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Severin Manor

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Severin Manor is a large, Redoran-style manor located in the north-west corner of Raven Rock, midway between the market square and the Earth Stone.

AcquisitionEdit

Initially, it is the home of Vendil Severin, and his family — however, upon completion of the quest Served Cold, Severin Manor is awarded as a home to the Dragonborn by Lleril Morvayn.

Advantages and DisadvantagesEdit

Severin Manor is a fairly large home, with the main advantage of being fully upgraded upon being obtained. There is an antechamber upon entering with a cooking pot at the fireplace, and a large, subterranean second level downstairs. Downstairs on the first left there is a small bedroom containing a small garden with ash yams and scathecraw, a chest and numerous barrels containing both Alchemy ingredients and vegetables. Across (the first right) is a full smithing workshop, containing a smelter, a workbench, a grindstone and a tanning rack along with two weapon racks and training dummies. To the right of the smelter there is a large trough containing several iron and steel ingots.

On the second left there is an alchemy lab, which, along with other assorted ingredients, has six separate lots of fire salts (useful for the quest Stoking the Flames) along with unique ingredients only found on Solstheim. However, there is a lack of ingredients encountered in Skyrim or acquired from Skyrim's wildlife, with only a few assorted mountain flowers and other common alchemy ingredients. An arcane enchanter is across (the second right), with six normal weapon plaques and three shield racks surrounding it, more than any other obtainable house. There are also many soul gems, though there are none better than common soul gems.

There is one large master bedroom, which has four mannequins, four chests, three display cases, bookshelves and a safe. The mannequins have weapon racks on either side, totaling eight. Storage for the lower level is excellent, with many barrels, chests and urns, as well as weapons racks and mannequins. The lighting, however, is poor in many areas in the basement.

GalleryEdit

TriviaEdit

  • Despite being one of the Dragonborn's homes, Severin Manor plays 'dungeon' ambient music. There is a mod on the Steam Workshop that replaces the music with the regular Solstheim theme.
  • Several of the bookcases only allow the use of one shelf.
  • For lighting in the basement, torches may be dropped or placed in open containers. The torches will be lit the next time the Dragonborn returns.
  • Only 3 spouses can move to here: Morwen, Hilund, and Halbarn Iron-Fur. All of these live on Solstheim.
  • Children cannot be moved here, as there are no child beds.
  • There is no Housecarl assigned to the property because the home is located on Solstheim, which has been part of Morrowind since 4E 16.
  • Since Dragonborn DLC came out after Hearthfire, it is likely that the extensive number of crafting stations and weapon/armor displays are meant to make it be able to compete with houses from Hearthfire as a viable player home.

BugsEdit

This section contains bugs related to Severin Manor. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.

AppearancesEdit

Start a Discussion Discussions about Severin Manor

  • Severin Hall

    20 messages
    • It could be that since Soltheim is a different worldspace they thought there may be bugs or glitches if the family moves there and they ran out...
    • The other possibility is that you'd have to rewrite or patch the marriage quest to allow spouses to move there and in general Bethesda seem...
  • Champion's Cudgel trapped in weapon rack

    4 messages
    • I managed to find a short-term fix to this issue. The best idea is to shout on the weapon rack via unrelenting force .  As for long term, who knows.
    • You can also try open console, click on said weapon: disable moveto player enable with any luck it'll be lying at your feet.

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