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Sinding

Last edited on April 9, 2014
by Anonymous
Sinding
Sinding
Race Nord
Gender Male
Level 1
Class Warrior, Werewolf
Ref ID 000EF441 and 0002ABBD
Base ID 0006C1B7
Quotebg.png
"Come to gawk at the monster?"
―Sinding[src]

Sinding is a Nord werewolf imprisoned in the jail of Falkreath.


Interactions

Upon speaking to Mathies, he explains that Sinding killed his daughter while in werewolf form. Sinding was in Falkreath because he was looking for a giant beast roaming the wilds around the village. If he killed this beast, the Daedric Lord Hircine would lift his curse.

Ill Met By Moonlight

During the quest, the Dragonborn receives the Ring of Hircine from Sinding, which causes the wearer to sporadically transform into a werewolf. When walking away from his cell, a glance backwards will show a werewolf ripping off the bars from the roof, and guards will ask the Dragonborn about him escaping upon leaving the barracks.  Killing the transformed Sinding and taking his skin is necessary to obtain the Savior's Hide from Hircine and to remove the Ring of Hircine. Alternatively, Sinding can be spared and the hunters killed, which removes the curse from the Ring of Hircine and allows lycanthropes to use it to transform as many times as desired.

If spared, it seems Sinding is ultimately unable to control his beast blood. If the option to spare Sinding is taken, even if the Dragonborn turned around and killed him as well to complete the quest both ways, he can appear later in a random encounter as a hostile werewolf fighting a guard from the local hold. He can also be encountered in werewolf form, but friendly, in Bloated Man's Grotto.

Trivia

  • If the Dragonborn killed Sinding, a dead werewolf, presumably Sinding, may spawn in the Falkreath Jail at the bottom of the pool. 
  • If left to live, he may be encountered every month at least once at cleared bandit camps feeding on corpses, (it may be possible to find him fighting some bandits in the fort in the overworld, but the forts inside have to be cleared), or at Helgen fighting bandits.

Bugs

This section contains bugs related to Sinding. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  • He may sometimes be found back in the Falkreath jail, in werewolf form, after having been spared. Talking to him at this point may cause him to follow the Dragonborn out of jail.
  • After being killed during the quest, Sinding has a tendency to show up again later:
    • He can sometimes be found following Vilkas and Ria after being killed/skinned, west of Helgen.
    • He can also show up randomly, in werewolf form, after being skinned, in small towns like Riverwood. 
    • He may pop up and attack the Dragonborn later on.
    • Also found near Western Watch tower and The Palegia Farm.
  • Sometimes Sinding follows the Dragonborn out of Bloated Man's Grotto after killing the Hunters during the quest Ill Met By Moonlight, even after Hircine has given the Ring Of Hircine. He will then proceed to roam Skyrim, appearing in various places.
  • Sinding will sometimes stay in Bloated Man's Grotto whether killed or not, in the very back of the grotto. When spoken to, he will only reply with "Never thought I'd see you again."
  • Using Healing Hand or Courage on Sinding will cause him to attack the Dragonborn.
  • During quest "Ill Met by Moonlight" if the Dragonborn spares Sinding and talks to him before the quest is finished he will make quiet beeping sounds
  • Upon completion of Ill Met by Moonlight, Sinding, if spared, will not leave the position where he last stood. A second Sinding will spawn inside at the entrance to the Grotto and can be found along with the "original".
  • Upon interacting with Sinding, instead of making any comments or werewolf growls, there is a strange static noise that is heard instead.

Appearances