Advantages and DisadvantagesEdit
Severin Manor is a fairly large home, with the main advantage of being fully upgraded upon being obtained. There is an antechamber upon entering with a Cooking Place at the fireplace, and a large, subterranean second level downstairs. Downstairs on the first left there is a small bedroom containing a small garden with ash yams and scathecraw, a Chest and numerous barrels containing Alchemy ingredients and vegetables. To the right is a full smithing workshop, containing a Smelter, a Workbench, a Grindstone and a Tanning Rack along with two weapon racks and training dummies. To the right of the smelter there is a large trough containing several of both Iron and Steel Ingots.
On the second left there is an Alchemy Lab, which, along with other assorted ingredients, has six seperate lots of Fire Salts (useful for the quest Stoking the Flames) along with unique ingredients only found on Solstheim. However, there is a lack of ingredients encountered in Skyrim or Skyrim's wildlife, with only a few assorted mountain flowers and other commmon Alchemy ingredients. An Arcane Enchanter is on the second right, with has six normal Weapon Plaques and three Shields Racks surrounding it, more than any other obtainable house. There are also many Soul Gems, though there are none better than Common Soul Gems.
There is one large master bedroom, which has four Mannequins, four Chests and three Display cases, bookshelves and a safe. The mannequins have Weapon Racks on either side totalling eight. Storage for the lower level is excellent, with many barrels, chests and urns, as well as weapons racks and mannequins. The lighting, however, is poor in many areas in the basement.
This house comes fully equipped, so no upgrades are currently available for purchase.
- Despite being one of the Dragonborn's homes, Severin Manor plays "dungeon" ambient music. (There is a mod on the Steam Workshop that replaces the music with the regular solstheim theme.)
- Several of the bookcases only allow the use of one shelf.
- For lighting in the basement, torches may be dropped or placed in open containers to correct this. (The torches will be lit the next time the Dragonborn returns.)
- Two of the skulls, in one of the display cases and two skulls in the enchanting area cannot be interacted with.
- Spouses and children cannot be moved here.
- If the quest Dragonborn hasn't been completed, resting in the bed in Severin Manor will cause the Dragonborn to wake up at the Earth Stone, helping the other citizens construct Miraak's shrines.
- There is no Housecarl assigned to the property, because the home is located on Solstheim, which is part of Morrowind.
- Armor with improvements and enchantments may get reset when placed on a mannequin.
Armors (including Dragon Priest masks) can be duplicated when placed on a mannequin
- Mannequin closest to the door (viewing from inside the room) does the bug. Mannequin will also reset armor upgrades when duplicated if taken while wearing the armor that it copied, or if stored in container or inventory together with it. Left
- This may occur with the right mannequin instead.
- Sometimes armor can disappear from mannequins and weapons may disappear from weapon racks.
- Items may disappear when placed in the chest at the foot of the main bed in the master bedroom.
Sometimes the game freezes while Severin Manor is being approached.
- Fix: reload from the last save.
- Fix: use the Whirlwind Sprint shout to reach the door.
- Sleeping or waiting inside may not be allowed after the house is owned due to being asked to leave.
- The beds in Severin Manor will only grant "Rested", as opposed to "Well Rested", as should be the case with an owned bed.
- Bodies of people killed before the house is owned might not disappear.
- Bloodscythe or Soulrender, can't be placed in weapon racks, and when placed on a plaque it might clip through the wall, drop to the floor, or become inaccessible. Some weapons, such as
Its possible that upon entry the house doesn't load correctly, leading to the Dragonborn falling through the floor.
- Fix: load the autosave.
- Dragon Priest masks that have been put on a mannequin and later taken off may be copied upon return to the manor.
- When leaving Severin Manor, game might get stuck on the load screen.
Items placed on mannequins or weapon racks may be shifted upwards a few feet resulting in floating mannequins or weapons that are halfway out of the rack.
- Fix: For the floating mannequin just remove an item from it and put it back on the mannequin and gravity should be turned back on.
- Fix: For the weapons in racks just remove the weapon and put it back on. This bug is not super common but it has been found to be prominent with the Staff of Magnus.
Severe lag is experienced while approaching the house. Lag can stay permanently during the rest of the game session after entering the house and exiting it.
- Fix: Save, exit the game and reload.
- Upon entering, the model of one of the mannequins may be moved from it's spot, but it's technically still where it was.
- The Elder Scrolls V: Dragonborn (First appearance)