Elder Scrolls

Serpentine Dragon

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Serpentine Dragon

Serpentine Dragon
Level 58
Health-icon 3565
MagickaIcon 150
Stamina 290
Spells/Abilities Fire Breath, Frost Breath
Soul Size Dragon Soul
Base ID xx036133


Serpentine Dragons are a species of dragon introduced in The Elder Scrolls V: Dragonborn.


Unlike other dragons, a serpentine dragon's head resembles that of a snake, hence its name. Furthermore, their scales are much smoother and finer than those of other dragons and they have a pronounced underbite.


The combat is the same as that of other dragons. It attacks with both Fire Breath and Frost Breath, and the typical melee skills of the dragon include a tail and wing slams, along with biting at the Dragonborn.

Named DragonsEdit



  • Despite having an obviously different cranial structure from other dragons, the serpentine dragons leave behind the same skeleton as regular dragons upon death.
  • Their appearance seems to be loosely based off the Nazgûl's Fellbeast mounts from the Lord of the Rings trilogy.


This section contains bugs related to Serpentine Dragon. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  .
  3. If a fix to the bug is known, please provide it, but avoid use of first-person-anecdotes: such discussions belong on the appropriate forum board and not the article.
  •  PS3   360   Sometimes when you try to kill a serpentine dragon, it doesn't die. It just keeps flying above without a health meter.
    • Solution: Use Bend Will on the dragon, it will try to land but instead it will crash and die.
  •  PC   Serpentine dragons spawned using the console may not give souls when killed.
  •  PC   360   When in combat, a dragon soul will be absorbed even though the dragon is still alive and hostile. The same visual effects when a soul is absorbed will occur - including the dragon's flesh burning - leaving behind a (flying) skeletal dragon. It cannot be killed afterwards. Loading a previous save is the only known fix. 


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