Restoration (Skyrim)
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Restoration is a magic-based skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Mage archetype. In-game, it is described as: [involving] control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical wards.
Skill experience is gained by healing when injured and blocking damage with protective wards. Casting healing spells while at full health, or using wards without taking damage, does not raise the Restoration skill.
Because health is a vital attribute, the Restoration skill benefits a wide variety of character types; a wide variety of characters find themselves utilizing these spells to supplement combat prowess. Every new adventurer starts with knowledge of the basic Healing spell. Additional restoration spells are learned from Spell Tomes found in dungeons or purchased from vendors.
Contents |
Books

Added by ZimakaruThe following books increase the Restoration Skill by one level the first time they are read:
- 2920, Rain's Hand, v4
- Mystery of Princess Talara, v2
- Racial Phylogeny
- The Exodus
- Withershins
- Oghma Infinium - Choosing the Path of Magic when reading the book raises all magic skills (including Restoration) by 5 points. This is the only book that will increase a skill by more than one point.
Quests
The following miscellaneous quests increase the restoration skill:
- Find Pantea's Flute - In addition to restoration, this quest also raises all skills under The Mage skill set by one.
Spells
The following is a complete list of Restoration spells:
| Rank | Skill Level Requirement | Spell Name | Description | Magicka Base Cost |
|---|---|---|---|---|
| Novice | 0 | Healing | Heals the caster 10 points per second. One of the two basic spells. | 12 per second |
| Lesser Ward | Increases armor rating by 40 points and negates up to 40 points of spell damage or effects. | 26 per second | ||
| Apprentice | 25 | Fast Healing | Heals the caster 50 points. | 73 |
| Healing Hands | Heals the target 10 points per second, but not undead, atronachs, or machines. | 18 per second | ||
| Steadfast Ward | Increases armor rating by 60 points, and negates up to 60 points of spell damage or effects. | 45 per second | ||
| Turn Lesser Undead | Undead up to level 6 flee for 30s. | 74 | ||
| Adept | 50 | Close Wounds | Heals the caster 100 points. | 126 |
| Greater Ward | Increases armor rating by 80 points, and negates up to 80 points of spell damage or effects. | 74 per second | ||
| Heal Other | Heals the target 75 points. Does not affect undead, atronachs, or machines. | 60 | ||
| Repel Lesser Undead | All affected undead up to level 8 flee for 30s. | 115 | ||
| Turn Undead | Undead up to level 13 flee for 30s. | 168 | ||
| Expert | 75 | Circle of Protection | Undead up to level 20 entering the circle will flee. | 171 |
| Grand Healing | Heals everyone close to 200 points. | 127 | ||
| Repel Undead | All affected undead up to level 16 flee for 30s. | 353 | ||
| Turn Greater Undead | Undead up to level 21 flee for 30s. | 266 | ||
| Master | 100 | Bane of the Undead | Sets undead up to level 44 on fire and makes them flee for 30s. | 988 |
| Guardian Circle | Undead up to level 35 entering the circle will flee. Caster heals 20 health per second inside it. | 716 |
Master spells can't be purchased initially. To unlock Master Restoration spells, the Restoration Ritual Spell quest must be completed upon reaching level 90 Restoration.
Perks
The following are the perks that become available for selection as the skill is leveled up
| Perk (Ranks) | Requirements | Description |
|---|---|---|
| Novice Restoration | None | Cast Novice level Restoration spells for half magicka |
| Restoration Dual Casting | Restoration 20, Novice Restoration | Dual casting a Restoration spell overcharges the effects into an even more powerful version |
| Regeneration | Restoration 20, Novice Restoration | Healing spells cure 50% more |
| Apprentice Restoration | Restoration 25, Novice Restoration | Cast Apprentice level Restoration spells for half magicka |
| Recovery (2) | Restoration 30/60, Novice Restoration | Magicka regenerates 25% faster (50% for second rank)
Note: Counteracts the -50% magicka regeneration of The Atronach Stone. |
| Respite | Restoration 40, Novice Restoration | Healing spells also restore stamina |
| Adept Restoration | Restoration 50, Apprentice Restoration | Cast Adept level Restoration spells for half magicka |
| Ward Absorb | Restoration 60, Novice Restoration | Wards that are cast absorb 25% of magicka that hits them.
See also: The Atronach Stone or Dragonskin and Atronach perk, as they combine with this for easily reaching the 85% magicka absorption cap. |
| Necromage | Restoration 70, Regeneration | All spells are more effective against undead |
| Expert Restoration | Restoration 75, Adept Restoration | Cast Expert level Restoration spells for half magicka |
| Avoid Death | Restoration 90, Recovery | Once a day, heals 250 points automatically if the caster falls below 10% health
Note: Possible 400 hit point regen when stacked with Sailor's Repose and the Regeneration perk (Unconfirmed). |
| Master Restoration | Restoration 100, Expert Restoration | Cast Master level Restoration spells for half magicka |
Note: Necromage's vague description is actually 25% more effective. The effects against undead will even count on the caster that is a vampire. Spells cast on oneself and buffs gained from items will be 25% more effective.
Training
Trainers
Trainers increase the Restoration skill for a fee. They are listed by proficiency.
- Keeper Carcette (Expert): Hall of the Vigilant, south of Dawnstar and north west of Fort Dunstad (dead as of Dawnguard)
- Colette Marence (Expert): The College of Winterhold
- Danica Pure-Spring (Master): Temple of Kynareth, after completion of The Blessings of Nature.
- Florentius Baenius (Master): Fort Dawnguard after completion of Bolstering The Ranks for the Dawnguard. (Dawnguard expansion only.)
Leveling techniques

Added by Chargersphinx- The wind barrier at High Hrothgar causes continuous damage. Casting healing spells while taking damage from the wind is an efficient way to power level Restoration.
- The spell Circle of Protection may be cast anywhere and is understood to be a reasonable method of increasing the skill while traveling and conducting miscellaneous errands.
- Enchanting four different items (head, chest, ring, necklace) so that each item reduces the magicka cost of restoration by 25% can reduce the total magicka cost of casting by 100%, allowing for restoration spells to be cast at no cost and more effective levelling.
- The Extra Effect enchanting perk can allow for enchanting a set of armor so that it grants 100% magicka reduction to destruction and restoration simultaneously, which also allows for simultaneous levelling in both schools.
- Repeatedly casting Turn Undead spells on Draugr/Undead can increase restoration. Additionally, with sufficient expertise in the Conjuration school of magic, corpses can be reanimated for levelling purposes.
- Casting Equilibrium and Healing simultaneously raises Restoration but will not raise Alteration. This technique should be used with care since eventually equilibrium will sap more Health than healing can counteract.
- Using any boobytrap that will damage health allows repeated use of healing spells and can level the Restoration skill
- While equipped with a good shield and healing spell (either sustained or burst), fighting a low-level warrior without a follower, blocking the foe's blows, and healing as needed during the fight is effective for levelling both block and restoration.
- Repeatedly using Healing Hands to heal a follower who is running into a trap over and over (like the spinning blades in dwemer ruins) is also effective, and risk-free.
- Once Enchanting is leveled up to 100( or maybe just a high level) and the Extra Effect perk bought, two schools of magic may be chosen to reduce the magika cost by 25% per item (helm, body, [tip:use good armor pieces] necklace, ring) totalling in 100% less magika cost so the spells cost 0 magika. [tip: it will be very helpful to enchant hand and (if you're a nord only enchant one as that is 87% resistance to frost and you want to be hurt) leg gear with resist frost (non-nords get 74% resistance to frost)]. Once all that's done head to Lost Tongue Overlook. On the path to Lost Tongue Overlook when climbing the stairs up the mountain the dragonborn will come across an odd frost machine-gun sort of thing (it looks kind of like a mini standing stone and has a soul gem in it which if taken will stop the frost shooting) there will be a skeleton there dispatch of it quickly or go up or down the stairs then kill it. note: there is a necromancer or mage up the stairs and a word wall. Now have your reduced restoration cost gear and frost resist gear on and stand in front of the frost machine-gun thing and just continually cast healing (dual casting would be good). Enjoy leveling up restoration. Super tip: pause game, get two hair bands and tie them on your controller one on each button that casts the spell ex. R1 and L1 on ps3, connect controller so the it doesn't run out of charge, unpause and now sit back and relax while the bands do the work for you. (that's what i did and have done with a couple of games). hope this helped.
Dawnguard
- Since Serana and Death Hounds can be recruited as followers during or after Dawnguard, and they are undead, Necromantic Healing or Turn Undead can be used on them continuously, and they will not flee.
Usefulness
- Necromage affects those infected with vampirism. The game tags vampires as undead, making all spells/effects/buffs cast on oneself have greater effect. Only armor and jewelry enchantments are affected, not penalties, spells cast on self, or weapon enchantments. This means, for example:
- Enchanted equipment stats will improve somewhat. 100% magicka regeneration can become 125%. This also allows crafting to be improved considerably, as any fortify alchemy or smithing gear will gain a 25% bonus, which in turn can apply to the creation of other fortify potions, such as enchanting elixirs.
- Shouts last longer, and cool-down is improved.
- Dead Thrall can be cast on undead past the level 40 cap.
- Conjuration summons will last longer.
- A negative effect is that weakness to fire increases by 25%. It is wise to offset this with resist magic or fire enchantments even more than already if choosing to play a vampire with Necromage. The Dunmer fire resistance perk will improve and allow vampires to offset the increased weakness naturally.
- Casting the Guardian Circle spell and standing inside its area of effect can be used to create a magicka-regenerating pool in synergy with the Atronach Stone or the Alteration "Atronach" perk.
Trivia
- Colette Marence, the Restoration trainer at the College of Winterhold, believes that restoration magic is looked down upon by the college. It is unclear if her belief is justified, or simply part of her paranoia.
- Even though she believes this, other mages within the college use wards (which are Restoration spells) in combat.
See also
- Category:Skyrim: Restoration
- Skill Book (Skyrim)#Restoration
- Spell Tome (Skyrim)#Restoration
- Trainer (Skyrim)#Restoration
- Find Pantea's Flute
- Restoration Ritual Spell
Appearances
- The Elder Scrolls V: Skyrim (First appearance)
