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Seyda Neen

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Seyda Neen is a port town located along the Bitter Coast of Vvardenfell.

DescriptionEdit

GeographyEdit

Seyda Neen is located on the southwestern coast of Vvardenfell. Seyda Neen is built on a couple small islands and as a result, the town is made into a port under the protect of the Imperial Legion. The town square is a dirt path with surrounding houses and the Census and Excise Office to the east. Next to the office is the singular port. Behind some houses are some low quality shacks for poorer citizens. To the south of the square is the Grand Pharos Lighthouse that kinds ships to Seyda Neen.

HistoryEdit

Second EraEdit

Main article: Seyda Neen (Online)

Seyda Neen was built by the Gold Coast Trading Company during the Alliance War in a deal with House Hlaalu around 2E 582.[1][OOG 1] Vivec had sent a group of adventurers to an Ancestral Tomb to clear out horrid creatures. But when things went wrong, one of the adventurers fled to Seyda Neen. The Vestige met up with them at Seyda Neen and is sent to the tomb to finish the job.[2]

Third EraEdit

Main article: Seyda Neen (Morrowind)

In 3E 427, the Nerevarine arrived to Vvardenfell and Seyda Neen by order of Emperor Uriel Septim VII himself. After registering at the Census and Excise Office, they ventured to the city of Balmora to report to Caius Cosades. Sometime later, the Nerevarine took a boat from Seyda Neen to Fort Firemoth on the Firemoth Isles to recover a shield.

Fourth EraEdit

Seyda Neen, along with other major settlements in Vvardenfell were destroyed when Red Mountain erupted. Sometime later, a House Redoran councilman started a relief effort to reestablish any destroyed settlements.[3]

By gameEdit

AppearancesEdit

References

Notice: The following are out-of-game references. They are not found in any in-game books, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. Lawrence Schick, Reddit ― Imperial Architecture in Vvardenfell 700 years before TES3