8 | 6 | 990 | Fortify Health 24 pts Fortify Restoration 5 pts Resist Normal Weapons 15% | xx000E9A* |
| 21+ | 1600 | 9 | 7.5 | 1000 | Fortify Skill: Restoration 6 pts Fortify Skill: Destruction 9 pts | xx000E94* |
Shield of the Crusader
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| Level | Base Value | Weight | Base Armor | Health | Enchantments | Armor ID |
|---|---|---|---|---|---|---|
| 1-6 | 4100 | 3 | 7.5 | 240 | Reflect Spell 10% | xx000EAA* |
| 7-10 | 4900 | 3.6 | 9 | 300 | Reflect Spell 12% | xx000EA4* |
| 11-15 | 5700 | 4.4 | 10.5 | 510 | Reflect Spell 14% | xx000E9E* |
| 16-20 | 6500 | 5.2 | 12 | 990 | Reflect Spell 16% | xx000E98* |
| 21+ | 7300 | 6 | 15 | 1500 | Reflect Spell 18% | xx000E92* |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
Weapons of the Crusader
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| It has been suggested that this article or section be merged with Weapons of the Crusader, because: (Discuss) |
The Weapons of the Crusader are the sword and mace obtained from the quest line. The weapons can be recharged by placing them on the armor stand in the Priory of the Nine.
Sword of the Crusader
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When equipped, the Sword of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the blade skill by 10 points. This actually is regarded as a skill level-up, and therefore it will not show that your Blade Skill has been increased. It's is therefore advisable to remove this piece of weaponry before training at a blade weapon trainer. The same goes for Mace of the Crusader.
- Note: There are two IDs for five of the leveled swords, the second one of the ID of the sword is the cursed weapon you initially pick up.
| Level | Base Value | Weight | Base Damage | Health | Enchantments | Charge | # of Uses | Weapon ID |
|---|---|---|---|---|---|---|---|---|
| 1-4 | 167 | 23 | 13 | 250 | Fire Damage 2 pts for 2 secs Damage Magicka 7 pts | 300 | 50 | xx000F30* xx000F47* |
| 5-6 | 327 | 27 | 15 | 300 | Fire Damage 4 pts for 2 secs Damage Magicka 15 pts | 500 | 83 | xx000F31* |
| 7-9 | 502 | 31 | 17 | 375 | Fire Damage 6 pts for 2 secs Damage Magicka 20 pts | 750 | 125 | xx000F43* xx000F46* |
| 10-12 | 824 | 35 | 19 | 450 | Fire Damage 8 pts for 2 secs Damage Magicka 25 pts | 1000 | 90 | xx000F3F* xx000F45* |
| 13-16 | 1347 | 39 | 21 | 550 | Fire Damage 10 pts for 2 secs Damage Magicka 30 pts | 1250 | 69 | xx000F3E* |
| 17-20 | 2309 | 38 | 23 | 650 | Fire Damage 12 pts for 2 secs Damage Magicka 25 pts | 1500 | 62 | xx000F3D* xx000F44* |
| 21+ | 3912 | 47 | 25 | 750 | Fire Damage 14 pts for 2 secs Damage Magicka 40 pts | 2000 | 62 | xx000F4A* xx000F49* |
| Weapon Reach: 1.00 | ||||||||
| Weapon Speed: 1.00 | ||||||||
Mace of the Crusader
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When equipped, the Mace of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the blunt skill by 10 points. This actually is regarded as a skill level-up, and therefore it will not show that your Blunt Skill has been increased. It's is therefore advisable to remove this piece of weaponry before training at a blunt weapon trainer. The same goes for Sword of the Crusader.
| Level | Base Value | Weight | Base Damage | Health | Enchantments | Charge | # of Uses | Weapon ID |
|---|---|---|---|---|---|---|---|---|
| 1-4 | 161 | 18 | 12 | 250 | Fire Damage 2 pts for 2 secs Turn Undead up to level 1 for 5 secs | 300 | 100 | xx000F32* |
| 5-6 | 273 | 22 | 15 | 300 | Fire Damage 4 pts for 2 secs Turn Undead up to level 3 for 5 secs | 500 | 62 | xx000F33* |
| 7-9 | 485 | 26 | 17 | 375 | Fire Damage 6 pts for 2 secs Turn Undead up to level 5 for 5 secs | 750 | 53 | xx000F42* |
| 10-12 | 788 | 30 | 19 | 450 | Fire Damage 8 pts for 2 secs Turn Undead up to level 7 for 5 secs | 1000 | 47 | xx000F41* |
| 13-16 | 1261 | 34 | 21 | 550 | Fire Damage 10 pts for 2 secs Turn Undead up to level 9 for 5 secs | 1250 | 44 | xx000F40* |
| 17-20 | 2114 | 38 | 23 | 650 | Fire Damage 12 pts for 2 secs Turn Undead up to level 14 for 5 secs | 1500 | 41 | xx000F48* |
| 21+ | 4017 | 42 | 25 | 750 | Fire Damage 14 pts for 2 secs Turn Undead up to level 17 for 5 secs | 2000 | 46 | xx000F4B* |
| Weapon Reach: 1.00 | ||||||||
| Weapon Speed: 0.90 | ||||||||
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Damage refers to the base damage rating without factoring the effects of the appropriate blade or blunt skill, or the condition of the weapon.
Appearance
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- The Elder Scrolls IV: Knights of the Nine (First appearance)