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Restoration (Morrowind)

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Restoration Icon MW
Main article: Skills (Morrowind)
For other uses, see Restoration.

Restoration is a magic skill that appears in The Elder Scrolls III: Morrowind. The Restoration discipline is the mastery of the spell effects of the College of Restoration, with willpower being its main governing attribute. The restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment strength, endurance, intelligence, agility, and other bodily attributes.[1]

BonusesEdit

Through character creation, certain classes and races are granted specific skill bonuses. In addition to this, only Bretons are granted a bonus of 10 points to their Restoration skill. The following classes either have Restoration as a major or minor skill respectively:

ClassesEdit

Major SkillEdit

Minor SkillEdit

Skill BooksEdit

In addition to bonuses, the following books grant an increase in your Restoration skill:

Skill TrainersEdit

EffectsEdit

CureEdit

FortifyEdit

  • Fortify Attack MW Fortify Attack – Temporarily raises the target's chance of making a successful attack with a weapon or hand-to-hand attack.
  • Fortify Attribute MW Fortify Attribute – Temporarily increases the value of the target's attribute. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. The magnitude is the value of the increase of the attribute.
  • Fortify Health MW Fortify Health – Temporarily increases the value of the target's health. The magnitude is the value of the increase of the health.
  • Fortify Fatigue MW Fortify Fatigue – Temporarily increases the value of the target's fatigue. The magnitude is the value of the increase of the fatigue.
  • Fortify Magicka MW Fortify Magicka – Temporarily increases the value of the target's magicka. The magnitude is the value of the increase of the magicka.
  • Fortify Maximum Magicka-Icon Fortify Maximum Magicka – Temporarily increases target's maximum Magicka by a multiplier. The magnitude is multiplied by the target's Intelligence. A magnitude of 2.0 produces a Magicka bonus equal to the target's Intelligence x 2.
  • Fortify Skill MW Fortify Skill – Temporarily increases the value of the target's skill. The magnitude is the value of the increase of the skill.

RemoveEdit

ResistEdit

  • Resist Blight Disease MW Resist Blight Disease – Temporarily increases the target's resistance to the blight disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Common Disease MW Resist Common Disease – Temporarily increases the target's resistance to the common disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Corprus Disease MW Resist Corprus Disease – Temporarily increases the target's resistance to the corprus disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Fire MW Resist Fire – Temporarily increases the target's resistance to damage from the elemental fire. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Frost MW Resist Frost – Temporarily increases the target's resistance to damage from the elemental frost. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Magicka MW Resist Magicka – Temporarily increases the target's resistance to damage from the Magicka-based attacks. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Normal Weapons MW Resist Normal Weapons – Temporarily increases the target's resistance to damage from the normal weapons. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Paralysis MW Resist Paralysis – Temporarily increases the target's resistance to paralysis. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Poison MW Resist Poison – Temporarily increases the target's resistance to damage from the poison. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Shock MW Resist Shock – Temporarily increases the target's resistance to damage from the elemental shock. The magnitude is percentage reduction in damage caused by the effect.

RestoreEdit

  • Restore Attribute MW Restore Attribute – If one of a subject's attributes has been reduced by magical attack, the effect can restore the attribute to its original value. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. The magnitude is the units of attribute restored for each second of duration.
  • RestoreFatigueMW Restore Fatigue – If a subject's fatigue has been reduced by magical attack, the effect can restore fatigue to its original value. The magnitude is the units of fatigue restored for each second of duration.
  • Restore Health MW Restore Health – If a subject's health has been reduced by magical attack, the effect can restore health to its original value. The magnitude is the units of health restored for each second of duration.
  • Restore Magicka MW Restore Magicka – If a subject's magicka has been reduced by magical attack, the effect can restore magicka to its original value. The magnitude is the units of magicka restored for each second of duration.
  • Restore Skill MW Restore Skill – If one of a subject's skills has been reduced by magical attack, the effect can restore that skill to its original value. The magnitude is the units of skill restored for each second of duration.

See alsoEdit

AppearancesEdit

References

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