Not to be confused with Rescue.

Rescue Mission is a quest available in The Elder Scrolls V: Skyrim. It is a radiant quest that may be taken after completing the first quest in the main Companions questline. It can be repeatedly completed, if the Dragonborn asks the leaders of the Companions for work.


As for a radiant quest, the person to rescue and the location from where are random. Below is a list of possible variations:

Possible objectivesEdit


Rescue Mission – CR08
IDJournal Entry
10 <Alias=Victim> has been kidnapped and taken to <Alias=Lair>. I need to get <Alias.PronounObj=Victim> back to <Alias=VictimHome>.
  • Objective 10: Rescue <Alias=Victim> from <Alias=Lair>
  • Objective 20: Talk to <Alias=Victim>
  • Objective 21: Escort <Alias=Victim> back to <Alias=VictimHome>
  • Objective 22: Take your leave of <Alias=Victim>
25 I rescued <Alias=Victim> from <Alias=Lair> and escorted <Alias.PronounObj=Victim> back to <Alias=VictimHome>.
  • Objective 25: Return to <Alias=ShortName=Questgiver>
50 I found <Alias=Victim> in <Alias=Lair> but <Alias.Pronoun=Victim> died.
  • Objective 25: Return to <Alias.ShortName=Questgiver>
  • Quest complete
  • Quest failed
  • Quest failed


  • Unlike the other radiant quests from the Companions, once this quest is offered, it cannot be declined; the Dragonborn must finish it in order to get other quests from the Companions.
  • If Dragonborn is installed, then there is a small chance that either the kidnapped character's location may take place on Solstheim, or their destination may be on Solstheim. If the kidnapped character lives on Solstheim, then they might be called citizens of Skyrim by Vilkas and Skjor, even though Solstheim technically belongs to the Province of Morrowind.


This section contains bugs related to Rescue Mission. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  • It is possible to end up stuck in a loop of "take your leave of [person]." This is due to the NPC being glitched into the ground, with the arrow signifying their position, making it impossible to complete the quest. However, if the target is near one of the cities (for example Whiterun) one can glitch out of the map and proceed to the target on foot and be able to reach it as long as it does not hit the out of map boundaries. Once the target is reached and brought back to their city, the game may glitch again where the Dragonborn will be unable to complete this objective in taking their leave. In fixing the bug, the rescued NPC may need to be killed to complete the mission.
    •  PC(Fix)   A possible workaround in the PC version is to activate god mode using the console command tgm, teleport to the NPC with player.moveto X, being X the NPC's refID, then get the stage numbers from the quest with the command player.sqs cr08 and use setstage cr08 [stage number] to complete. The stage number can vary from quest to quest. The god mode is because the NPC can be floating in the air. With that, they will not die from falling damage.
  • Known glitch with rescue missions involving Eltrys: If the quest "The Forsworn Conspiracy" has been completed, then Eltrys will have been killed by the guards in Markarth. As such, he will already be dead. The mission will not fail, however, the mission will become stuck on "Talk to Eltrys."
    •  PC(Fix)   Use the console to advance mission status or use the resurrect command on Eltrys to bring him back to life.
  • Rescuing Fruki, the cage is already open and she asks to be escorted home. She may not follow the Dragonborn out of the cave, but rather reaches a certain point in the passage and stops. This occurred when the Dragonborn took the dead-end passage to deal with the mage at the bottom after rescuing Fruki. Work-around: loaded the autosave at entry and re-ran the rescue going down the dead-end first. Fruki then properly followed out of the cave and back to Dawnstar.
  • The hostage may not follow the Dragonborn after being saved. Arriving at their hometown should update the quest.
  • Feeding on Belthor in Whiterun then talking to him while he is still seduced caused a Rescue Quest to open up. Belthor says "Thanks for rescuing me" and a quest in miscellaneous objectives saying saying kill the master vampire. The vampire was supposed to be located in Halted Stream Cave, however, only bandits were present. The arrow leads to a point in the cave where the vampire should be standing, however, there is no vampire there. Reloading from just before the cave does not work.
    •  360(Fix)   Do not talk to Belthor if one is feeding on him.
  •  360   When entering Shimmermist Cave, the "target" may not be captive but rather walking around in the first open room past the bridge and water, usually with a Chaurus. The NPC will be unable to be talked to. Clearing out the cave will update the journal to "Talk to (NPC)," but any attempt to do so results in the NPC merely repeating their default scripting.
    • One possible solution to this may be looking at the NPC's inventory while pickpocketing, then backing out. This will update the quest and allow the NPC to follow the Dragonborn out of the cave.
  • When trying to rescue Danica Pure-Spring from Shimmermist Cave, the location of the cave will not be shown by the marker. The marker will point to a place to the west of Whiterun. After clearing the cave it will say that the rescue mission is complete and to speak with Danica. However she is nowhere to be found inside the cave, and the marker will still show up in the middle of nowhere. Travel back to Whiterun and jump over the north city wall using the barrel in the small area to the left (right upon entering Whiterun) of the gate. It may take multiple tries, when one is on the wall try to duck/jump to get to the other side. Walk to the map maker and find Danica there, talking to her updates the quest. Fast-travel back to Whiterun and go inside the Temple of Kynareth. Exiting the temple will update the quest. Then, return to Jorrvaskr to complete the quest. This can also occur while attempting to Rescue Olfina Gray-Mane from Moldering Ruins. This also works while rescuing Amren from Broken Fang Cave.
  • A potential fix for NPCs who are not showing up at the quest location or where the quest marker is showing them to be. Confirmed with Olfina Gray-Mane. Upon entering Whiterun to the immediate right is a small area with a barrel on the West Wall. Climb this barrel and attempt to jump over the wall to the North, this may take several tries and the Dragonborn may appear to be stuck on the wall as well but keep trying and the Dragonborn will fall out of the map into this "unloaded map area." From here some NPCs who appear to be glitched out of the playing world can be accessible by walking towards their marker. Complete the needed objective of talking to them then fast travel to where they need to go after this. (Confirmed with Carlotta Valentia, 3/7/13, on X360 with all patches +Hearthfire +Dragonborn). Might need to enter and then exit a building in town for the NPC to register that they are where they need to be (PS3 with all updates but no add-ons).
  • During a rescue mission of Aeri from Embershard Mine the cage where she was held is relatively close to the mine entrance. Upon rescuing her from the cage, she started following, the map updated with a marker to her home town (Anga's Mill), but arriving there and going to the quest marker with her following did not finish the quest and she kept following behind. To avoid this, make sure to kill every bandit in the mine before unlocking Aeri's cage (after killing the last one, the game prompts to speak to Aeri). If she has already been rescued is following, killing all the bandits in the mine resolves the issue. This might work for other similar situations during this Radiant quest.
  • If the person was killed the Dragonborn can still receive the quest. However, the icon for the person's location will vanish after fast traveling, preventing the quest from being completed.
    • Fix: load earlier save – ignoring this glitch will prevent any more quests to be received from the Companions.

Start a Discussion Discussions about Rescue Mission

  • RescueMission glitch?

    13 messages
    • I am having a similar issues with this mission. After rescuing Viarmo and bring him to his town. There is a marker to bring him to but he j...
    • wrote: I talked to Aela inside Jorrvaskr, but instead of giving me one of her radiant quests she responded with, "My love...
  • can't get rescue mission quests

    2 messages
    • Vilkas has an arrow over his head for "Talk to the Companions' Leaders for work but there is no dialog option "I'm Looking ...
    • I can still get quests from Farkas and Aela.