Elder Scrolls

Shrines (Morrowind)

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Shrine of the Tribunal - Almalexia - Morrowind

The shrine of the Tribunal

For other uses, see Shrines (Skyrim).

Shrines or Altars are sanctified magical objects found in The Elder Scrolls III: Morrowind.


The Dunmer people, the natives of Morrowind, have shrines in all their temples across Vvardenfell dedicated to their Saints and gods. Shrines are three sided small trioliths, most shrines have one side decorated with the image of a saint of the Tribunal Temple. Similarly, in the Imperial faith, altars may be used to heal, they are known as Healing Altars. To receive the blessing of a shrine, the faithful may make offerings, often in the form of ingredients or a small amount of GoldIcon. The faithful of high ranks, in the Imperial Cult or in the Tribunal Temple, respectively, do not need to make offerings to receive a blessings.

Tribunal ShrinesEdit

All temples and many other locations, like Ancestral tombs, the Ghostgate, the Holamayan Monastery or the High Fane, will have between one and fourteen shrines within it. All shrines can be used to:

They also, all have a unique effect:

Temple shrine locationsEdit

Shrine of St. Rilms - Morrowind

Shrine of St. Rilms

In most Temples and Ancestral tombs, located through out Vvardenfell, one of the above shrines can be found. The following is the list of temples containing all the shrines, and the relatively unique shrines:

Healing AltarsEdit

Imperial Cult Shrine - Morrowind

The imperial altar in Ebonheart

Main article: Healing Altar

In the Imperial Cult, shrines are known as altars, which have a similar functions. All altars provide a choice of spells:

Altar LocationsEdit

Healing Altars are found in:

Dadric ShrinesEdit

Azura's Shrine - Morrowind (2)

Azura's shrine

Main article: Daedric Shrines (Morrowind)

Across Vvardenfell, many Daedric shrines can be found, along with their hostile worshipers. These are usually large, oddly shaped buildings, or in some cases just a simple statue. Among these shrines, there are seven unique shrines. If the Nerevarine interacts with them, they will initiate one of the several Daedric quests.



See alsoEdit



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