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Sigil Stone (Oblivion)

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For other uses, see Sigil Stone.

Sigil Stone
Sigil Stone Oblivion
Weight:
1.0 WeightIcon
Base Value:
0 GoldIcon
Type: Miscellaneous Items
FormID: IDs

A Sigil Stone is the object that keeps Oblivion Gates open. They are found inside the Sigilium Sanguis, at the top of the largest tower, in the planes of Oblivion. Once the stone is removed, it shuts the gate it was supporting and transports the player back to Tamriel, next to the now-destroyed gate.

UsefulnessEdit

Once removed, Sigil Stones are placed in the Inventory. They can be used to enchant jewelry, armor or weapons. Each stone can provide one of two possible effects: a defensive constant effect on jewelry or armor, or an offensive effect, that expends charges, on weapons. The constant effects never need to be recast; they also stack with newly cast effects.

With Soul Gems on weapons, multiple enchantments or a radius of effect can be selected; Sigil Stones cannot do either. Sigil Stones can give a slightly greater amount of Absorb Health (25 instead of 22) than a Grand Soul Gem, but much less elemental damage (25 rather than 40).

For armor, the outlook is much brighter. Soul Gems give a maximum of 9% elemental shields, but Transcendent Sigil Stones (albeit only available at and after player level 17) can provide 25% as a constant effect.

VariantsEdit

Sigil Stones' enchantments vary in effect and quality based on the players level when the stone is obtained. All stones have a name prefix which refers to how powerful the enchantment will be, in order from weakest to strongest:

  • Descendant Sigil Stone - Appears at level 1
  • Subjacent Sigil Stone - Appears at level 5
  • Latent Sigil Stone - Appears at level 9
  • Ascendant Sigil Stone - Appears at level 13
  • Transcendent Sigil Stone - Appears at level 17

Possible effectsEdit

The 30 possible effects are as follows:

Offensive effect: Defensive effect:
Absorb Agility x pts for x secs on Strike Fortify Agility x pts on Self
Absorb Endurance x pts for x secs on Strike Resist Disease x % on Self
Absorb Fatigue x pts on Strike Fortify Fatigue x pts on Self
Absorb Health x pts for x secs on Strike Fortify Health x pts on Self
Absorb Intelligence x pts for x secs on Strike Fortify Intelligence x pts on Self
Absorb Magicka x pts for x secs on Strike Fortify Magicka x pts on Self
Absorb Speed x pts for x secs on Strike Fortify Speed x pts on Self
Absorb Strength x pts for x secs on Strike Fortify Strength x pts on Self
Burden x pts for x secs on Strike Feather x pts on Self
Damage Fatigue x pts on Strike Fortify Fatigue x pts on Self
Damage Health x pts on Strike Fortify Health x pts on Self
Damage Magicka x pts on Strike Fortify Magicka x pts on Self
Demoralize x pts on Strike Fortify Willpower x pts on Self
Disintegrate Armor x pts on Strike Shield x pts on Self
Dispel x pts on Strike Spell Absorption x pts on Self
Disintegrate Weapon x pts on Strike Fortify Blade x pts on Self
Disintegrate Weapon x pts on Strike Fortify Blunt x pts on Self
Fire Damage x pts on Strike Fire Shield x % on Self
Fire Damage x pts on Strike Light x pts on Self
Fire Damage x pts on Strike Resist Fire x pts on Self
Frost Damage x pts on Strike Frost Shield x % on Self
Frost Damage x pts on Strike Resist Frost x pts on Self
Frost Damage x pts on Strike Water Walking on Self
Shock Damage x pts on Strike Night-Eye on Self
Shock Damage x pts on Strike Resist Shock x pts on Self
Shock Damage x pts on Strike Shock Shield x % on Self
Silence for x secs on Strike Chameleon x % on Self
Silence for x secs on Strike Resist Magic x % on Self
Soul Trap for x secs on Strike Resist Magic x % on Self
Turn Undead for x pts on Strike Detect Life x feet on Self
  • Note: if you repeatedly "take" the stone until you get teleported you may get more than one. Save before taking it and reload until you get the desired effect.

GalleryEdit

AppearancesEdit

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