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Silverdrift Lair

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Tomb Silverdrift Lair
TESV Silverdrift Lair
Map
Skyrim map Silverdrift Lair
Hold The Pale
Location Southeast of Dawnstar
Quests Find a copy of Fragment: On Artaeum
Find the source of power in silverdrift lair
Find The Word of Power in Silverdrift Lair
Possible location for Wind and Sand
Enemies Bandits (outside)
Draugr (inside)
Silverdrift Lair is an ancient Nordic tomb located in The Elder Scrolls V: Skyrim.

It is a Nordic ruin that contains a Word Wall for the Dragon shout Disarm. It is a clearable dungeon if the Dragonborn receives this location in a Letter from A Friend quest or if the Greybeards tell the Dragonborn about it.

This is one of the possible locations for the quest Wind and SandDB.

Contents

LocationEdit

Southwest base of the Pale's eastern mountains, North and just slightly West of Fellglow Keep and directly north of the Shrouded Grove and east of the Tower of Mzark, southeast of Dawnstar.

EnemiesEdit

Enemies include leveled Bandits outside and leveled Draugr inside, including possible Overlords and Death Overlords. At higher levels, a Death Overlord and/or a Dragon Priest will be guarding the Word Wall.

NavigationEdit

Finding a way through this dungeon/crypt can be quite difficult, not just because of the traps. Finding a way through is somewhat tricky because of the location of the switches used to open certain doors. The best method is to check all posts for a handle to activate. These are very small and hard to notice if not knowing what to look for, most notably at the junction where there are two swinging traps and two Draugr. The post is right next to the far edge of the second swinging trap, if traveling towards the Word of Power in the cave. The handle on this post must be activated to continue. After collecting the word of power by leaving through the side door, there will be a chest and the gate release chain is to its left.

Secret pathEdit

There is an easily missed secret path which originates in the large main chamber. At the very bottom, along the western wall, there is an opening into a puzzle room. There the Dragonborn will find a snake and a whale pillar, each with its own handle. One handle opens the stone door and the other triggers a fire trap. The solution is hidden by a hanging lantern, obscuring a whale symbol. The path will take the Dragonborn through an area with more Draugr, as well as more lootable chests. At the end of the path are three chambers closed off with easy-to-miss switches on pillars in the center of each room. One of these leads to the exit, back in the main chamber.

TrapsEdit

Battering Ram Trap (wall chain)

  • Oil Lamp Trap, Oil Pool Trap
  • Swinging Spikes (pressure plates)
  • Spear Trap (pedestal pressure plate)
  • Fire Pressure Plates in the wall room

Notable itemsEdit

Mer bloodEdit

This is a useful place to gather blood in Discerning the Transmundane:

  • One of the bandits is an Orc.
  • All blood types except Altmer and Falmer can be found here.

BugsEdit

  •  PC   360   PS3  Word wall sometimes may not give you a Thu'um.
  • Sometimes the barred doors can be opened but the bar cannot be moved.
  •  360   You might not be able to enter the door if you open it. Just open the door again and it should work.

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