Elder Scrolls

Shroud Hearth Barrow

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Tomb  Shroud Hearth Barrow
Shroud hearth barrow
Shroud Hearth Barrow map
Hold The Rift
Location Ivarstead
Type Tomb
Sublocations Shroud Hearth Depths
Quests Wilhelm's Spectre
Characters Wyndelius Gatharian
Enemies Draugr
Unmasked Dragon Priest
Location ID ShroudHearthBarrowExterior
For the similarly named location in Online, see Shroud Hearth Barrow.

Shroud Hearth Barrow is an ancient Nordic tomb located just outside of the town of Ivarstead.


Lifting the ShroudEdit

After speaking to the Innkeeper, Wilhelm, the Dragonborn learns that the town believes the barrow is haunted and is asked to investigate these claims further.

The combination to the puzzle door inside the barrow is Moth, Arrowhead, Wolf. The next puzzle door is: Whale, Hawk, Snake, Whale


Notable itemsEdit

  • The Illusion skill book Before the Ages of Man can be found opposite from the levers in the first room.
  • After the door that requires the Sapphire Dragon Claw, within a water trap, a leveled greatsword, shield, and coin purse may be found.
  • After the final loot chest, across a broken bridge (best crossed by using Whirlwind Sprint), a leveled greatsword, soul stone, and coin purse may be found.

Word WallEdit

Within the Shroud Hearth Depths lies a Word Wall for the Kyne's Peace Dragon Shout.

The writing on the Dragon Wall transcribes to this:

HET NOK KOPRaaN DO HELGHere lies the body of Helg,
FahDON Wah Pah SIVaaSfriend to all beasts,
aaR DO KaaN aaL REK SiiV UNahZaaLservant of Kyne, may she find eternal
PRaaN KO FeyKRO DO HahNUrest in the forest of dreams.


This section contains bugs related to Shroud Hearth Barrow. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , or  PC   to clarify which system the bug appears on.
Click to see the list of bugs encountered
  •  PS3   If the Dragonborn has completed Innocence Lost, sleeping in Shroud Hearth Barrow after killing Wyndelius Gatharian will cause the Dragonborn to be transported to an abandoned shack. As a result, the area is reset and provides no way to reach the word of power.
  • After reaching the drawbridge room and learning the correct sequence for the pillars, they may not activate. This can happen if the Dragonborn uses Whirlwind Sprint to jump to the other side of the drawbridge before it is lowered. A fix is to load from a previous save point.
  •  360   If the "Sapphire Claw" door is not opening, entering the code: Owl-Owl-Owl, and then the correct code, should cause the door to open. If this still does not work then there is no known way to get by this bug.
    • Another fix is to reload from a previous save point. Then, when arriving at the door, changing the top one once and the bottom one twice may cause to door to open.
  •  360   Upon reaching the room where a copy of Before the Ages of Man lies on a pedestal in front of several draugr coffins, it is possible that the draugr will stay in their coffins and not attack the Dragonborn as they should. This can be fixed by using Unrelenting Force on the coffins. The draugr will break free afterward, allowing the Dragonborn to attack and loot them.
  • It is possible to get trapped in the barrow by activating the first switch on the left then whirlwind sprinting out. This will make it impossible to enter the room again or exit the barrow.
  •  PC  Sometimes, after turning in the journal and receiving the Sapphire Claw, it is impossible to re-enter the dungeon due to the game crashing. The only fix to this is, before leaving with the journal, to use the player.additem command to put the Sapphire Dragon Claw into inventory, clear the dungeon, then turn in the journal. To add the claw manually, the command 'help "Sapphire Dragon Claw"' will give the item id. Once that is obtained, the command 'player.additem id 1' can be used.
  • If one of the draugr is raised in the 'trap room' as a zombie, the boss level draugr will not exit his coffin until the zombie is dead


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