Severin Manor is a fairly large home, with the main advantage of being fully upgraded upon being obtained. There is an antechamber upon entering with a cooking pot at the fireplace, and a large, subterranean second level downstairs. Downstairs on the first left there is a small bedroom containing a small garden with ash yams and scathecraw, a chest and numerous barrels containing both Alchemy ingredients and vegetables. Across (the first right) is a full smithing workshop, containing a smelter, a workbench, a grindstone and a tanning rack along with two weapon racks and training dummies. To the right of the smelter there is a large trough containing several iron and steelingots.
On the second left there is an alchemy lab, which, along with other assorted ingredients, has six separate lots of fire salts (useful for the quest Stoking the Flames) along with unique ingredients only found on Solstheim. However, there is a lack of ingredients encountered in Skyrim or acquired from Skyrim's wildlife, with only a few assorted mountain flowers and other common alchemy ingredients. An arcane enchanter is across (the second right), with six normal weapon plaques and three shield racks surrounding it, more than any other obtainable house. There are also many soul gems, though there are none better than common soul gems.
There is one large master bedroom, which has four mannequins, four chests, three display cases, bookshelves and a safe. The mannequins have weapon racks on either side, totaling eight. Storage for the lower level is excellent, with many barrels, chests and urns, as well as weapons racks and mannequins. The lighting, however, is poor in many areas in the basement.
Gallery
Master Bedroom
Guest Bedroom
Forge Area
Enchanting Area
Cooking Area
Alchemy Area
Trivia
Despite being one of the Dragonborn's homes, Severin Manor plays 'dungeon' ambient music. There is a mod on the Steam Workshop that replaces the music with the regular Solstheim theme.
Several of the bookcases only allow the use of one shelf.
For lighting in the basement, torches may be dropped or placed in open containers. The torches will be lit the next time the Dragonborn returns.
Children cannot be moved here, as there are no child beds.
There is no Housecarl assigned to the property because the home is located on Solstheim, which has been part of Morrowind since 4E 16.
Since Dragonborn DLC came out after Hearthfire, it is likely that the extensive number of crafting stations and weapon/armor displays are meant to make it be able to compete with houses from Hearthfire as a viable player home.
Bugs
This section contains bugs related to Severin Manor. Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
PC 360 Armor with improvements and enchantments may get reset when placed on a mannequin.
PC Armor (including Dragon Priest masks) can be duplicated when placed on a mannequin
PS3 The left mannequin closest to the door (viewing from inside the room) has this behavior. The mannequin will also reset armor upgrades when duplicated if taken while wearing the armor that it copied, or if stored in container or inventory together with it.
360 This may occur with the right mannequin instead.
360 Sometimes armor can disappear from mannequins and weapons may disappear from weapon racks.
360 Items may disappear when placed in the chest at the foot of the main bed in the master bedroom.
360 Sometimes the game freezes while Severin Manor is being approached.
PC 360 Sleeping or waiting inside may not be allowed after the house is owned due to being asked to leave.
360 The beds in Severin Manor will only grant "Rested", as opposed to "Well Rested", as should be the case with an owned bed.
PC 360 PS3 Bodies of people killed before the house is owned might not disappear.
PC 360 PS3 Some weapons, such as Bloodscythe or Soulrender, can't be placed in weapon racks, and when placed on a plaque they might clip through the wall, drop to the floor, or become inaccessible.
360 It is possible that upon entry the house doesn't load correctly, leading to the Dragonborn falling through the floor.
Fix: load the autosave.
Fix: If the ground level floor disappears upon leaving the basement, stand on the very edge of the top of the stairs, equip Whirlwind Sprint, shout, and it should carry the Dragonborn far enough to activate the door to leave before starting to fall. The game will then load with the Dragonborn outside the house.
360 Dragon Priest masks that have been put on a mannequin and later taken off may be copied upon return to the manor.
360 PS3 When leaving Severin Manor, the game might get stuck on the load screen.
360 Items placed on mannequins or weapon racks may be shifted upwards a few feet resulting in floating mannequins or weapons that are halfway out of the rack.
Fix: For the floating mannequin just remove an item from it and put it back on the mannequin and gravity should be turned back on.
Fix: For the weapons in racks just remove the weapon and put it back on.
PS3 Severe lag is experienced while approaching the house. Lag can stay permanently during the rest of the game session after entering the house and exiting it.
Fix: Save, exit the game and reload.
PC 360 PS3 Upon entering, the model of one of the mannequins may be moved from it's spot, but it's technically still where it was.
360 The Severin Family Safe, located next to a shelf to the left of the bed in the master bedroom, may remove enchantments from equipped items being placed into it.