Elder Scrolls

Shimmermist Cave

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Cave  Shimmermist Cave
TESV Shimmermist Cave
Shimmermist cave
Hold Whiterun
Location Northeast of Whiterun
Type Cave
Sublocations Shimmermist Grotto
Enemies Falmer


Location ID ShimmermistCaveExterior
"You know, I saw something near Shimmermist Cave, to the Northeast. Some kind of creature... small and wicked. Never seen its like before."
Whiterun Guard[src]

Shimmermist Cave is a cave located in Whiterun Hold, in Skyrim.


Shimmermist cave is a simple linear cave system consisting of three main rooms. It is part of a larger cave system, like many other Falmer caves. In parts of the cave, the ceiling is covered with blue and white glowing deposits.


The first area has a rock bridge over a pool of water with a small waterfall. A ramp leads down into the water, but there is nothing of interest there. A leveled creature prowls the area, such as a skeever or frostbite spider. Further down the tunnel is a larger chamber with a sole Falmer as a lookout on the second level. There is a trip wire to a claw trap at the entrance to deal with.

Below is a small alcove with dead bandits. To the left is a chest and tent on the way up to the upper level where the Falmer is. There is a rock with Falmer weapons, helmets and chaurus eggs on the northern edge of the upper level. The final chamber is a Dwarven room, and has another Falmer and, depending on level, one Dwarven Centurion in stasis. There is a chest just to the left of the tunnel to Shimmermist Grotto.




This section contains bugs related to Shimmermist Cave. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  .
  3. If a fix to the bug is known, please provide it, but avoid use of first-person-anecdotes: such discussions belong on the appropriate forum board and not the article.
  • The Falmer and Dwarven Centurion in the Shimmermist Grotto and all the Falmers, Chaurus and loot will respawn, but the mushrooms may not.


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