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{{OblivionQuests
 
{{OblivionQuests
| image =
+
| image = Scheduled_for_Execution.png
 
| questgiver = [[Vicente Valtieri]]
 
| questgiver = [[Vicente Valtieri]]
| location =
+
| location = [[Imperial Prison|Imperial City Prison]]
| prereq = [[To Serve Sithis]]
+
| prereq = [[No Rest for the Wicked]]
| next = [[No Rest for the Wicked]]
+
| next = [[To Serve Sithis]]<br/>[[The Renegade Shadowscale]]
| reward = [[Scales of Pitiless Justice]], Gold (based on level)
+
| reward = {{g}} (based on level)<br/>Bonus [[Scales of Pitiless Justice]]<br>Will add 1 [[Fame|infamy]]
| faction = [[Dark Brotherhood]]
+
| faction = [[Dark Brotherhood (Oblivion)|Dark Brotherhood]]
 
| type = [[Quests (Oblivion)#Dark Brotherhood|Dark Brotherhood quest]]}} [[Vicente Valtieri|Vicente]] asks the [[Hero of Kvatch|Hero]] to kill a prisoner, [[Valen Dreth]], who is soon to be released from prison. The bonus is earned by not killing any guards during the course of the mission.
| type =
 
}}
 
==Background==
 
Vicente asks you to kill a prisoner, [[Valen Dreth]], who is soon to be released from prison. The '''bonus''' is not to kill any guards during the course of the mission.
 
   
 
==Walkthrough==
 
==Walkthrough==
First, enter through the [[Imperial Prison Sewer]], where you exited the character creation tutorial. Open the gate with the key you were given by Vicente.
+
First, enter through the [[Imperial Prison|Imperial Prison Sewer]], open the gate with the key provided by Vicente. Once inside, follow the marker and go to the tunnel to the right from the entrance and continue through the sewers through another door to more sewers. There are two locked doors. Both of them are Average locks.
   
  +
===The Sanctum===
Once you are in, go to the tunnel to the right from the entrance and continue through the sewers through another door to more Sewers. Pull up your map and follow the pathway to the red triangle. There are 2 locked doors. Both of them are Average locks.
 
 
Go down the stairs and go right through the gate, down the hallway, and then make another right at that room. Make yet another right down the hallway, up the stairs, and up the ladder to The Sanctum, (the locks difficulty depends on the Hero's current level, at level five it's an average lock). Either use a [[Lockpick (Oblivion)|lockpick]], or use an [[Open (Oblivion)|Open]] Hard Lock spell. An [[Alteration (Oblivion)|Alteration]] level of Expert is required in order to use the spell. The spell can be purchased from [[Gaspar Stegine]] or [[Raminus Polus]] in the [[Imperial City]] [[Arcane University]], or from [[Orintur]] in the [[Cheydinhal Mages Guild]]. Another option is to visit [[the Tower Stone (Oblivion)|the Tower Stone]], which grants the power to open a hard lock once a day.
   
 
There will be guards in the next few areas. The sewer network is dark, and the guards seem to have poor detection skills, so even a Hero with a relatively poor sneak skill can evade them as long as they stay in the shadows, and avoid line of sight. The guards will move around their posts a bit, but patience may be needed.
Go down the stairs and go right through the gate, down the hallway, and then make another right at that room. Make yet another right down the hallway, up the stairs, and up the ladder to The Sanctum (the locks difficulty depennds on the pc current level at level 5 its an average lock). Either use a [[lockpick]], or use an [[Open]] Hard Lock spell. In order to use the spell, you need to be at least 75 skill points in [[Alteration]] magic. If you don't have the spell, you can purchase it from [[Gaspar Stegine]] or [[Raminus Polus]] in the [[Imperial City]] [[Arcane University]], or from [[Orintur]] in the [[Cheydinhal Mages Guild]].
 
   
  +
Once inside, sneak and wait for the two guards to stop talking and walk away. This conversation is worth hearing at least for the humor, and it only takes a short while. There are now two options: either sneak forward or to the right. Forward there are several guards to evade, however, one can access the chamber the assassin jumped out of to attack the Emperor. This chamber is now lit by candles and leads to a sort of shrine to the Emperor where the guard captain in charge has set up his office. He is engrossed in whatever he is doing at his desk, and so will rarely notice his keys being taken.These keys open doors to all sorts of restricted areas across the Imperial City, and so are worth having.
There will be guards in the next few areas. The sewer network is dark, and the guards seem to have a low detection range, so even a character with relatively low sneak skill can evade them as long as they stay in the shadows, and avoid line of sight.
 
   
Once inside, sneak and wait for the two guards to stop talking and walk away. This conversation is worth hearing at least for the humour, and it only takes around half a minute. There are now two options: either sneak forward or to the right. If you go forward, you will have to evade several guards, however you can access the chamber through which the assassin (remember the tutorial?) jumped out of to attack the Emperor. This chamber is now lit by candles and leads to a sort of shrine to the Emperor in which the guard captain in charge of the site has set up his office. He is engrossed in whatever he is doing at his desk, and so will rarely notice you stealing his keys. These keys open doors to all sorts of restriced areas across the imperial city, and so are worth having. The other option is to sneak forward down the hall. Walk instead of running. Make sure to stay in the shadows. You’ll need to go left but a guard patrols that walkway. You will come to the area where the final ambush occurs in the tutorial (the one where the gate is locked from the other side, forcing you to detour). There is a guard stationed at the staircase you need to go up, but he can be evaded with relative ease provided you stay to the shadows and avoid his line of sight.
+
The other option is to sneak forward down the hall. Go left, a guard patrols that walkway, and go to the area where the final ambush occurred, (the place where the gate is locked from the other side, forcing a detour). There is a guard stationed at the staircase, but he can be evaded with relative ease provided one uses good sneak technique.
   
  +
===Imperial Subterrane===
Then simply go through the door to the Imperial Subterrane. There is one guard patrolling this area and he's carrying a torch. Avoid him in the shadows until he passes you by, then make your way to the Imperial Prison. Go straight up the stairs and down the hall, make a left, up some more stairs turn around to the right, and go through the tunnels directly into the prison cell where you started the game.
+
Then go through the door to the Imperial Subterrane. There is one guard patrolling this area and he's carrying a torch. Avoid him in the shadows until he passes, then go to the Imperial Prison. Go straight up the stairs and down the hall, make a left, up some more stairs, turn around to the right, and go through the tunnels directly into the prison cell where the [[Hero of Kvatch|Hero]] started the game.
   
A guard and prisoner will be talking just outside of your cell. That prisoner is [[Valen Dreth]], the Dunmer you were assigned to kill. The guard will speak to him for a short while, with Dreth's taunting voice reminding the guard that he will be gone in a few days, while the guard will still be stuck in 'this hole'. The guard will leave when the conversation is done, leaving [[Valen Dreth]] alone. Just casually open his cell and kill him. If the player character decides to converse with Dreth, they may repeat Dreth's taunt from the beginning of the game, "You're going to die in here," or mention that the Night Mother sent him, to which Dreth will respond "The Night Mother? Oh.. No! Guards! Guards! Assassin!," hinting that he was aware of the possibility of an assassination attempt. Kill him in whatever manner you see fit, but be sure to do it quickly or he can run back through the entire sewer, leading to the guards noticing and attacking you.
+
A guard and prisoner will be talking just outside of the cell. That prisoner is the target, [[Valen Dreth]]. The guard will speak to him for a short while, with Dreth's taunting voice reminding the guard that he will be gone in a few days, while the guard will still be stuck in 'this hole'.
   
  +
The guard will leave when the conversation is done, leaving Valen alone. Kill him with ranged [[Destruction (Oblivion)|Destruction]] magic, arrows, or open his cell and kill him. If one decides to converse with Dreth, the speech options include repeating Dreth's taunts from the beginning of the game, "You're going to die in here," or mentioning that the [[Night Mother]] sent them, to which Dreth will respond "The Night Mother? Oh.. No! Guards! Guards! Assassin!," hinting that he was aware of the possibility of an assassination attempt. Kill him in whatever manner desired, but be sure to do it quickly or he can run back through the entire sewer, alerting the guards.
After Dreth is dead, you can either exit through the sewers, or you can take the key on the table (left of the cell you enter from, right from Dreth's cell) and exit through the Bastion. The guards there will not be hostile, and this route is much faster and safer.
 
   
 
After Dreth is dead, either exit through the sewers, or take the key on the table to the right from Dreth's cell and exit through the Bastion. The guards there will not be hostile, and this route is much faster and safer.
=== Alternate methods===
 
Instead of attempting to sneak past the guards in the sewers, you can also pickpocket one of them for the Imperial Prison Key. After obtaining it, you can then exit the sewers, enter the Imperial Prison from the front door, enter the Bastion, then go down the left door that says it requires a key to unlock. (This does not work on the Xbox 360 version and possibly the PS3 version) You'll come out right next to Valen's cell with a single guard between Valen and your blade. Be warned: This guard will not move. You will have to run past him, kill Valen, and exit as quickly as possible.
 
   
 
===Alternate methods===
Alternately, allow the guard to see you and attack you. Then yield to him by holding block and talking to him. He will stop attacking you, allowing you to initiate the conversation with Valen. After he leaves, you are free to kill Valen.
 
 
{{PC}} Instead of attempting to sneak past the guards in the sewers, pickpocket one of them for the Imperial Prison Key. After obtaining it, exit the sewers, enter the Imperial Prison from the front door, enter the Bastion, then go down the left door that says it requires a key to unlock. (This does not work on the Xbox 360 version and possibly the PS3 version.) It opens right next to Valen's cell with a single guard between Valen and death. This guard will not move, run past him, kill Valen, and exit as quickly as possible.
   
 
Alternately, allow the guard to attack. Then yield to him by holding block and talking to him. He will stop attacking, allowing the conversation with Valen. After he leaves, kill Valen.
You can also just run straight past the guards - they're not that tough, and you don't bump into one until you get out of the sewer. Follow the red arrow, kill Valen as quickly as you can, ignoring the guards, and run like hell back out again, still ignoring the guards even when they hit you. Get the magicka boost from the Ayleid well just outside first to make this a lot easier, you can then cast more heal spells as you run through the sewers. Once you get out into the open, jump straight in the lake in front of you and swim away, you lose them pretty easily and can jump back to 'base' once you reach the far shore.
 
   
 
==Journal==
Lastly, you do not need to open Dreth's cell door. Both arrows and spells can be shot through the door, and as Dreth cannot open it or attack you, all he can do is stand there and die.
 
  +
{| border="1" cellspacing="3" class="obqtable"
  +
! scope="col"|Journal Entry
  +
|-
  +
|
 
*'''Update''': Upon receiving the quest:
  +
''I must break into the Imperial Prison and kill a Dark Elf prisoner named Valen Dreth. I will receive a special bonus if I manage not to kill any guards. I can enter the Imperial Prison through the connecting sewers, which can be accessed through a locked manhole just outside the prison walls. Vicente has provided me with a key.''
  +
|-
  +
|
 
*'''Update''': After entering the sewers:
 
''I have entered the sewers beneath the Imperial Prison. I must now proceed through the sewers and into the prison itself, and kill Valen Dreth.''
  +
|-
  +
|
 
*'''Update''': After killing Valen:
 
''Valen Dreth is dead, and no guards have been killed. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward, as well as a bonus.''
  +
|-
  +
|
  +
*'''Update''': After receiving reward from Vicente:
  +
''I have spoken with Vicente Valtieri and received my reward.''
  +
*<u>Quest complete</u>
 
|}
   
  +
==Trivia==
== Journal Entries ==
 
 
*When one is accepting this contract from Vicente, he makes the comment "I think you know the way?" implying he knows the Hero is the escaped prisoner.
;Upon receiving the quest
 
  +
*One may use [[Chameleon (Oblivion)|Chameleon]] or [[Invisibility (Oblivion)|Invisibility]] to help get past the guards.
:
 
: ''I must break into the Imperial Prison and kill a Dark Elf prisoner named Valen Dreth. I will receive a special bonus if I manage not to kill any guards. I can enter the Imperial Prison through the connecting sewers, which can be accessed through a locked manhole just outside the prison walls. Vicente has provided me with a key.''
+
*When the guard who is talking to Valen leaves, he says "Oh, we'll see." in response to Valen's taunt that he will soon be free. This, along with the bonus being not to kill any guards and the guards not blocking an exit through the bastion, implies that one or more of the guards put the contract out on Dreth due to his unpleasant nature.
  +
*When the Hero speaks with Valen, he'll beg for them to let him out. The Hero would taunt Valen with his own quote "You're going to die in here" to seek his own revenge, thus angering Valen.
;After entering the sewers
 
:
 
: ''I have entered the sewers beneath the Imperial Prison. I must now proceed through the sewers and into the prison itself, and kill Valen Dreth.''
 
;After killing Valen
 
:
 
: ''Valen Dreth is dead, and no guards have been killed. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward, as well as a bonus.''
 
   
 
==Bugs==
  +
{{Bugs}}
  +
*{{XBOX}} When walking past the [[Redguard (Oblivion)|Redguard]] guarding the stairs, if he is in the middle where the stairs are and the Hero on one of the other two sides, if one look up his hair will change from black to orange/reddish.
   
 
{{Dark Brotherhood Quests Oblivion}}
   
  +
[[ru:Казнь назначена]]
==Notes==
 
  +
[[de:Hinrichtung beschlossen]]
* When you are accepting this contract from Vicente, he makes the comment "I think you know the way?" meaning he knows you are the escaped prisoner.
 
 
{{Dark Brotherhood quests}}
 
[[Category:Quests]]
 
[[Category:Oblivion: Quests]]
 
[[Category:Dark Brotherhood Quests]]
 
[[Category:Oblivion: Dark Brotherhood Quests]]
 

Revision as of 00:20, 5 May 2015

Vicente asks the Hero to kill a prisoner, Valen Dreth, who is soon to be released from prison. The bonus is earned by not killing any guards during the course of the mission.

Walkthrough

First, enter through the Imperial Prison Sewer, open the gate with the key provided by Vicente. Once inside, follow the marker and go to the tunnel to the right from the entrance and continue through the sewers through another door to more sewers. There are two locked doors. Both of them are Average locks.

The Sanctum

Go down the stairs and go right through the gate, down the hallway, and then make another right at that room. Make yet another right down the hallway, up the stairs, and up the ladder to The Sanctum, (the locks difficulty depends on the Hero's current level, at level five it's an average lock). Either use a lockpick, or use an Open Hard Lock spell. An Alteration level of Expert is required in order to use the spell. The spell can be purchased from Gaspar Stegine or Raminus Polus in the Imperial City Arcane University, or from Orintur in the Cheydinhal Mages Guild. Another option is to visit the Tower Stone, which grants the power to open a hard lock once a day.

There will be guards in the next few areas. The sewer network is dark, and the guards seem to have poor detection skills, so even a Hero with a relatively poor sneak skill can evade them as long as they stay in the shadows, and avoid line of sight. The guards will move around their posts a bit, but patience may be needed.

Once inside, sneak and wait for the two guards to stop talking and walk away. This conversation is worth hearing at least for the humor, and it only takes a short while. There are now two options: either sneak forward or to the right. Forward there are several guards to evade, however, one can access the chamber the assassin jumped out of to attack the Emperor. This chamber is now lit by candles and leads to a sort of shrine to the Emperor where the guard captain in charge has set up his office. He is engrossed in whatever he is doing at his desk, and so will rarely notice his keys being taken.These keys open doors to all sorts of restricted areas across the Imperial City, and so are worth having.

The other option is to sneak forward down the hall. Go left, a guard patrols that walkway, and go to the area where the final ambush occurred, (the place where the gate is locked from the other side, forcing a detour). There is a guard stationed at the staircase, but he can be evaded with relative ease provided one uses good sneak technique.

Imperial Subterrane

Then go through the door to the Imperial Subterrane. There is one guard patrolling this area and he's carrying a torch. Avoid him in the shadows until he passes, then go to the Imperial Prison. Go straight up the stairs and down the hall, make a left, up some more stairs, turn around to the right, and go through the tunnels directly into the prison cell where the Hero started the game.

A guard and prisoner will be talking just outside of the cell. That prisoner is the target, Valen Dreth. The guard will speak to him for a short while, with Dreth's taunting voice reminding the guard that he will be gone in a few days, while the guard will still be stuck in 'this hole'.

The guard will leave when the conversation is done, leaving Valen alone. Kill him with ranged Destruction magic, arrows, or open his cell and kill him. If one decides to converse with Dreth, the speech options include repeating Dreth's taunts from the beginning of the game, "You're going to die in here," or mentioning that the Night Mother sent them, to which Dreth will respond "The Night Mother? Oh.. No! Guards! Guards! Assassin!," hinting that he was aware of the possibility of an assassination attempt. Kill him in whatever manner desired, but be sure to do it quickly or he can run back through the entire sewer, alerting the guards.

After Dreth is dead, either exit through the sewers, or take the key on the table to the right from Dreth's cell and exit through the Bastion. The guards there will not be hostile, and this route is much faster and safer.

Alternate methods

 PC   Instead of attempting to sneak past the guards in the sewers, pickpocket one of them for the Imperial Prison Key. After obtaining it, exit the sewers, enter the Imperial Prison from the front door, enter the Bastion, then go down the left door that says it requires a key to unlock. (This does not work on the Xbox 360 version and possibly the PS3 version.) It opens right next to Valen's cell with a single guard between Valen and death. This guard will not move, run past him, kill Valen, and exit as quickly as possible.

Alternately, allow the guard to attack. Then yield to him by holding block and talking to him. He will stop attacking, allowing the conversation with Valen. After he leaves, kill Valen.

Journal

Journal Entry
  • Update: Upon receiving the quest:

I must break into the Imperial Prison and kill a Dark Elf prisoner named Valen Dreth. I will receive a special bonus if I manage not to kill any guards. I can enter the Imperial Prison through the connecting sewers, which can be accessed through a locked manhole just outside the prison walls. Vicente has provided me with a key.

  • Update: After entering the sewers:

I have entered the sewers beneath the Imperial Prison. I must now proceed through the sewers and into the prison itself, and kill Valen Dreth.

  • Update: After killing Valen:

Valen Dreth is dead, and no guards have been killed. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward, as well as a bonus.

  • Update: After receiving reward from Vicente:

I have spoken with Vicente Valtieri and received my reward.

  • Quest complete

Trivia

  • When one is accepting this contract from Vicente, he makes the comment "I think you know the way?" implying he knows the Hero is the escaped prisoner.
  • One may use Chameleon or Invisibility to help get past the guards.
  • When the guard who is talking to Valen leaves, he says "Oh, we'll see." in response to Valen's taunt that he will soon be free. This, along with the bonus being not to kill any guards and the guards not blocking an exit through the bastion, implies that one or more of the guards put the contract out on Dreth due to his unpleasant nature.
  • When the Hero speaks with Valen, he'll beg for them to let him out. The Hero would taunt Valen with his own quote "You're going to die in here" to seek his own revenge, thus angering Valen.

Bugs

This section contains bugs related to Scheduled for Execution. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   When walking past the Redguard guarding the stairs, if he is in the middle where the stairs are and the Hero on one of the other two sides, if one look up his hair will change from black to orange/reddish.

Template:Dark Brotherhood Quests Oblivion