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Restoration (Skyrim)

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The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards.

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"I've a lot of respect for the Restoration School. Skyrim could use more healers."
Guard[src]

Restoration is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Mage play-style.

Contents

DescriptionEdit

Skill experience is gained by healing when hurt and blocking damage with wards. This means that if the player is at full health when using healing spells, or is not absorbing damage when using wards, the skill will not raise. These spells will identify themselves as Restoration spells and generally focus on healing and protection.

A highly useful school of magic for any adventurer, a wide variety of characters (especially the weapon master and berserker archetypes of the warrior skill set) can find themselves using these spells for survival. Since Skyrim does not feature custom spell creation, Restoration spells are learned from Spell Tomes found in dungeons or purchased from specific merchants.

BooksEdit

Restoration books are yellow, depicting spread-winged birds.
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These books increase the Restoration Skill:

The following Miscellaneous Quest increases the Restoration Skill:

SpellsEdit

The following is a complete list of Restoration spells:

Rank Skill Level Requirement Spell Name Description Magicka Base Cost
Novice 0 Healing Heals the caster 10 points per second. One of the two basic spells. 12 per second
Lesser Ward Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. 26 per second
Apprentice 25 Fast Healing Heals the caster 50 points. 73
Healing Hands Heals the target 10 points per second, but not undead, atronachs, or machines. 18 per second
Steadfast Ward Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. 45 per second
Turn Lesser Undead Undead up to level 6 flee for 30s. 74
Adept 50 Close Wounds Heals the caster 100 points. 95
Greater Ward Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. 74 per second
Heal Other Heals the target 75 points. Does not affect undead, atronachs, or machines. 60
Repel Lesser Undead All affected undead up to level 8 flee for 30s. 115
Turn Undead Undead up to level 13 flee for 30s. 168
Expert 75 Circle of Protection Undead up to level 20 entering the circle will flee. 171
Grand Healing Heals everyone close to the caster 300 points. 127
Repel Undead All affected undead up to level 16 flee for 30s. 353
Turn Greater Undead Undead up to level 21 flee for 30s. 266
Master 100 Bane of the Undead Sets undead up to level 44 on fire and makes them flee for 30s. 988
Guardian Circle Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. 716

Master spells can't be purchased initially. To unlock Master Restoration spells, the Restoration Ritual Spell quest must be completed upon reaching level 90 Restoration.

Starting SpellsEdit

The following are Restoration spells that the character can start with if the correct race is selected:

  • Healing spell is already unlocked for all races at the start of the game.

PerksEdit

The following are the perks that become available to select as the skill is leveled up

Perk (Ranks) Requirements Description
Novice Restoration None Cast Novice level Restoration spells for half magicka
Restoration Dual Casting Restoration 20, Novice Restoration Dual casting a Restoration spell overcharges the effects into an even more powerful version
Regeneration Restoration 20, Novice Restoration Healing spells cure 50% more
Apprentice Restoration Restoration 25, Novice Restoration Cast Apprentice level Restoration spells for half magicka
Recovery (2) Restoration 30/60, Novice Restoration Magicka regenerates 25% faster (50% for second rank)

Note: Counteracts the -50% magicka regeneration of The Atronach Stone.

Respite Restoration 40, Novice Restoration Healing spells also restore stamina
Adept Restoration Restoration 50, Apprentice Restoration Cast Adept level Restoration spells for half magicka
Ward Absorb Restoration 60, Novice Restoration Your wards absorb 25% of magicka that hits them.

See also: The Atronach Stone or Dragonskin and Atronach perk, as they combine with this for easily reaching the 85% magicka absorption cap.

Necromage Restoration 70, Regeneration All spells are more effective against undead
Expert Restoration Restoration 75, Adept Restoration Cast Expert level Restoration spells for half magicka
Avoid Death Restoration 90, Recovery Once a day, heals 250 points automatically if you fall below 10% health

Note: Possible 400 hit point regen when stacked with Sailor's Repose and the Regeneration perk.

Master Restoration Restoration 100, Expert Restoration Cast Master level Restoration spells for half magicka

Note: Necromage's vague description is actually 25% more effective. The effects against undead will even count on the player if they are a vampire. Spells cast on self and buffs gained from items will be 25% more effective.

TrainingEdit

Leveling techniquesEdit

Healing being dual cast.
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  • The spell Circle of Protection may be cast anywhere and can raise this skill effectively.
    • When combined with level 100 enchanting, the player can enchant four different items so that each item (head, chest, ring, necklace) reduces the cost of restoration by 25% each, ultimately reducing the cost by 100% (requires no magic). This allows the player to cast Circle of Protection at no cost, allowing the player to level up even more effectively.
  • The player can easily increase the skill by finding a dungeon with any number of Draugr or undead inside. They can repeatedly use Turn Undead spells on them, quickly increasing the skill.
  • The player can enchant a piece of headgear, clothing, ring and necklace to reduce the cost of restoration and destruction spells by 25%, and can use both Flames and Healing Hand on their horse infinitely.
  • Cornering an undead creature such as a Skeleton or Draugr and then using Turn Undead upon them can raise this skill.
  • Casting Equilibrium and Healing simultaneously will raise Restoration but will not raise Alteration. This will keep Magicka full, but slowly drain Health. Eventually Equilibrium will sap more Health than Healing can keep up with. If the difficulty is turned down to novice, the health sapped with be reduced so that this method becomes sustainable. Fast healing or close wounds a far more effective way to level restoration as it allows greater amounts of health being healed and therefor should level the skill faster. With the regeneration perk, it is possible to do it on expert difficulty, however, the player will need to be very cautious not to kill themself. On adept mode it's easy to keep up with healing.
  • Flame trap - Find a flame trap or flame turnstile, usually in Dwemer Ruins and step on it or approach it, cast Healing. If the player's hit points drain too quickly, wear fire resistance gear or use a shield and Elemental Protection while blocking.
    • Using a spike trap (such as the one at Halted Stream Camp or Pinewatch) the player may damage themselves by walking into the side of the trap and healing the damage. Jumping upon the spikes will kill the player far too quickly on any difficulty, inch up to them from the side until damage is received and then back peddle quickly.
    • At High Hrothgar the icy wind blocking the path to The Throat of the World can be used to damage the player while casting a healing spell. This works well for lower levels.
  • Attacking essentials - With a Destruction spell in one hand and Healing Hands or Heal Other in the other hand, simultaneously damage and heal essential NPCs or Horses to level both Restoration and Destruction. This method may however cause a bounty for attacking the NPC.
  • Falling may harm the player without killing them, though this method is tedious at best as you must then spend time returning to a high area to repeat the process. Markarth is a good place to utilize this strategy safely.
  • Stepping repeatedly on a floor trap that triggers the swinging spiked wall will damage your character and a follower (follower takes more damage). Dual casting Healing and Healing hands level the skill up quickly. Similarly, walking into swinging axe traps have no reset time like swinging spiked wall traps to accumulate damage faster. (Wear restoration spell reducing armor for continuous healing)
  • Yet another method that can be used is a combination of Conjuration, the Atronach Stone, and the Heal spell. At any location with a corner, summon a Flame Thrall and use Frostbite to make it attack. Cornering it will make it use a spell similar (if not the exact spell) to Flames, which can be absorbed for magicka used to cast Healing. (Ward Absorb has not been tested, although this may prove faster than this method, will be tested shortly.)
  • Try finding a low-level warrior without a follower, then equip both your shield and your restoration spell. Block the opponent's attacks with your shield, then use a healing spell when your health is low. This can level both block and restoration.
  • Another tedious method for levelling is for the player to jump continuously on a forge fire until their health is low, then heal the damage and repeat.
  • It is also possible to level up restoration by reanimating a corpse then keep casting spells like turn lesser undead on it. Note that this can only be done for the duration of the conjuration spell used to reanimate the corpse.

TriviaEdit

  • Necromage also will affect the player if they are a vampire. As a vampire, the game will tag you as an undead, thus all spells/effects/buffs on yourself will have greater effect. This means, for example:
    • Enchanted equipment stats will improve somewhat. 100% magicka regen can become 125%. This also allows crafting to be improved considerably, as any fortify alchemy or smithing gear will gain a 25% bonus which in turn can apply to the creation of other fortify potions, such as enchanting elixirs.
    • Shouts last longer and cool-down is improved.
    • Dead Thrall can be cast on undead past the Lv40 cap.
    • Conjuration summons will last longer.
    • Bear in mind this will also make the weakness to fire 25% weaker. It is wise to offset this with resist magic or fire enchantments even more than already if choosing to play a vampire with Necromage. The Dunmer fire resistance perk will improve and allow vampires to offset the increased weakness naturally.
  • Casting the Guardian Circle spell and standing inside it's area of effect counts as a spell affecting the player, and, as such, can be used to create a magicka-regenerating pool in synergy with the Atronach Stone or the Alteration "Atronach" perk.
  • Colette Marence, the Restoration trainer at the College of Winterhold, believes that restoration magic is looked down upon by the college. It is unclear if her belief is justified, or simply part of her paranoia.

See alsoEdit

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