It has Fortify Agility and Resist Magic enchantments. Like many items in the game, the enchantments are leveled, meaning exactly how powerful they are depends on the Hero's level when they complete the quest.
|Level||Base Value||Weight||Enchantments||Apparel ID|
|1–4||1700||0.3|| Fortify Attribute: Agility 5 pts|
Resist Magic 7%
|5–9||2000||0.3|| Fortify Attribute: Agility 6 pts|
Resist Magic 9%
|10–14||2300||0.3|| Fortify Attribute: Agility 7 pts|
Resist Magic 11%
|15–19||2550||0.3|| Fortify Attribute: Agility 8 pts|
Resist Magic 13%
|20–24||3150||0.3|| Fortify Attribute: Agility 9 pts|
Resist Magic 15%
|25+||3600||0.3|| Fortify Attribute: Agility 10 pts|
Resist Magic 17%
- Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
This section contains bugs related to Ring of the Vipereye. Before adding a bug to this list, consider the following:
The Ring is incorrectly flagged as a quest item, which may lead to other bugs.
player.removeitem <ID> <quantity> It can be removed from the inventory using the console command:
- It can be removed from the inventory using the console command:
- If the ring is equipped when sent to jail, or undertaking the "Through a Nightmare, Darkly" quest you will find yourself unable to equip the ring when it is returned, but its effects will be with you even when it is not worn.
- If you go to jail and then retrieve your inventory from the evidence chest you will see that the ring has disappeared. If you go to jail again and retrieve your items from an evidence chest you will find that every quest item in your inventory is no longer there.